Player Matchup

Medusa
Medusa
 
Medusa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hoagie214
Cthulhu
Level 67
God Stats
3W - 1L
1,529 SR
Queue Stats
132W - 123L
1,500 Elo+
Solo
Hun Batz
Hun Batz
MaddddScientist
Hun Batz
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
92W - 85L
1,521 Elo+
Solo
Kukulkan
Kukulkan
slender_shizzle
Kukulkan
Level 122
God Stats
3W - 1L
1,494 SR
Queue Stats
67W - 77L
1,459 Elo+
Solo
Team Averages
Level 96
1,504 SR
1,496 Elo+

VS

Team Averages
Level 100
1,480 SR
1,475 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
JadeHawkZ
Ravana
Level 127
God Stats
2W - 2L
1,520 SR
Queue Stats
70W - 63L
1,484 Elo+
Solo
Ra
Ra
Tykro
Ra
Level 44
God Stats
19W - 28L
1,381 SR
Queue Stats
21W - 30L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 3
6,308
1,262
3,046
3,041
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
 
Discordia
10
0 / 0 / 0
5,166
1,033
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
Hoagie214
Cthulhu
11
1 / 5 / 3
6,441
1,288
7,135
10,444
9,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
11
4 / 1 / 1
6,851
1,370
6,099
3,548
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
11
0 / 2 / 4
6,190
1,238
4,044
5,224
1,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

342

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
5 / 1 / 3
7,082
1,416
4,303
5,026
2,121
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Scylla
 
Scylla
11
0 / 1 / 8
6,377
1,275
4,625
3,189
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
 
Hercules
11
1 / 1 / 5
6,134
1,227
3,674
7,079
5,892
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ravana
JadeHawkZ
Ravana
12
2 / 1 / 7
6,785
1,357
3,893
3,602
3,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
11
1 / 2 / 6
6,080
1,216
3,909
3,608
1,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
6
Kills
9
9
Deaths
6
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
3
2.5
L
Discordia
 
Discordia
0
0
0
0
W
Anhur
 
Anhur
5
1
3
6.5
W
Scylla
 
Scylla
0
1
8
4
W
Hercules
 
Hercules
1
1
5
3.5
L
Cthulhu
Hoagie214
Cthulhu
1
5
3
0.5
W
Ravana
JadeHawkZ
Ravana
2
1
7
5.5
L
Hun Batz
4
1
1
4.5
W
Ra
1
2
6
2
L
Kukulkan
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,324
Damage
20,404
22,257
Taken
22,504
14,019
Mitigated
13,959
1,017
Healing
2,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,046
967
0
0
3,041
980
0
1,177
1,825
0
14,390
L
Discordia
 
Discordia
0
0
0
0
0
0
0
0
0
80
0
W
Anhur
 
Anhur
4,303
1,971
338
116
5,026
2,121
0
2,550
2,476
0
12,607
W
Scylla
 
Scylla
4,625
320
0
125
3,189
1,300
0
2,193
996
18,262
396
W
Hercules
 
Hercules
3,674
990
0
539
7,079
5,892
0
3,136
3,943
0
7,615
L
Cthulhu
Hoagie214
Cthulhu
7,135
211
37
980
10,444
9,614
0
3,406
7,038
20,564
0
W
Ravana
JadeHawkZ
Ravana
3,893
762
0
1,059
3,602
3,084
0
1,806
1,796
0
16,617
L
Hun Batz
6,099
735
0
0
3,548
1,674
0
468
3,080
0
11,024
W
Ra
3,909
86
392
285
3,608
1,562
0
1,494
2,114
10,651
0
L
Kukulkan
4,044
193
0
0
5,224
1,751
0
3,277
1,893
17,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,956
Gold Earned
32,458
113
Minions Killed
112
3
Camps Cleared
6
413,254
Distance Traveled
504,432
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,308
1,262
33
7
1
97,213
0
L
Discordia
5,166
1,033
0
0
0
15,583
0
W
Anhur
7,082
1,416
17
3
3
80,782
0
W
Scylla
6,377
1,275
48
10
1
102,374
0
W
Hercules
6,134
1,227
6
1
1
105,191
0
L
Cthulhu
6,441
1,288
29
6
1
97,062
0
W
Ravana
6,785
1,357
25
5
1
107,633
0
L
Hun Batz
6,851
1,370
12
2
0
107,133
0
W
Ra
6,080
1,216
16
3
0
108,452
0
L
Kukulkan
6,190
1,238
39
8
1
96,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role