Player Matchup

Sol
Sol
 
Sol
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
KélianDB
Xing Tian
Level 123
God Stats
11W - 6L
1,708 SR
Queue Stats
44W - 61L
1,483 Elo+
Party 1
Horus
Horus
Leasaratoote
Horus
Level 41
God Stats
53W - 39L
1,496 SR
Queue Stats
64W - 50L
1,546 Elo+
Solo
Thor
Thor
You0ne
Thor
Level 157
God Stats
2W - 1L
1,825 SR
Queue Stats
82W - 121L
1,496 Elo+
Party 1
Ra
Ra
fortrot
Ra
Level 136
God Stats
4W - 3L
1,685 SR
Queue Stats
38W - 37L
1,529 Elo+
Party 1
Team Averages
Level 108
1,643 SR
1,511 Elo+

VS

Team Averages
Level 143
1,698 SR
1,528 Elo+
Gilgamesh
Gilgamesh
Bravezzz11
Gilgamesh
Level 126
God Stats
3W - 1L
1,923 SR
Queue Stats
70W - 53L
1,570 Elo+
Solo
Ullr
Ullr
Hellprimus
Ullr
Level 149
God Stats
11W - 8L
1,534 SR
Queue Stats
145W - 137L
1,519 Elo+
Party 2
Yemoja
Yemoja
Leiweek
Yemoja
Level 27
God Stats
5W - 2L
1,542 SR
Queue Stats
46W - 41L
1,484 Elo+
Party 2
Scylla
Scylla
WardMeDaddy
Scylla
Level 182
God Stats
8W - 10L
1,808 SR
Queue Stats
287W - 269L
1,551 Elo+
Solo
Rama
Rama
bananaoil
Rama
Level 229
God Stats
11W - 4L
1,684 SR
Queue Stats
301W - 289L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 0
4,939
494
4,875
7,045
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Xing Tian
KélianDB
Xing Tian
7
0 / 1 / 1
4,866
487
3,084
10,057
5,052
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
0 / 2 / 0
5,225
523
1,697
8,435
4,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Thor
You0ne
Thor
7
1 / 1 / 0
4,599
460
1,349
3,822
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 0
5,975
598
1,344
6,219
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bravezzz11
Gilgamesh
11
2 / 1 / 0
5,984
598
4,091
9,178
4,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 0 / 2
7,736
774
3,578
4,414
1,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Leiweek
Yemoja
10
0 / 0 / 3
5,998
600
1,569
3,799
1,966
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
12
4 / 0 / 1
6,589
659
4,826
4,870
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Rama
11
1 / 1 / 2
5,991
599
5,223
7,272
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Gilgamesh
Bravezzz11
Gilgamesh
2
1
0
2
W
2
0
2
3
L
Xing Tian
KélianDB
Xing Tian
0
1
1
0.5
L
0
2
0
0
W
Yemoja
Leiweek
Yemoja
0
0
3
1.5
W
Scylla
4
0
1
4.5
L
Thor
You0ne
Thor
1
1
0
1
W
Rama
1
1
2
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,349
Damage
19,287
35,578
Taken
29,533
15,409
Mitigated
12,009
9,440
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,875
1,595
0
2,584
7,045
2,049
0
1,064
5,949
37,695
3,291
W
Gilgamesh
Bravezzz11
Gilgamesh
4,091
1,542
0
3,930
9,178
4,344
0
1,323
7,759
0
51,235
W
3,578
953
0
1,314
4,414
1,528
639
199
4,082
0
62,777
L
Xing Tian
KélianDB
Xing Tian
3,084
0
793
1,550
10,057
5,052
0
2,505
7,376
13,168
0
L
1,697
578
0
1,022
8,435
4,750
0
506
7,891
0
44,122
W
Yemoja
Leiweek
Yemoja
1,569
510
3,594
1,919
3,799
1,966
0
2,018
1,781
10,605
1,565
W
Scylla
4,826
920
0
750
4,870
1,443
46
1,525
3,261
43,512
0
L
Thor
You0ne
Thor
1,349
293
0
1,326
3,822
1,314
0
276
3,506
0
17,791
W
Rama
5,223
4,403
0
2,169
7,272
2,728
0
3,984
3,288
0
55,608
L
1,344
35
228
1,937
6,219
2,244
0
1,247
4,804
42,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,604
Gold Earned
32,298
276
Minions Killed
388
0
Camps Cleared
0
914,848
Distance Traveled
987,876
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,939
494
68
7
0
173,094
0
W
Gilgamesh
5,984
598
70
7
0
253,209
0
W
Ullr
7,736
774
112
11
0
185,643
0
L
Xing Tian
4,866
487
10
1
0
209,239
0
L
Horus
5,225
523
72
7
0
217,453
0
W
Yemoja
5,998
600
26
3
0
169,750
2
W
Scylla
6,589
659
83
8
0
213,360
0
L
Thor
4,599
460
35
4
0
125,149
0
W
Rama
5,991
599
97
10
0
165,914
0
L
Ra
5,975
598
91
9
0
189,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role