Player Matchup

Arachne
Arachne
 
Arachne
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Bolillo0015
Danzaburou
Level 126
God Stats
3W - 4L
1,551 SR
Queue Stats
187W - 192L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
CauliflowerEEPew
Cthulhu
Level 57
God Stats
20W - 7L
1,808 SR
Queue Stats
181W - 175L
1,474 Elo+
Solo
Bellona
Bellona
Cosmic227
Bellona
Level 60
God Stats
19W - 12L
1,738 SR
Queue Stats
274W - 269L
1,419 Elo+
Solo
Janus
Janus
Ocasio067
Janus
Level 43
God Stats
5W - 7L
1,515 SR
Queue Stats
187W - 199L
1,434 Elo+
Party 2
Team Averages
Level 75
1,622 SR
1,464 Elo+

VS

Team Averages
Level 129
1,453 SR
1,469 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
DarkzShadowz92
Bakasura
Level 103
God Stats
5W - 8L
1,111 SR
Queue Stats
395W - 403L
1,402 Elo+
Solo
Hachiman
Hachiman
HSalomCab
Hachiman
Level 118
God Stats
1W - 1L
1,560 SR
Queue Stats
181W - 190L
1,464 Elo+
Solo
Zhong Kui
Zhong Kui
RedDeadTyler
Zhong Kui
Level 156
God Stats
25W - 27L
1,595 SR
Queue Stats
227W - 233L
1,480 Elo+
Party 1
Aphrodite
Aphrodite
Vanquishur
Aphrodite
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 1 / 2
6,238
624
3,884
9,534
3,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
Bolillo0015
Danzaburou
10
0 / 0 / 4
5,889
589
4,049
5,586
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 2 / 3
6,006
601
6,490
9,849
7,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Cosmic227
Bellona
10
1 / 1 / 1
5,767
577
6,009
9,983
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Ocasio067
Janus
10
3 / 3 / 5
5,812
581
4,192
4,339
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
2 / 3 / 1
5,103
510
6,578
7,578
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
8
2 / 3 / 0
4,981
498
4,564
9,902
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
HSalomCab
Hachiman
6
0 / 0 / 1
4,055
406
1,248
5,788
1,589
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
RedDeadTyler
Zhong Kui
11
3 / 1 / 0
6,409
641
6,431
8,137
6,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Aphrodite
Vanquishur
Aphrodite
6
0 / 4 / 0
4,206
421
1,761
5,396
1,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
7
7
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
2
5
L
Nu Wa
 
Nu Wa
2
3
1
0.83
W
Danzaburou
Bolillo0015
Danzaburou
0
0
4
2
W
3
2
3
2.25
W
Bellona
Cosmic227
Bellona
1
1
1
1.5
L
Bakasura
2
3
0
0.67
L
Hachiman
HSalomCab
Hachiman
0
0
1
0.5
W
Janus
Ocasio067
Janus
3
3
5
1.83
L
Zhong Kui
RedDeadTyler
Zhong Kui
3
1
0
3
L
Aphrodite
Vanquishur
Aphrodite
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,624
Damage
20,582
39,291
Taken
36,801
21,362
Mitigated
16,192
15,676
Healing
10,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,884
3,062
0
5,168
9,534
3,603
414
2,386
6,928
0
41,496
L
Nu Wa
 
Nu Wa
6,578
2,157
0
1,596
7,578
2,545
0
2,746
4,636
31,767
0
W
Danzaburou
Bolillo0015
Danzaburou
4,049
1,478
0
2,441
5,586
2,314
768
2,687
2,844
0
40,442
W
6,490
559
453
2,142
9,849
7,041
313
2,321
6,928
28,905
2,354
W
Bellona
Cosmic227
Bellona
6,009
2,438
0
5,176
9,983
6,897
336
4,195
5,688
0
37,218
L
Bakasura
4,564
3,148
0
2,560
9,902
3,856
0
2,849
6,977
0
20,101
L
Hachiman
HSalomCab
Hachiman
1,248
449
0
557
5,788
1,589
0
1,436
4,312
0
12,121
W
Janus
Ocasio067
Janus
4,192
428
0
296
4,339
1,507
829
2,295
1,993
32,097
0
L
Zhong Kui
RedDeadTyler
Zhong Kui
6,431
1,793
0
4,048
8,137
6,269
0
1,053
7,084
38,622
9,851
L
Aphrodite
Vanquishur
Aphrodite
1,761
438
864
1,009
5,396
1,933
52
2,178
3,026
12,070
680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,712
Gold Earned
24,754
308
Minions Killed
215
0
Camps Cleared
0
937,637
Distance Traveled
874,453
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,238
624
64
6
0
228,489
0
L
Nu Wa
5,103
510
40
4
0
161,833
2
W
Danzaburou
5,889
589
66
7
0
153,106
0
W
Cthulhu
6,006
601
54
5
0
198,608
0
W
Bellona
5,767
577
68
7
0
180,151
0
L
Bakasura
4,981
498
50
5
0
208,479
0
L
Hachiman
4,055
406
21
2
0
184,865
0
W
Janus
5,812
581
56
6
0
177,283
0
L
Zhong Kui
6,409
641
81
8
0
157,339
1
L
Aphrodite
4,206
421
23
2
0
161,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role