Player Matchup

Loki
Loki
 
Loki
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Chris4583
Mulan
Level 105
God Stats
47W - 32L
1,679 SR
Queue Stats
240W - 227L
1,507 Elo+
Solo
Hel
Hel
FlintstoneGummy
Hel
Level 40
God Stats
6W - 3L
1,722 SR
Queue Stats
81W - 68L
1,489 Elo+
Solo
Osiris
Osiris
Ilikepeach69
Osiris
Level 203
God Stats
14W - 16L
1,514 SR
Queue Stats
254W - 239L
1,504 Elo+
Solo
Ymir
Ymir
lil keyss
Ymir
Level 129
God Stats
1W - 3L
1,658 SR
Queue Stats
120W - 120L
1,462 Elo+
Solo
Team Averages
Level 125
1,615 SR
1,492 Elo+

VS

Team Averages
Level 86
1,522 SR
1,445 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
McFallenOver
Bacchus
Level 68
God Stats
21W - 10L
1,702 SR
Queue Stats
164W - 164L
1,464 Elo+
Party 1
Sol
Sol
Star_1066
Sol
Level 65
God Stats
5W - 9L
1,755 SR
Queue Stats
197W - 209L
1,465 Elo+
Party 1
Ix Chel
Ix Chel
YoGirlsFavSnack
Ix Chel
Level 82
God Stats
3W - 5L
1,351 SR
Queue Stats
22W - 34L
1,403 Elo+
Solo
Tyr
Tyr
cap_underpants44
Tyr
Level 59
God Stats
1W - 2L
1,301 SR
Queue Stats
91W - 100L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 1 / 0
4,568
508
1,609
5,474
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
Chris4583
Mulan
9
2 / 2 / 9
5,473
608
4,955
8,681
4,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
5 / 0 / 3
6,331
703
6,023
9,020
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
2 / 0 / 0
6,046
672
3,092
8,805
6,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
9
2 / 1 / 7
5,078
564
5,244
8,211
5,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 7 / 1
4,545
505
4,616
11,579
5,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
McFallenOver
Bacchus
10
1 / 1 / 1
5,551
617
6,573
7,004
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 0
6,137
682
2,495
2,671
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 1 / 1
5,471
608
7,153
4,561
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 2
5,097
566
4,288
10,331
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
11
Kills
4
4
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
0
0
W
Fenrir
 
Fenrir
0
7
1
0.07
L
Mulan
Chris4583
Mulan
2
2
9
3.25
L
5
0
3
6.5
L
Osiris
2
0
0
2
W
Bacchus
McFallenOver
Bacchus
1
1
1
1.5
W
1
0
0
1
W
2
1
1
2.5
W
0
2
2
0.5
L
Ymir
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,923
Damage
25,125
40,191
Taken
36,146
21,470
Mitigated
21,391
15,809
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,609
250
0
2,018
5,474
1,895
0
1,574
3,798
0
28,227
W
Fenrir
 
Fenrir
4,616
500
0
1,772
11,579
5,064
0
4,044
7,535
0
25,733
L
Mulan
Chris4583
Mulan
4,955
779
0
1,715
8,681
4,052
0
2,766
5,587
0
28,635
L
6,023
392
1,977
5,514
9,020
3,176
0
2,244
6,401
44,706
651
L
Osiris
3,092
863
0
3,259
8,805
6,356
0
4,206
3,896
0
38,539
W
Bacchus
McFallenOver
Bacchus
6,573
777
0
1,921
7,004
6,236
0
618
6,386
30,236
1,874
W
2,495
1,313
0
1,080
2,671
803
2,290
116
2,555
45,300
2,078
W
7,153
682
373
1,549
4,561
1,665
0
2,047
2,514
30,788
1,264
W
4,288
312
0
4,499
10,331
7,623
0
4,442
5,889
0
21,432
L
Ymir
5,244
1,160
0
1,326
8,211
5,991
0
3,307
4,638
17,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,496
Gold Earned
26,801
270
Minions Killed
267
0
Camps Cleared
0
941,429
Distance Traveled
899,438
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,568
508
52
6
0
180,120
0
W
Fenrir
4,545
505
35
4
0
184,009
0
L
Mulan
5,473
608
39
4
0
207,638
0
L
Hel
6,331
703
83
9
0
192,434
0
L
Osiris
6,046
672
76
8
0
178,659
0
W
Bacchus
5,551
617
51
6
0
184,781
0
W
Sol
6,137
682
93
10
0
160,502
0
W
Ix Chel
5,471
608
58
6
0
178,467
0
W
Tyr
5,097
566
30
3
0
191,679
0
L
Ymir
5,078
564
20
2
0
182,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role