Player Matchup

Shiva
Shiva
Best_Name_Everr_
Shiva
Level 163
God Stats
2W - 1L
1,691 SR
Queue Stats
29W - 27L
1,495 Elo+
Solo
Eset
Eset
WastedWRLD1132
Eset
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,522 Elo+
Solo
Charybdis
Charybdis
aznee_uzamaki
Charybdis
Level 86
God Stats
367W - 300L
1,530 SR
Queue Stats
611W - 619L
1,440 Elo+
Solo
Ares
Ares
eVPrimary
Ares
Level 152
God Stats
5W - 0L
1,602 SR
Queue Stats
67W - 39L
1,610 Elo+
Solo
Ao Kuang
Ao Kuang
kymyhag
Ao Kuang
Level 43
God Stats
31W - 22L
1,431 SR
Queue Stats
161W - 176L
1,369 Elo+
Solo
Team Averages
Level 107
1,551 SR
1,487 Elo+

VS

Team Averages
Level 108
1,568 SR
1,516 Elo+
Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Cashanova
Ishtar
Level 107
God Stats
5W - 7L
1,470 SR
Queue Stats
122W - 113L
1,455 Elo+
Solo
Shiva
Shiva
Estrada_Lilibel
Shiva
Level 138
God Stats
3W - 1L
1,860 SR
Queue Stats
94W - 84L
1,570 Elo+
Solo
Thor
Thor
Tenkski
Thor
Level 37
God Stats
0W - 2L
1,290 SR
Queue Stats
36W - 49L
1,441 Elo+
Solo
Zeus
Zeus
ThaWraith
Zeus
Level 129
God Stats
64W - 35L
1,722 SR
Queue Stats
81W - 58L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,024
617
5,255
11,057
8,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 3 / 2
8,766
674
7,861
10,685
4,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
aznee_uzamaki
Charybdis
11
1 / 0 / 0
6,369
490
4,865
5,456
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
11
0 / 0 / 3
7,420
571
5,205
10,004
9,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
kymyhag
Ao Kuang
14
4 / 1 / 2
8,097
623
6,092
11,964
4,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 0 / 0
5,854
450
4,422
6,575
4,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
Cashanova
Ishtar
11
0 / 2 / 0
5,808
447
3,860
8,719
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 0
7,967
613
7,166
11,870
12,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
Tenkski
Thor
11
1 / 3 / 1
6,253
481
3,092
10,719
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
13
2 / 5 / 0
7,149
550
8,944
9,831
3,784
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
5
5
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
0
0
W
0
1
1
0.5
L
Ishtar
Cashanova
Ishtar
0
2
0
0
L
2
1
0
2
L
Thor
Tenkski
Thor
1
3
1
0.5
L
Zeus
2
5
0
0.4
W
6
3
2
2.33
W
Charybdis
aznee_uzamaki
Charybdis
1
0
0
1
W
Ares
0
0
3
1.5
W
Ao Kuang
kymyhag
Ao Kuang
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,278
Damage
27,484
49,166
Taken
47,714
28,932
Mitigated
29,067
12,646
Healing
6,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
4,422
52
0
1,127
6,575
4,824
0
1,994
4,581
24,555
0
W
5,255
1,047
0
931
11,057
8,259
0
232
10,825
296
64,579
L
Ishtar
Cashanova
Ishtar
3,860
2,381
0
2,259
8,719
3,380
0
2,599
6,120
0
32,923
L
7,166
1,004
0
962
11,870
12,713
0
2,720
9,150
517
68,559
L
Thor
Tenkski
Thor
3,092
1,046
0
690
10,719
4,366
0
4,549
6,170
0
43,049
L
Zeus
8,944
2,107
0
1,932
9,831
3,784
88
6,972
2,859
57,111
1,141
W
7,861
669
147
2,356
10,685
4,211
0
7,044
3,641
67,267
934
W
Charybdis
aznee_uzamaki
Charybdis
4,865
2,526
0
3,142
5,456
2,482
339
1,683
3,773
0
33,431
W
Ares
5,205
353
0
1,748
10,004
9,775
0
3,969
6,035
33,900
0
W
Ao Kuang
kymyhag
Ao Kuang
6,092
2,112
0
4,322
11,964
4,205
436
427
11,537
49,248
13,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,676
Gold Earned
33,031
419
Minions Killed
361
0
Camps Cleared
0
1,276,608
Distance Traveled
1,270,127
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,854
450
16
1
0
272,183
0
W
Shiva
8,024
617
124
10
0
242,285
0
L
Ishtar
5,808
447
72
6
0
245,382
0
L
Shiva
7,967
613
111
9
0
248,402
0
L
Thor
6,253
481
74
6
0
258,013
0
L
Zeus
7,149
550
88
7
0
246,147
5
W
Eset
8,766
674
114
9
0
229,041
2
W
Charybdis
6,369
490
64
5
0
240,752
0
W
Ares
7,420
571
37
3
0
270,975
0
W
Ao Kuang
8,097
623
80
6
0
293,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role