Player Matchup

Scylla
Scylla
 
Scylla
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Rage-_-Zerox
Cthulhu
Level 109
God Stats
18W - 11L
1,461 SR
Queue Stats
248W - 243L
1,459 Elo+
Party 2
Medusa
Medusa
WolfRehkitz189
Medusa
Level 119
God Stats
10W - 7L
1,500 SR
Queue Stats
76W - 71L
1,432 Elo+
Solo
Bastet
Bastet
toxic-Nathan68
Bastet
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 38L
1,420 Elo+
Party 2
Team Averages
Level 93
1,492 SR
1,462 Elo+

VS

Team Averages
Level 64
1,427 SR
1,399 Elo+
Vulcan
Vulcan
Cimmerier
Vulcan
Level 138
God Stats
30W - 19L
1,643 SR
Queue Stats
188W - 190L
1,496 Elo+
Solo
Bacchus
Bacchus
EgOOrT
Bacchus
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 159L
1,454 Elo+
Solo
Ullr
Ullr
Rimsuq
Ullr
Level 26
God Stats
51W - 60L
1,311 SR
Queue Stats
270W - 299L
1,404 Elo+
Party 1
Surtr
Surtr
drakefanlbz
Surtr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 127L
1,336 Elo+
Party 1
Izanami
Izanami
sykkal
Izanami
Level 88
God Stats
3W - 8L
1,182 SR
Queue Stats
134W - 136L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 1 / 1
8,286
552
5,389
4,611
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
 
Shiva
12
0 / 2 / 2
7,005
467
5,701
12,750
10,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Rage-_-Zerox
Cthulhu
17
5 / 0 / 0
10,401
693
8,385
8,641
10,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 3 / 1
7,150
477
4,976
9,427
3,272
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
1 / 0 / 4
7,153
477
7,485
9,056
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cimmerier
Vulcan
12
0 / 3 / 0
6,967
464
5,348
8,167
3,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
EgOOrT
Bacchus
12
2 / 0 / 1
7,393
493
4,510
11,855
12,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
Rimsuq
Ullr
13
1 / 2 / 1
6,950
463
2,463
13,934
6,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 0
6,574
438
892
8,230
4,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
sykkal
Izanami
15
3 / 0 / 1
7,988
533
6,793
8,954
3,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
6
6
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
1
3.5
W
Shiva
 
Shiva
0
2
2
0.5
L
Vulcan
Cimmerier
Vulcan
0
3
0
0
L
Bacchus
EgOOrT
Bacchus
2
0
1
2.5
W
Cthulhu
Rage-_-Zerox
Cthulhu
5
0
0
5
L
Ullr
Rimsuq
Ullr
1
2
1
0.75
W
0
3
1
0.17
L
0
4
0
0
L
Izanami
sykkal
Izanami
3
0
1
3.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,936
Damage
20,006
44,485
Taken
51,140
29,197
Mitigated
31,175
12,830
Healing
17,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,389
259
0
1,082
4,611
1,587
87
2,103
2,508
62,377
1,518
W
Shiva
 
Shiva
5,701
377
335
2,878
12,750
10,218
0
4,329
8,421
0
28,457
L
Vulcan
Cimmerier
Vulcan
5,348
2,573
0
2,845
8,167
3,450
0
3,333
4,439
44,820
1,106
L
Bacchus
EgOOrT
Bacchus
4,510
641
0
3,264
11,855
12,746
175
1,676
10,021
17,835
896
W
Cthulhu
Rage-_-Zerox
Cthulhu
8,385
458
0
1,211
8,641
10,697
0
484
8,010
76,545
3,413
L
Ullr
Rimsuq
Ullr
2,463
1,074
0
5,481
13,934
6,500
0
3,208
10,476
0
58,697
W
4,976
1,601
0
1,935
9,427
3,272
0
1,314
8,113
0
59,867
L
892
372
0
1,488
8,230
4,648
0
3,320
4,462
309
36,809
L
Izanami
sykkal
Izanami
6,793
4,916
0
4,346
8,954
3,831
603
0
8,954
0
77,662
W
7,485
1,699
0
5,389
9,056
3,423
0
1,296
7,760
0
52,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,995
Gold Earned
35,872
485
Minions Killed
426
0
Camps Cleared
0
1,659,801
Distance Traveled
1,429,746
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,286
552
137
9
0
300,610
0
W
Shiva
7,005
467
25
2
0
328,067
0
L
Vulcan
6,967
464
82
5
0
286,127
0
L
Bacchus
7,393
493
37
2
0
305,166
3
W
Cthulhu
10,401
693
159
11
0
340,015
0
L
Ullr
6,950
463
107
7
0
298,714
0
W
Medusa
7,150
477
92
6
0
304,138
0
L
Surtr
6,574
438
66
4
0
268,118
0
L
Izanami
7,988
533
134
9
0
271,621
5
W
Bastet
7,153
477
72
5
0
386,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role