Player Matchup

Surtr
Surtr
 
Surtr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Kyng_Kenpachi
Da Ji
Level 28
God Stats
2W - 1L
1,999 SR
Queue Stats
63W - 100L
1,468 Elo+
Party 1
Anubis
Anubis
Rayonetta
Anubis
Level 65
God Stats
6W - 7L
1,512 SR
Queue Stats
95W - 127L
1,487 Elo+
Party 1
Nut
Nut
SinisterZefSide
Nut
Level 157
God Stats
5W - 12L
1,382 SR
Queue Stats
39W - 42L
1,532 Elo+
Party 1
Team Averages
Level 78
1,579 SR
1,497 Elo+

VS

Team Averages
Level 138
1,560 SR
1,489 Elo+
Awilix
Awilix
 
Awilix
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Phat Puffs
Danzaburou
Level 147
God Stats
8W - 1L
2,034 SR
Queue Stats
398W - 372L
1,478 Elo+
Solo
Hades
Hades
ShadowWolf-N
Hades
Level 157
God Stats
1W - 0L
1,312 SR
Queue Stats
19W - 26L
1,448 Elo+
Party 2
Neith
Neith
foggy-foliage8
Neith
Level 138
God Stats
12W - 4L
1,455 SR
Queue Stats
74W - 67L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 6 / 0
6,543
503
3,450
11,407
6,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
 
Terra
9
0 / 2 / 1
5,929
456
5,018
10,990
6,771
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 1 / 0
6,532
502
5,439
12,555
5,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Rayonetta
Anubis
11
0 / 5 / 0
6,254
481
7,157
11,458
5,679
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
0 / 3 / 1
7,032
541
6,089
11,226
4,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 1 / 6
7,385
568
8,570
10,653
4,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
 
Cthulhu
13
4 / 0 / 4
7,129
548
9,081
10,846
8,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Phat Puffs
Danzaburou
14
4 / 1 / 0
8,300
638
7,224
7,800
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 0 / 1
9,271
713
7,259
9,766
5,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 0 / 7
7,488
576
6,143
8,097
2,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
17
17
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
6
0
0
L
Terra
 
Terra
0
2
1
0.25
W
Awilix
 
Awilix
2
1
6
5
W
Cthulhu
 
Cthulhu
4
0
4
6
L
2
1
0
2
W
Danzaburou
Phat Puffs
Danzaburou
4
1
0
4
L
Anubis
Rayonetta
Anubis
0
5
0
0
W
7
0
1
7.5
L
0
3
1
0.17
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,153
Damage
38,277
57,636
Taken
47,162
28,192
Mitigated
24,519
20,807
Healing
22,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,450
1,645
0
3,469
11,407
6,133
0
5,204
6,203
1,722
49,654
L
Terra
 
Terra
5,018
220
1,292
2,197
10,990
6,771
0
2,500
8,490
23,225
0
W
Awilix
 
Awilix
8,570
3,156
0
5,872
10,653
4,119
0
2,708
7,945
0
71,420
W
Cthulhu
 
Cthulhu
9,081
1,463
172
2,969
10,846
8,852
0
3,377
7,469
30,921
3,881
L
5,439
974
0
6,643
12,555
5,185
0
1,709
10,846
0
46,143
W
Danzaburou
Phat Puffs
Danzaburou
7,224
3,352
0
3,645
7,800
3,083
943
1,024
6,776
0
59,759
L
Anubis
Rayonetta
Anubis
7,157
401
0
3,094
11,458
5,679
0
3,953
7,505
55,787
0
W
7,259
1,393
195
6,170
9,766
5,535
265
1,387
7,784
62,874
4,532
L
6,089
3,196
0
4,112
11,226
4,424
0
2,125
9,101
0
65,803
W
6,143
939
0
3,253
8,097
2,930
444
3,737
4,360
0
56,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,290
Gold Earned
39,573
415
Minions Killed
494
0
Camps Cleared
0
1,249,051
Distance Traveled
1,349,613
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,543
503
84
6
0
233,494
0
L
Terra
5,929
456
22
2
0
254,201
1
W
Awilix
7,385
568
104
8
0
346,694
0
W
Cthulhu
7,129
548
57
4
0
276,645
0
L
Da Ji
6,532
502
82
6
0
296,258
0
W
Danzaburou
8,300
638
104
8
0
245,425
3
L
Anubis
6,254
481
96
7
0
228,797
0
W
Hades
9,271
713
134
10
0
240,921
0
L
Nut
7,032
541
131
10
0
236,301
2
W
Neith
7,488
576
95
7
0
239,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role