Player Matchup

Anubis
Anubis
GlizzyChoker
Anubis
Level 75
God Stats
12W - 3L
1,919 SR
Queue Stats
127W - 123L
1,565 Elo+
Solo
Cerberus
Cerberus
JimmytheRustled
Cerberus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,536 Elo+
Solo
Serqet
Serqet
Lurgn
Serqet
Level 157
God Stats
3W - 6L
1,277 SR
Queue Stats
134W - 143L
1,639 Elo+
Solo
Sylvanus
Sylvanus
jt0111
Sylvanus
Level 167
God Stats
2W - 1L
1,635 SR
Queue Stats
144W - 135L
1,609 Elo+
Solo
Apollo
Apollo
kingcooper1234
Apollo
Level 138
God Stats
8W - 7L
1,648 SR
Queue Stats
48W - 50L
1,512 Elo+
Solo
Team Averages
Level 128
1,596 SR
1,572 Elo+

VS

Team Averages
Level 111
1,533 SR
1,564 Elo+
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Daikiluzbel
Thoth
Level 87
God Stats
4W - 4L
1,614 SR
Queue Stats
158W - 59L
1,717 Elo+
Solo
Nut
Nut
MakerOfJ
Nut
Level 98
God Stats
70W - 64L
1,536 SR
Queue Stats
175W - 152L
1,597 Elo+
Solo
Geb
Geb
Sweetguns08
Geb
Level 58
God Stats
119W - 123L
1,513 SR
Queue Stats
269W - 277L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 3 / 2
4,973
995
3,149
5,681
2,635
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
8
0 / 0 / 1
4,639
928
953
1,393
685
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Serqet
Lurgn
Serqet
10
1 / 1 / 2
5,357
1,071
2,748
4,963
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
jt0111
Sylvanus
11
2 / 0 / 2
5,549
1,110
3,947
4,387
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 2 / 3
5,337
1,067
2,868
5,152
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 2 / 3
5,475
1,095
5,181
3,773
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
 
Gilgamesh
10
1 / 1 / 3
4,944
989
1,983
5,188
3,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 4
5,039
1,008
5,201
3,424
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 2
5,096
1,019
1,579
2,437
929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 1 / 0
5,733
1,147
2,752
4,705
2,248
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
5
Kills
6
6
Deaths
5
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
2
3
1.75
W
Gilgamesh
 
Gilgamesh
1
1
3
2.5
W
0
1
4
2
L
Anubis
1
3
2
0.67
L
Cerberus
0
0
1
0.5
L
Serqet
Lurgn
Serqet
1
1
2
2
W
0
0
2
1
W
3
1
0
3
L
Sylvanus
jt0111
Sylvanus
2
0
2
3
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,665
Damage
16,696
21,576
Taken
19,527
10,887
Mitigated
10,079
6,737
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,181
467
0
618
3,773
2,502
0
1,854
1,794
15,695
879
W
Gilgamesh
 
Gilgamesh
1,983
242
0
1,276
5,188
3,381
0
1,695
3,154
0
6,897
W
5,201
62
0
703
3,424
1,019
0
1,247
2,061
14,580
0
L
Anubis
3,149
184
0
1,170
5,681
2,635
0
4,625
1,056
9,960
0
L
Cerberus
953
52
306
856
1,393
685
0
574
819
2,129
0
L
Serqet
Lurgn
Serqet
2,748
227
0
644
4,963
3,022
0
2,401
2,562
0
10,962
W
1,579
1,001
0
479
2,437
929
0
400
1,949
0
14,749
W
2,752
191
815
971
4,705
2,248
0
2,312
2,160
8,556
125
L
Sylvanus
jt0111
Sylvanus
3,947
386
1,284
1,777
4,387
2,407
0
2,276
2,111
14,579
0
L
2,868
1,522
0
700
5,152
2,138
0
2,739
2,413
0
11,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,855
Gold Earned
26,287
101
Minions Killed
122
0
Camps Cleared
0
501,360
Distance Traveled
632,074
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,475
1,095
31
6
0
126,778
0
W
Gilgamesh
4,944
989
14
3
0
130,131
0
W
Thoth
5,039
1,008
31
6
0
119,507
0
L
Anubis
4,973
995
20
4
0
97,808
0
L
Cerberus
4,639
928
7
1
0
48,397
0
L
Serqet
5,357
1,071
17
3
0
137,995
0
W
Nut
5,096
1,019
34
7
0
124,610
2
W
Geb
5,733
1,147
12
2
0
131,048
0
L
Sylvanus
5,549
1,110
40
8
0
103,565
0
L
Apollo
5,337
1,067
17
3
0
113,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role