Player Matchup

Thor
Thor
Mustral
Thor
Level 65
God Stats
6W - 6L
1,636 SR
Queue Stats
88W - 78L
1,498 Elo+
Solo
Nut
Nut
Saul978
Nut
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,414 Elo+
Party 1
Surtr
Surtr
TwiiX_qUicKScOpE
Surtr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,476 Elo+
Party 3
Janus
Janus
hamoud89
Janus
Level 48
God Stats
16W - 22L
1,470 SR
Queue Stats
63W - 69L
1,536 Elo+
Party 3
Sun Wukong
Sun Wukong
xxandresxx666
Sun Wukong
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,381 Elo+
Party 1
Team Averages
Level 75
1,521 SR
1,461 Elo+

VS

Team Averages
Level 130
1,507 SR
1,494 Elo+
Sol
Sol
Benyke98
Sol
Level 158
God Stats
0W - 2L
1,464 SR
Queue Stats
69W - 68L
1,496 Elo+
Solo
Set
Set
CGHEclipse735
Set
Level 67
God Stats
28W - 24L
1,508 SR
Queue Stats
188W - 163L
1,530 Elo+
Party 2
Ah Puch
Ah Puch
NeNeKappaa
Ah Puch
Level 127
God Stats
1W - 1L
1,738 SR
Queue Stats
223W - 214L
1,464 Elo+
Party 2
Anhur
Anhur
NightXiso
Anhur
Level 156
God Stats
3W - 7L
1,505 SR
Queue Stats
116W - 116L
1,515 Elo+
Solo
Persephone
Persephone
xMsMajesty
Persephone
Level 142
God Stats
2W - 3L
1,322 SR
Queue Stats
206W - 203L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Mustral
Thor
15
3 / 2 / 0
8,317
520
6,320
12,876
6,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Nut
16
9 / 1 / 0
9,803
613
16,812
16,490
6,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

12
2 / 6 / 3
8,085
505
9,361
14,443
6,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
hamoud89
Janus
13
0 / 3 / 1
7,714
482
9,995
9,493
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
xxandresxx666
Sun Wukong
11
2 / 2 / 3
7,405
463
5,937
13,332
9,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 0
7,388
462
8,115
14,384
3,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 1 / 4
7,459
466
8,382
15,242
7,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Ah Puch
NeNeKappaa
Ah Puch
15
5 / 3 / 3
9,100
569
11,008
12,762
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
NightXiso
Anhur
14
6 / 3 / 1
8,862
554
10,614
17,006
13,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
xMsMajesty
Persephone
14
1 / 1 / 4
8,366
523
5,012
9,046
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
16
Kills
14
14
Deaths
15
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
L
2
1
4
4
W
Thor
Mustral
Thor
3
2
0
1.5
L
Ah Puch
NeNeKappaa
Ah Puch
5
3
3
2.17
L
Anhur
NightXiso
Anhur
6
3
1
2.17
W
Nut
9
1
0
9
W
2
6
3
0.58
W
Janus
hamoud89
Janus
0
3
1
0.17
L
Persephone
xMsMajesty
Persephone
1
1
4
3
W
Sun Wukong
xxandresxx666
Sun Wukong
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,425
Damage
43,131
66,634
Taken
68,440
31,967
Mitigated
34,365
20,769
Healing
22,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,115
4,095
0
5,430
14,384
3,618
0
0
14,384
55,447
5,798
L
8,382
3,465
0
6,282
15,242
7,446
0
2,142
13,100
0
61,616
W
Thor
Mustral
Thor
6,320
1,079
0
2,521
12,876
6,038
244
3,363
9,323
0
74,094
L
Ah Puch
NeNeKappaa
Ah Puch
11,008
802
0
6,316
12,762
7,192
0
1,546
11,216
61,137
1,164
L
Anhur
NightXiso
Anhur
10,614
4,529
0
2,302
17,006
13,054
0
2,355
14,651
0
35,210
W
Nut
16,812
11,453
0
10,134
16,490
6,794
663
5,621
10,869
0
82,459
W
9,361
4,027
0
3,103
14,443
6,982
18
6,747
7,060
888
49,067
W
Janus
hamoud89
Janus
9,995
331
0
1,787
9,493
2,925
0
3,281
6,158
58,271
681
L
Persephone
xMsMajesty
Persephone
5,012
293
0
2,263
9,046
3,055
0
4,247
4,788
52,123
1,227
W
Sun Wukong
xxandresxx666
Sun Wukong
5,937
1,592
0
3,224
13,332
9,228
0
3,466
9,826
0
28,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,324
Gold Earned
41,175
449
Minions Killed
466
0
Camps Cleared
0
1,556,513
Distance Traveled
1,457,406
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,388
462
94
6
0
273,204
4
L
Set
7,459
466
97
6
0
340,259
2
W
Thor
8,317
520
108
7
0
329,533
0
L
Ah Puch
9,100
569
125
8
0
260,711
2
L
Anhur
8,862
554
40
3
0
306,210
3
W
Nut
9,803
613
132
8
0
276,965
0
W
Surtr
8,085
505
73
5
0
288,929
0
W
Janus
7,714
482
96
6
0
303,647
4
L
Persephone
8,366
523
110
7
0
277,022
1
W
Sun Wukong
7,405
463
40
3
0
357,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role