Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
K1024Gladiator
Izanami
Level 87
God Stats
30W - 23L
1,500 SR
Queue Stats
71W - 69L
1,374 Elo+
Solo
Tyr
Tyr
Kz3r Gangster
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,447 Elo+
Party 2
Janus
Janus
SSDM REMYST
Janus
Level 58
God Stats
1W - 3L
1,272 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 2
Arachne
Arachne
osdt 911
Arachne
Level 132
God Stats
5W - 7L
1,622 SR
Queue Stats
18W - 32L
1,393 Elo+
Party 2
Team Averages
Level 85
1,479 SR
1,443 Elo+

VS

Team Averages
Level 102
1,523 SR
1,485 Elo+
Sol
Sol
 
Sol
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
ChrisBeClean215
Bastet
Level 107
God Stats
7W - 5L
1,613 SR
Queue Stats
138W - 131L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
killerbeast71
Sun Wukong
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 32L
1,435 Elo+
Solo
Nu Wa
Nu Wa
schtickybomb
Nu Wa
Level 86
God Stats
13W - 12L
1,490 SR
Queue Stats
62W - 60L
1,486 Elo+
Party 1
Sylvanus
Sylvanus
steadyclimber
Sylvanus
Level 147
God Stats
16W - 13L
1,511 SR
Queue Stats
162W - 162L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 3 / 1
4,583
458
4,545
7,709
4,794
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

7
1 / 4 / 0
4,386
439
1,900
7,288
1,982
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 0
4,684
468
2,544
9,162
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 0
4,875
488
1,504
3,691
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
osdt 911
Arachne
8
0 / 4 / 0
4,577
458
1,889
8,214
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
8 / 0 / 1
6,645
665
9,653
6,781
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
6 / 0 / 0
6,491
649
3,790
7,461
2,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Sun Wukong
killerbeast71
Sun Wukong
9
0 / 0 / 1
5,396
540
4,501
5,562
5,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 0 / 4
6,497
650
4,134
2,408
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sylvanus
steadyclimber
Sylvanus
9
0 / 1 / 7
5,857
586
2,730
6,444
3,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
14
14
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Sol
 
Sol
8
0
1
8.5
W
6
0
0
6
L
1
4
0
0.25
L
0
1
0
0
L
0
2
0
0
W
Sun Wukong
killerbeast71
Sun Wukong
0
0
1
0.5
L
Arachne
osdt 911
Arachne
0
4
0
0
W
0
0
4
2
W
Sylvanus
steadyclimber
Sylvanus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,382
Damage
24,808
36,064
Taken
28,656
15,477
Mitigated
14,412
6,936
Healing
13,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,545
467
773
1,238
7,709
4,794
0
4,863
2,846
16,006
0
W
Sol
 
Sol
9,653
4,520
0
3,462
6,781
2,486
31
2,002
4,779
38,565
12,163
W
3,790
1,126
0
4,060
7,461
2,420
9
262
7,159
0
39,872
L
1,900
835
0
1,385
7,288
1,982
0
5,952
1,336
0
18,382
L
2,544
420
0
705
9,162
5,393
0
1,281
7,272
0
24,987
L
1,504
78
0
500
3,691
787
0
1,154
2,537
28,616
1,071
W
Sun Wukong
killerbeast71
Sun Wukong
4,501
1,479
0
735
5,562
5,160
348
0
5,562
0
26,750
L
Arachne
osdt 911
Arachne
1,889
1,093
0
2,335
8,214
2,521
0
2,085
6,129
0
32,684
W
4,134
297
0
412
2,408
723
1,249
1,086
1,120
42,251
2,816
W
Sylvanus
steadyclimber
Sylvanus
2,730
979
1,178
3,363
6,444
3,623
171
2,445
3,999
16,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,105
Gold Earned
30,886
221
Minions Killed
297
0
Camps Cleared
0
988,217
Distance Traveled
923,590
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,583
458
18
2
0
215,305
1
W
Sol
6,645
665
81
8
0
174,632
0
W
Bastet
6,491
649
73
7
0
230,765
0
L
Izanami
4,386
439
41
4
0
177,484
5
L
Tyr
4,684
468
33
3
0
195,080
0
L
Janus
4,875
488
64
6
0
179,446
0
W
Sun Wukong
5,396
540
38
4
0
160,265
0
L
Arachne
4,577
458
65
7
0
220,902
0
W
Nu Wa
6,497
650
79
8
0
198,221
0
W
Sylvanus
5,857
586
26
3
0
159,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role