Player Matchup

Zeus
Zeus
ShadowRevenant1
Zeus
Level 138
God Stats
7W - 10L
1,119 SR
Queue Stats
154W - 160L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
YoKevie
Ne Zha
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 28L
1,446 Elo+
Solo
Surtr
Surtr
jaimeL1221
Surtr
Level 10
God Stats
29W - 20L
1,584 SR
Queue Stats
33W - 34L
1,343 Elo+
Party 1
Team Averages
Level 90
1,401 SR
1,436 Elo+

VS

Team Averages
Level 104
1,479 SR
1,526 Elo+
Sol
Sol
BigRedStapler
Sol
Level 126
God Stats
8W - 3L
1,802 SR
Queue Stats
165W - 85L
1,712 Elo+
Solo
Fenrir
Fenrir
ChiefChapin
Fenrir
Level 107
God Stats
5W - 5L
1,091 SR
Queue Stats
20W - 19L
1,447 Elo+
Solo
Sobek
Sobek
ShaggyLoki02
Sobek
Level 80
God Stats
13W - 9L
1,543 SR
Queue Stats
18W - 12L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,839
713
10,291
8,097
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ne Zha
YoKevie
Ne Zha
11
0 / 3 / 0
7,101
646
5,336
14,040
5,417
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
11
0 / 2 / 0
6,931
630
3,822
9,760
7,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
10,060
915
15,101
10,758
4,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
13
3 / 1 / 5
8,749
795
7,309
8,342
3,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 0 / 9
8,533
776
2,065
6,664
6,252
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
9
9
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Fenrir
3
1
5
5.5
L
1
4
0
0.25
W
0
0
9
4.5
L
Ne Zha
YoKevie
Ne Zha
0
3
0
0
L
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,449
Damage
24,475
31,897
Taken
25,764
16,277
Mitigated
14,339
5,259
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,101
7,276
0
6,138
10,758
4,247
2,739
3,915
6,262
72,082
3,527
W
Fenrir
7,309
2,015
0
1,538
8,342
3,840
0
3,442
4,544
0
25,664
L
10,291
1,240
0
660
8,097
2,888
0
5,322
2,762
43,688
0
W
2,065
90
244
2,379
6,664
6,252
108
2,077
3,913
13,203
947
L
Ne Zha
YoKevie
Ne Zha
5,336
911
0
3,778
14,040
5,417
0
5,228
8,786
0
25,503
L
Surtr
3,822
880
0
821
9,760
7,972
0
6,164
3,596
182
9,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,871
Gold Earned
27,342
133
Minions Killed
176
0
Camps Cleared
0
608,729
Distance Traveled
692,838
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,060
915
111
10
0
213,800
0
W
Fenrir
8,749
795
33
3
0
227,975
3
L
Zeus
7,839
713
77
7
0
197,334
0
W
Sobek
8,533
776
32
3
0
251,063
0
L
Ne Zha
7,101
646
29
3
0
228,437
3
L
Surtr
6,931
630
27
2
0
182,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role