Player Matchup

Maui
Maui
Aspeshie
Maui
Level 158
God Stats
0W - 1L
1,310 SR
Queue Stats
106W - 97L
1,577 Elo+
Solo
Fenrir
Fenrir
AzureBlueFlames
Fenrir
Level 173
God Stats
3W - 6L
1,348 SR
Queue Stats
30W - 37L
1,437 Elo+
Party 1
Ishtar
Ishtar
DumbThiccGrandma
Ishtar
Level 74
God Stats
14W - 16L
1,532 SR
Queue Stats
64W - 63L
1,521 Elo+
Party 3
Scylla
Scylla
GarnetREDFLAMES
Scylla
Level 159
God Stats
1W - 1L
1,355 SR
Queue Stats
32W - 34L
1,418 Elo+
Party 1
Tyr
Tyr
Presentsumo9
Tyr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 90L
1,544 Elo+
Party 3
Team Averages
Level 133
1,409 SR
1,499 Elo+

VS

Team Averages
Level 126
1,639 SR
1,500 Elo+
Scylla
Scylla
Avertzy
Scylla
Level 27
God Stats
4W - 1L
1,525 SR
Queue Stats
65W - 70L
1,473 Elo+
Party 2
Ah Puch
Ah Puch
IsCrooksy
Ah Puch
Level 153
God Stats
2W - 1L
1,736 SR
Queue Stats
124W - 109L
1,539 Elo+
Party 2
Osiris
Osiris
Mahezie
Osiris
Level 176
God Stats
4W - 0L
1,500 SR
Queue Stats
248W - 249L
1,506 Elo+
Solo
Thanatos
Thanatos
RokkyExDeus
Thanatos
Level 138
God Stats
2W - 3L
1,766 SR
Queue Stats
13W - 17L
1,470 Elo+
Solo
Anhur
Anhur
ScrotumStompy
Anhur
Level 135
God Stats
13W - 6L
1,667 SR
Queue Stats
159W - 146L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
2 / 0 / 2
7,118
548
3,952
9,781
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 2
7,262
559
6,810
11,690
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 6 / 3
6,418
494
6,728
12,133
3,141
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
1 / 2 / 0
6,043
465
3,124
7,532
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 0
6,985
537
8,724
13,404
13,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avertzy
Scylla
12
2 / 1 / 2
7,284
560
7,104
6,865
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
IsCrooksy
Ah Puch
12
4 / 1 / 1
7,497
577
9,197
7,958
5,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Mahezie
Osiris
14
2 / 3 / 0
8,154
627
9,200
16,747
10,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
RokkyExDeus
Thanatos
12
2 / 1 / 2
6,839
526
3,150
9,394
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 3 / 4
8,467
651
7,743
11,630
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
9
Kills
13
13
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Maui
2
0
2
3
W
Scylla
Avertzy
Scylla
2
1
2
3
L
3
3
2
1.33
L
1
6
3
0.42
L
1
2
0
0.5
W
Ah Puch
IsCrooksy
Ah Puch
4
1
1
4.5
W
Osiris
Mahezie
Osiris
2
3
0
0.67
L
2
2
0
1
W
Thanatos
RokkyExDeus
Thanatos
2
1
2
3
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,338
Damage
36,394
54,540
Taken
52,594
32,430
Mitigated
27,607
14,173
Healing
24,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
3,952
1,237
0
2,972
9,781
7,939
0
4,879
4,664
24,522
0
W
Scylla
Avertzy
Scylla
7,104
467
0
2,110
6,865
2,608
0
2,786
4,079
49,878
1,579
L
6,810
2,127
0
4,218
11,690
5,065
0
2,822
8,778
0
57,041
L
6,728
4,641
0
2,751
12,133
3,141
0
1,779
10,354
0
43,802
L
3,124
561
0
220
7,532
2,662
0
5,174
1,981
41,612
0
W
Ah Puch
IsCrooksy
Ah Puch
9,197
1,122
0
4,033
7,958
5,050
5
3,022
4,936
34,160
1,064
W
Osiris
Mahezie
Osiris
9,200
5,096
0
7,745
16,747
10,567
0
640
16,107
0
64,161
L
8,724
1,521
0
4,012
13,404
13,623
0
280
13,124
1,483
48,045
W
Thanatos
RokkyExDeus
Thanatos
3,150
538
0
6,954
9,394
4,253
0
605
8,789
0
49,477
W
7,743
4,835
0
3,904
11,630
5,129
237
663
10,967
0
70,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
38,241
343
Minions Killed
449
0
Camps Cleared
0
1,296,304
Distance Traveled
1,346,916
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,118
548
26
2
0
271,734
3
W
Scylla
7,284
560
108
8
0
269,520
3
L
Fenrir
7,262
559
90
7
0
288,771
0
L
Ishtar
6,418
494
68
5
0
211,152
1
L
Scylla
6,043
465
80
6
0
252,047
0
W
Ah Puch
7,497
577
39
3
0
283,596
2
W
Osiris
8,154
627
116
9
0
240,609
0
L
Tyr
6,985
537
79
6
0
272,600
0
W
Thanatos
6,839
526
77
6
0
297,650
0
W
Anhur
8,467
651
109
8
0
255,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role