Player Matchup

Pele
Pele
AjaWizards
Pele
Level 144
God Stats
5W - 1L
1,854 SR
Queue Stats
71W - 77L
1,474 Elo+
Party 2
Freya
Freya
ImfatOMEGALUL
Freya
Level 64
God Stats
7W - 5L
1,624 SR
Queue Stats
57W - 44L
1,594 Elo+
Solo
Bacchus
Bacchus
Tito_esp89
Bacchus
Level 40
God Stats
2W - 2L
1,400 SR
Queue Stats
60W - 86L
1,425 Elo+
Solo
Kukulkan
Kukulkan
hano2a123
Kukulkan
Level 122
God Stats
5W - 0L
1,843 SR
Queue Stats
15W - 16L
1,500 Elo+
Solo
Ullr
Ullr
max-ol18
Ullr
Level 148
God Stats
7W - 9L
1,369 SR
Queue Stats
90W - 101L
1,432 Elo+
Party 2
Team Averages
Level 104
1,618 SR
1,485 Elo+

VS

Team Averages
Level 96
1,438 SR
1,513 Elo+
Janus
Janus
AG IRambo
Janus
Level 125
God Stats
12W - 17L
1,399 SR
Queue Stats
108W - 110L
1,433 Elo+
Party 1
Yemoja
Yemoja
Borraingros
Yemoja
Level 47
God Stats
14W - 14L
1,465 SR
Queue Stats
75W - 93L
1,429 Elo+
Solo
Hachiman
Hachiman
Desert566
Hachiman
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,783 Elo+
Solo
Surtr
Surtr
LUBR317633
Surtr
Level 74
God Stats
12W - 12L
1,579 SR
Queue Stats
105W - 113L
1,424 Elo+
Party 1
Awilix
Awilix
ProjectJanusz
Awilix
Level 135
God Stats
11W - 11L
1,250 SR
Queue Stats
61W - 51L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 4
8,919
525
13,655
16,769
6,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 2 / 3
9,784
576
13,982
11,862
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bacchus
Tito_esp89
Bacchus
13
1 / 1 / 8
8,119
478
7,773
14,193
14,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
hano2a123
Kukulkan
15
4 / 0 / 3
8,915
524
7,823
10,031
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ullr
15
3 / 3 / 6
9,522
560
9,461
14,330
5,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AG IRambo
Janus
14
1 / 3 / 0
8,538
502
9,545
12,504
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Yemoja
12
0 / 2 / 3
8,340
491
5,742
14,702
13,325
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
Desert566
Hachiman
14
2 / 4 / 0
8,663
510
10,534
16,207
7,191
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
15
2 / 4 / 2
9,645
567
10,004
16,093
12,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
3 / 6 / 0
7,908
465
10,888
18,066
7,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
8
8
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Janus
AG IRambo
Janus
1
3
0
0.33
W
4
2
4
3
L
Yemoja
0
2
3
0.75
L
Hachiman
Desert566
Hachiman
2
4
0
0.5
W
7
2
3
4.25
L
Surtr
2
4
2
0.75
L
3
6
0
0.5
W
Bacchus
Tito_esp89
Bacchus
1
1
8
5
W
Kukulkan
hano2a123
Kukulkan
4
0
3
5.5
W
Ullr
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,694
Damage
46,713
67,185
Taken
77,572
36,348
Mitigated
45,353
22,788
Healing
23,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AG IRambo
Janus
9,545
243
0
2,380
12,504
5,098
0
4,833
7,591
72,231
1,125
W
13,655
3,170
0
7,318
16,769
6,572
0
3,287
13,209
0
82,542
L
Yemoja
5,742
1,797
3,499
3,614
14,702
13,325
500
4,574
9,904
32,646
2,678
L
Hachiman
Desert566
Hachiman
10,534
7,257
0
5,946
16,207
7,191
802
7,870
7,935
0
65,794
W
13,982
3,922
0
3,836
11,862
5,255
144
2,292
9,481
70,677
1,467
L
Surtr
10,004
3,265
0
3,381
16,093
12,627
753
4,040
11,907
1,766
66,452
L
10,888
4,141
0
4,528
18,066
7,112
0
7,256
10,570
0
56,357
W
Bacchus
Tito_esp89
Bacchus
7,773
1,138
0
4,042
14,193
14,477
264
3,516
10,413
24,830
0
W
Kukulkan
hano2a123
Kukulkan
7,823
631
0
3,610
10,031
4,077
593
3,438
6,290
61,473
0
W
Ullr
9,461
3,938
0
3,982
14,330
5,967
0
2,697
10,898
0
72,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,259
Gold Earned
43,094
492
Minions Killed
442
0
Camps Cleared
0
1,731,559
Distance Traveled
1,602,371
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,538
502
135
8
0
310,558
0
W
Pele
8,919
525
104
6
0
377,345
1
L
Yemoja
8,340
491
30
2
0
286,486
3
L
Hachiman
8,663
510
90
5
0
306,882
0
W
Freya
9,784
576
116
7
0
337,020
0
L
Surtr
9,645
567
117
7
0
319,341
0
L
Awilix
7,908
465
70
4
0
379,104
0
W
Bacchus
8,119
478
23
1
0
350,983
4
W
Kukulkan
8,915
524
117
7
0
338,479
5
W
Ullr
9,522
560
132
8
0
327,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role