Player Matchup

Sol
Sol
 
Sol
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Forcito
Bacchus
Level 147
God Stats
3W - 2L
1,609 SR
Queue Stats
60W - 57L
1,560 Elo+
Party 3
Ullr
Ullr
Zakatakaa
Ullr
Level 156
God Stats
16W - 12L
1,567 SR
Queue Stats
55W - 35L
1,661 Elo+
Solo
Serqet
Serqet
reazone
Serqet
Level 162
God Stats
1W - 3L
1,296 SR
Queue Stats
61W - 40L
1,607 Elo+
Party 3
Osiris
Osiris
ºQuuji
Osiris
Level 215
God Stats
2W - 3L
1,718 SR
Queue Stats
135W - 122L
1,533 Elo+
Solo
Team Averages
Level 164
1,538 SR
1,572 Elo+

VS

Team Averages
Level 139
1,578 SR
1,530 Elo+
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Clo0t
Ullr
Level 158
God Stats
40W - 34L
1,640 SR
Queue Stats
513W - 437L
1,590 Elo+
Party 2
Eset
Eset
Hermiss
Eset
Level 124
God Stats
0W - 2L
1,267 SR
Queue Stats
184W - 135L
1,563 Elo+
Solo
Nox
Nox
OVERDOSEDeOvER
Nox
Level 129
God Stats
15W - 11L
1,688 SR
Queue Stats
174W - 171L
1,513 Elo+
Party 1
Arachne
Arachne
Мeаt
Arachne
Level 159
God Stats
23W - 11L
1,796 SR
Queue Stats
202W - 193L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 3 / 0
5,234
654
2,941
5,652
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Forcito
Bacchus
8
1 / 1 / 1
5,006
626
1,705
7,318
4,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
10
1 / 1 / 2
5,349
669
4,220
6,125
2,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
reazone
Serqet
8
1 / 2 / 0
4,693
587
2,900
7,166
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
ºQuuji
Osiris
11
1 / 0 / 0
6,264
783
4,190
7,752
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 1 / 0
4,537
567
3,898
7,617
5,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Clo0t
Ullr
11
3 / 1 / 1
5,560
695
4,224
5,063
2,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
Hermiss
Eset
8
0 / 1 / 6
4,990
624
3,154
5,984
3,729
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
4,019
502
1,098
2,223
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Мeаt
Arachne
9
3 / 1 / 1
5,308
664
4,075
8,079
3,057
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
5
Kills
6
7
Deaths
5
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
3
0
0.33
L
Achilles
 
Achilles
0
1
0
0
L
Ullr
Clo0t
Ullr
3
1
1
3.5
W
Bacchus
Forcito
Bacchus
1
1
1
1.5
L
Eset
Hermiss
Eset
0
1
6
3
L
0
1
0
0
W
Ullr
1
1
2
2
W
Serqet
reazone
Serqet
1
2
0
0.5
W
Osiris
ºQuuji
Osiris
1
0
0
1
L
Arachne
Мeаt
Arachne
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,956
Damage
16,449
34,013
Taken
28,966
16,978
Mitigated
15,688
10,515
Healing
10,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,941
1,792
0
1,522
5,652
1,722
0
862
4,790
34,805
3,915
L
Achilles
 
Achilles
3,898
417
0
2,252
7,617
5,977
0
0
7,617
0
30,621
L
Ullr
Clo0t
Ullr
4,224
1,994
0
745
5,063
2,117
0
2,438
2,497
0
44,967
W
Bacchus
Forcito
Bacchus
1,705
157
0
1,600
7,318
4,694
0
1,119
6,199
16,590
0
L
Eset
Hermiss
Eset
3,154
1,030
0
1,948
5,984
3,729
0
1,878
3,973
13,817
0
L
1,098
221
0
490
2,223
808
0
105
2,118
16,570
427
W
Ullr
4,220
1,533
0
1,089
6,125
2,318
47
1,307
4,818
0
36,894
W
Serqet
reazone
Serqet
2,900
886
0
744
7,166
2,910
0
847
6,319
0
29,175
W
Osiris
ºQuuji
Osiris
4,190
1,493
0
5,560
7,752
5,334
0
0
7,752
0
52,208
L
Arachne
Мeаt
Arachne
4,075
2,439
0
5,427
8,079
3,057
0
147
7,770
0
36,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,546
Gold Earned
24,414
313
Minions Killed
249
0
Camps Cleared
0
888,460
Distance Traveled
794,440
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,234
654
59
7
0
159,820
1
L
Achilles
4,537
567
54
7
0
164,280
0
L
Ullr
5,560
695
87
11
0
157,672
2
W
Bacchus
5,006
626
31
4
0
196,401
2
L
Eset
4,990
624
12
2
0
168,542
1
L
Nox
4,019
502
31
4
0
106,382
0
W
Ullr
5,349
669
68
9
0
160,623
0
W
Serqet
4,693
587
64
8
0
208,146
0
W
Osiris
6,264
783
91
11
0
163,470
0
L
Arachne
5,308
664
65
8
0
197,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role