Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BigRedStapler
Nemesis
Level 126
God Stats
8W - 3L
1,746 SR
Queue Stats
104W - 51L
1,593 Elo+
Solo
Cernunnos
Cernunnos
kingofmediocrity
Cernunnos
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,530 Elo+
Solo
Anubis
Anubis
romanalan
Anubis
Level 203
God Stats
10W - 10L
1,554 SR
Queue Stats
332W - 348L
1,443 Elo+
Solo
Team Averages
Level 123
1,560 SR
1,513 Elo+

VS

Team Averages
Level 133
1,670 SR
1,500 Elo+
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AAG TEDDY
Bacchus
Level 95
God Stats
5W - 5L
1,738 SR
Queue Stats
77W - 80L
1,406 Elo+
Solo
Nut
Nut
BerserkDrummer
Nut
Level 126
God Stats
2W - 3L
1,630 SR
Queue Stats
9W - 8L
1,579 Elo+
Party 1
Ra
Ra
Proving n
Ra
Level 129
God Stats
20W - 18L
1,656 SR
Queue Stats
774W - 804L
1,436 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
zamiboi
Morgan Le Fay
Level 154
God Stats
1W - 1L
1,824 SR
Queue Stats
9W - 8L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
2 / 1 / 5
7,047
1,409
3,203
4,844
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
 
Chang'e
11
3 / 0 / 3
6,849
1,370
3,276
3,874
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
12
3 / 0 / 2
6,705
1,341
8,163
6,438
6,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
12
1 / 1 / 7
6,749
1,350
6,141
5,187
2,127
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
romanalan
Anubis
12
1 / 2 / 5
6,499
1,300
4,380
5,761
2,959
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

369

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 2 / 1
6,531
1,306
5,933
10,035
9,095
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
AAG TEDDY
Bacchus
10
0 / 0 / 0
5,262
1,052
0
0
0
11
0 / 3 / 3
6,215
1,243
5,876
7,225
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 2 / 3
6,541
1,308
5,149
4,674
1,858
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
zamiboi
Morgan Le Fay
11
1 / 3 / 3
6,312
1,262
5,948
5,986
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
10
Kills
4
4
Deaths
10
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
5
4.5
W
Chang'e
 
Chang'e
3
0
3
4.5
L
Nemesis
 
Nemesis
2
2
1
1.25
L
Bacchus
AAG TEDDY
Bacchus
0
0
0
0
L
0
3
3
0.5
W
Nemesis
3
0
2
4
L
1
2
3
1.25
W
Cernunnos
1
1
7
4.5
W
Anubis
romanalan
Anubis
1
2
5
1.75
L
Morgan Le Fay
zamiboi
Morgan Le Fay
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,163
Damage
22,906
26,104
Taken
27,920
18,747
Mitigated
15,822
6,940
Healing
2,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,203
46
0
1,214
4,844
5,281
0
1,882
2,771
6,909
0
W
Chang'e
 
Chang'e
3,276
0
788
916
3,874
1,437
0
855
2,941
10,476
0
L
Nemesis
 
Nemesis
5,933
1,044
0
1,054
10,035
9,095
0
3,754
5,999
0
12,376
L
Bacchus
AAG TEDDY
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
5,876
3,122
0
0
7,225
2,632
0
3,639
3,492
0
16,741
W
Nemesis
8,163
2,718
0
1,246
6,438
6,943
0
2,869
3,397
2,676
10,004
L
5,149
313
187
536
4,674
1,858
0
1,987
2,619
16,423
0
W
Cernunnos
6,141
3,890
0
1,074
5,187
2,127
0
2,072
2,869
0
18,857
W
Anubis
romanalan
Anubis
4,380
252
0
1,702
5,761
2,959
0
2,496
3,029
21,209
0
L
Morgan Le Fay
zamiboi
Morgan Le Fay
5,948
614
0
380
5,986
2,237
0
2,244
3,680
15,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,849
Gold Earned
30,861
113
Minions Killed
106
5
Camps Cleared
4
558,529
Distance Traveled
436,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,047
1,409
8
2
1
114,673
0
W
Chang'e
6,849
1,370
21
4
1
125,392
0
L
Nemesis
6,531
1,306
8
2
2
122,002
0
L
Bacchus
5,262
1,052
0
0
0
0
0
L
Nut
6,215
1,243
39
8
1
101,295
0
W
Nemesis
6,705
1,341
11
2
0
126,060
0
L
Ra
6,541
1,308
36
7
1
111,009
0
W
Cernunnos
6,749
1,350
26
5
2
100,966
0
W
Anubis
6,499
1,300
47
9
1
91,438
0
L
Morgan Le Fay
6,312
1,262
23
5
0
102,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role