Player Matchup

Xing Tian
Xing Tian
BloodBath-43
Xing Tian
Level 132
God Stats
1W - 1L
1,341 SR
Queue Stats
36W - 32L
1,506 Elo+
Solo
Freya
Freya
HGLNuclearWar
Freya
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 64L
1,612 Elo+
Party 1
Hercules
Hercules
N1GHTRIDER420
Hercules
Level 149
God Stats
4W - 2L
1,698 SR
Queue Stats
187W - 201L
1,542 Elo+
Solo
Cthulhu
Cthulhu
PorcelainMage
Cthulhu
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 36L
1,528 Elo+
Party 1
Rama
Rama
PsykoMike
Rama
Level 113
God Stats
1W - 1L
1,509 SR
Queue Stats
76W - 67L
1,605 Elo+
Party 1
Team Averages
Level 115
1,510 SR
1,559 Elo+

VS

Team Averages
Level 119
1,530 SR
1,536 Elo+
Ravana
Ravana
Bamjp
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 55L
1,533 Elo+
Party 2
Zeus
Zeus
Boredsome
Zeus
Level 128
God Stats
2W - 2L
1,825 SR
Queue Stats
57W - 66L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
LoadMaster
Ao Kuang
Level 35
God Stats
4W - 4L
1,527 SR
Queue Stats
127W - 134L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
MuddyB00tZ
Sun Wukong
Level 126
God Stats
0W - 2L
1,281 SR
Queue Stats
119W - 109L
1,610 Elo+
Solo
He Bo
He Bo
ZackS95
He Bo
Level 147
God Stats
1W - 2L
1,516 SR
Queue Stats
150W - 139L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BloodBath-43
Xing Tian
17
2 / 2 / 11
10,531
810
8,280
16,500
13,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

17
6 / 5 / 9
10,851
835
14,135
12,078
6,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Hercules
N1GHTRIDER420
Hercules
16
0 / 4 / 16
10,516
809
7,850
30,535
29,649
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Cthulhu
18
4 / 4 / 12
11,182
860
12,913
16,956
22,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
17
9 / 4 / 8
10,888
838
16,354
11,420
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bamjp
Ravana
16
5 / 2 / 8
9,319
717
9,128
12,757
16,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Zeus
17
5 / 3 / 7
9,837
757
25,530
10,251
6,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
LoadMaster
Ao Kuang
14
4 / 7 / 8
8,876
683
10,103
17,912
16,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
MuddyB00tZ
Sun Wukong
14
0 / 5 / 7
8,639
665
10,457
17,821
22,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

He Bo
ZackS95
He Bo
15
4 / 4 / 8
9,442
726
11,410
9,662
5,609
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
56
21
Kills
18
19
Deaths
21
56
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Ravana
Bamjp
Ravana
5
2
8
4.5
W
Xing Tian
BloodBath-43
Xing Tian
2
2
11
3.75
L
Zeus
5
3
7
2.83
W
6
5
9
2.1
L
Ao Kuang
LoadMaster
Ao Kuang
4
7
8
1.14
L
Sun Wukong
MuddyB00tZ
Sun Wukong
0
5
7
0.7
W
Hercules
N1GHTRIDER420
Hercules
0
4
16
2
W
Cthulhu
4
4
12
2.5
W
Rama
9
4
8
3.25
L
He Bo
ZackS95
He Bo
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,532
Damage
66,628
87,489
Taken
68,403
78,388
Mitigated
68,210
34,748
Healing
17,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Bamjp
Ravana
9,128
905
1,227
3,364
12,757
16,482
0
6,445
6,312
0
14,729
W
Xing Tian
BloodBath-43
Xing Tian
8,280
61
2,373
5,390
16,500
13,728
618
8,352
7,756
22,959
690
L
Zeus
25,530
2,684
374
1,883
10,251
6,739
384
5,291
4,960
39,793
591
W
14,135
4,480
730
2,447
12,078
6,464
1,778
6,110
5,666
30,815
0
L
Ao Kuang
LoadMaster
Ao Kuang
10,103
1,928
514
4,416
17,912
16,951
0
7,177
10,735
12,184
392
L
Sun Wukong
MuddyB00tZ
Sun Wukong
10,457
616
169
3,090
17,821
22,429
0
8,279
9,542
0
23,763
W
Hercules
N1GHTRIDER420
Hercules
7,850
1,165
296
13,239
30,535
29,649
912
12,265
17,746
0
12,695
W
Cthulhu
12,913
636
2,562
2,156
16,956
22,926
263
10,934
5,551
28,945
2,108
W
Rama
16,354
12,049
1,779
3,776
11,420
5,621
4,072
7,759
3,352
0
34,640
L
He Bo
ZackS95
He Bo
11,410
207
889
1,074
9,662
5,609
84
6,178
3,484
27,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,968
Gold Earned
46,113
134
Minions Killed
127
0
Camps Cleared
0
1,273,269
Distance Traveled
1,115,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,319
717
8
1
0
219,768
0
W
Xing Tian
10,531
810
17
1
0
290,629
0
L
Zeus
9,837
757
39
3
0
222,639
0
W
Freya
10,851
835
27
2
0
223,000
0
L
Ao Kuang
8,876
683
10
1
0
198,144
0
L
Sun Wukong
8,639
665
26
2
0
248,671
0
W
Hercules
10,516
809
11
1
0
267,113
0
W
Cthulhu
11,182
860
40
3
0
277,300
0
W
Rama
10,888
838
39
3
0
215,227
0
L
He Bo
9,442
726
44
3
0
226,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role