Player Matchup

Janus
Janus
DrPigBenis
Janus
Level 176
God Stats
5W - 1L
1,735 SR
Queue Stats
156W - 131L
1,592 Elo+
Solo
Hercules
Hercules
PurpASlurp
Hercules
Level 163
God Stats
35W - 44L
1,590 SR
Queue Stats
342W - 292L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
T0rnado217
Gilgamesh
Level 157
God Stats
6W - 1L
1,813 SR
Queue Stats
112W - 102L
1,575 Elo+
Solo
Freya
Freya
Toxin_Respect
Freya
Level 86
God Stats
35W - 21L
1,670 SR
Queue Stats
311W - 271L
1,569 Elo+
Solo
Kali
Kali
xxxxThanatosxxxx
Kali
Level 154
God Stats
22W - 9L
1,690 SR
Queue Stats
175W - 139L
1,598 Elo+
Solo
Team Averages
Level 147
1,699 SR
1,587 Elo+

VS

Team Averages
Level 165
1,591 SR
1,576 Elo+
Horus
Horus
BurnSetting
Horus
Level 177
God Stats
2W - 1L
1,645 SR
Queue Stats
129W - 117L
1,528 Elo+
Solo
Apollo
Apollo
DemiGodAugus
Apollo
Level 205
God Stats
3W - 2L
1,778 SR
Queue Stats
142W - 116L
1,646 Elo+
Solo
Cerberus
Cerberus
Dlizard72
Cerberus
Level 179
God Stats
12W - 24L
1,413 SR
Queue Stats
425W - 396L
1,568 Elo+
Solo
Mulan
Mulan
Machivalli
Mulan
Level 142
God Stats
2W - 3L
1,549 SR
Queue Stats
210W - 199L
1,619 Elo+
Solo
Eset
Eset
Striker953
Eset
Level 122
God Stats
4W - 5L
1,572 SR
Queue Stats
171W - 151L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 0 / 2
6,574
657
2,587
3,542
1,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PurpASlurp
Hercules
10
8 / 0 / 1
6,371
637
9,508
7,114
3,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
T0rnado217
Gilgamesh
11
3 / 1 / 7
6,059
606
4,340
8,578
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 3
5,754
575
3,446
6,020
1,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 1
6,263
626
6,763
12,703
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,033
503
2,542
7,954
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
10
0 / 2 / 4
5,361
536
4,027
6,065
2,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Dlizard72
Cerberus
8
2 / 5 / 1
5,093
509
3,768
12,286
7,544
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
11
3 / 2 / 0
6,165
617
9,045
12,220
11,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 0
5,103
510
1,675
5,498
1,867
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
7
7
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Apollo
0
2
4
1
L
Cerberus
Dlizard72
Cerberus
2
5
1
0.5
W
Janus
3
0
2
4
L
Mulan
3
2
0
1.5
W
Hercules
PurpASlurp
Hercules
8
0
1
8.5
L
0
4
0
0
W
Gilgamesh
T0rnado217
Gilgamesh
3
1
7
6.5
W
1
4
3
0.63
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,644
Damage
21,057
37,957
Taken
44,023
17,359
Mitigated
26,231
14,570
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,542
1,558
0
2,854
7,954
3,437
29
1,145
6,729
0
26,077
L
Apollo
4,027
1,980
0
1,066
6,065
2,205
23
411
5,543
0
39,487
L
Cerberus
Dlizard72
Cerberus
3,768
407
600
2,742
12,286
7,544
0
3,313
8,611
18,660
688
W
Janus
2,587
137
0
980
3,542
1,150
0
601
2,941
57,895
882
L
Mulan
9,045
1,931
0
3,929
12,220
11,178
0
0
12,220
2,049
42,554
W
Hercules
PurpASlurp
Hercules
9,508
3,844
0
2,371
7,114
3,760
0
2,348
4,766
0
26,554
L
1,675
54
0
1,125
5,498
1,867
0
658
4,603
42,625
0
W
Gilgamesh
T0rnado217
Gilgamesh
4,340
1,414
0
2,306
8,578
4,167
0
1,061
7,517
0
31,337
W
3,446
1,137
0
1,479
6,020
1,951
0
1,555
4,465
31,073
6,320
W
6,763
3,696
0
7,434
12,703
6,331
0
549
12,154
0
48,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,021
Gold Earned
26,755
354
Minions Killed
320
0
Camps Cleared
0
1,055,431
Distance Traveled
959,953
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,033
503
49
5
0
203,763
2
L
Apollo
5,361
536
86
9
0
214,172
0
L
Cerberus
5,093
509
28
3
0
187,638
1
W
Janus
6,574
657
122
12
0
215,453
2
L
Mulan
6,165
617
79
8
0
173,011
0
W
Hercules
6,371
637
36
4
0
216,956
2
L
Eset
5,103
510
78
8
0
181,369
0
W
Gilgamesh
6,059
606
48
5
0
235,142
0
W
Freya
5,754
575
60
6
0
186,383
4
W
Kali
6,263
626
88
9
0
201,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role