Player Matchup

Chang'e
Chang'e
Chihiro1
Chang'e
Level 150
God Stats
2W - 2L
1,644 SR
Queue Stats
36W - 22L
1,700 Elo+
Solo
Awilix
Awilix
OlssoNs
Awilix
Level 111
God Stats
7W - 12L
1,528 SR
Queue Stats
70W - 56L
1,555 Elo+
Solo
Ullr
Ullr
Phenix1717
Ullr
Level 108
God Stats
3W - 4L
1,591 SR
Queue Stats
186W - 182L
1,433 Elo+
Solo
Hercules
Hercules
hu031go
Hercules
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 16L
1,671 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
lilsardinilla
Morgan Le Fay
Level 119
God Stats
0W - 1L
1,233 SR
Queue Stats
104W - 96L
1,557 Elo+
Party 2
Team Averages
Level 119
1,499 SR
1,583 Elo+

VS

Team Averages
Level 125
1,521 SR
1,536 Elo+
Horus
Horus
Kamuy88
Horus
Level 106
God Stats
12W - 8L
1,516 SR
Queue Stats
177W - 163L
1,524 Elo+
Solo
Zeus
Zeus
KnickSchuss
Zeus
Level 129
God Stats
15W - 12L
1,493 SR
Queue Stats
105W - 101L
1,500 Elo+
Party 1
Artemis
Artemis
Painkiller100209
Artemis
Level 99
God Stats
2W - 4L
1,232 SR
Queue Stats
139W - 116L
1,532 Elo+
Party 1
Mercury
Mercury
RaulFlvz
Mercury
Level 66
God Stats
22W - 18L
1,567 SR
Queue Stats
138W - 147L
1,554 Elo+
Solo
Raijin
Raijin
TrAsHeR71
Raijin
Level 226
God Stats
1W - 0L
1,794 SR
Queue Stats
9W - 5L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chihiro1
Chang'e
14
1 / 1 / 1
7,165
512
6,731
10,802
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
OlssoNs
Awilix
14
1 / 1 / 1
7,019
501
3,503
13,141
5,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 0
5,534
395
2,409
6,287
1,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
hu031go
Hercules
12
1 / 1 / 0
7,238
517
4,437
9,664
7,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
lilsardinilla
Morgan Le Fay
15
2 / 2 / 1
9,139
653
11,200
11,701
6,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kamuy88
Horus
13
1 / 0 / 1
7,576
541
6,408
12,818
8,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 1
8,365
598
5,942
4,441
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
1 / 0 / 1
8,043
575
5,449
4,966
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
RaulFlvz
Mercury
14
1 / 1 / 2
7,618
544
7,138
15,905
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
TrAsHeR71
Raijin
14
3 / 3 / 0
8,339
596
7,856
10,920
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
5
Kills
7
7
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Chihiro1
Chang'e
1
1
1
1.5
W
Horus
Kamuy88
Horus
1
0
1
1.5
W
1
1
1
1.5
L
Awilix
OlssoNs
Awilix
1
1
1
1.5
W
1
0
1
1.5
L
0
2
0
0
W
Mercury
RaulFlvz
Mercury
1
1
2
2
W
Raijin
TrAsHeR71
Raijin
3
3
0
1
L
Hercules
hu031go
Hercules
1
1
0
1
L
Morgan Le Fay
lilsardinilla
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,280
Damage
32,793
51,595
Taken
49,050
25,159
Mitigated
22,282
13,900
Healing
19,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Chihiro1
Chang'e
6,731
404
891
4,044
10,802
3,549
0
3,784
6,584
54,885
0
W
Horus
Kamuy88
Horus
6,408
2,700
2,146
4,664
12,818
8,525
0
1,870
10,772
0
48,509
W
5,942
1,086
0
1,100
4,441
1,376
378
1,708
2,505
61,477
761
L
Awilix
OlssoNs
Awilix
3,503
996
0
1,565
13,141
5,749
0
2,601
10,420
0
64,875
W
5,449
2,626
0
1,400
4,966
2,089
615
0
4,966
0
58,515
L
2,409
980
0
1,015
6,287
1,957
0
0
6,287
0
28,752
W
Mercury
RaulFlvz
Mercury
7,138
4,638
0
8,258
15,905
6,191
0
5,090
10,329
0
62,680
W
Raijin
TrAsHeR71
Raijin
7,856
570
0
2,250
10,920
4,101
0
7,466
2,700
60,270
1,291
L
Hercules
hu031go
Hercules
4,437
1,286
0
3,324
9,664
7,259
0
927
8,699
0
35,211
L
Morgan Le Fay
lilsardinilla
Morgan Le Fay
11,200
790
0
3,061
11,701
6,645
86
5,964
5,737
65,111
1,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,095
Gold Earned
39,941
437
Minions Killed
496
0
Camps Cleared
0
1,339,444
Distance Traveled
1,509,009
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,165
512
97
7
0
294,169
1
W
Horus
7,576
541
45
3
0
332,829
3
W
Zeus
8,365
598
135
10
0
304,563
3
L
Awilix
7,019
501
103
7
0
367,121
0
W
Artemis
8,043
575
100
7
0
282,193
3
L
Ullr
5,534
395
50
4
0
167,433
0
W
Mercury
7,618
544
91
7
0
335,138
0
W
Raijin
8,339
596
125
9
0
254,286
4
L
Hercules
7,238
517
53
4
0
270,875
0
L
Morgan Le Fay
9,139
653
134
10
0
239,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role