Player Matchup

Bacchus
Bacchus
Bongvann
Bacchus
Level 92
God Stats
13W - 2L
1,837 SR
Queue Stats
462W - 479L
1,474 Elo+
Solo
Thor
Thor
Fawakaa
Thor
Level 157
God Stats
16W - 16L
1,515 SR
Queue Stats
569W - 619L
1,494 Elo+
Solo
Sol
Sol
GoingInWet
Sol
Level 182
God Stats
1W - 1L
1,318 SR
Queue Stats
64W - 86L
1,520 Elo+
Solo
Thoth
Thoth
MaxMarsS
Thoth
Level 156
God Stats
1W - 0L
1,807 SR
Queue Stats
64W - 33L
1,620 Elo+
Solo
Hel
Hel
thegoodstrau
Hel
Level 128
God Stats
1W - 1L
1,166 SR
Queue Stats
96W - 82L
1,506 Elo+
Solo
Team Averages
Level 143
1,529 SR
1,523 Elo+

VS

Team Averages
Level 75
1,496 SR
1,353 Elo+
Scylla
Scylla
CoronaMorte
Scylla
Level 129
God Stats
0W - 2L
1,307 SR
Queue Stats
247W - 237L
1,550 Elo+
Solo
Yemoja
Yemoja
Rochibi
Yemoja
Level 29
God Stats
0W - 1L
1,433 SR
Queue Stats
2W - 14L
1,085 Elo+
Party 1
Charon
Charon
Swolfs4633
Charon
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,247 Elo+
Party 1
Maui
Maui
cE_MaNiaTiiiK
Maui
Level 131
God Stats
1W - 1L
1,737 SR
Queue Stats
143W - 147L
1,464 Elo+
Solo
Lancelot
Lancelot
ledragonnoirone
Lancelot
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bongvann
Bacchus
14
4 / 2 / 10
8,596
860
6,253
10,666
14,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Thor
Fawakaa
Thor
15
7 / 1 / 7
8,778
878
8,636
8,052
6,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

14
0 / 1 / 10
8,339
834
13,643
9,870
4,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
MaxMarsS
Thoth
15
1 / 0 / 12
8,354
835
8,980
7,104
3,281
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

12
2 / 3 / 6
7,642
764
6,082
9,119
5,323
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
4 / 0 / 2
7,892
789
12,674
4,517
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Rochibi
Yemoja
13
0 / 1 / 5
7,045
705
2,866
8,189
7,382
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Charon
Swolfs4633
Charon
11
0 / 5 / 3
6,653
665
5,534
12,368
13,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

13
0 / 3 / 6
6,919
692
4,908
11,353
12,334
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
12
3 / 5 / 2
7,307
731
9,099
11,785
7,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
14
Kills
7
7
Deaths
14
45
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bongvann
Bacchus
4
2
10
4.5
L
Scylla
4
0
2
5
W
Thor
Fawakaa
Thor
7
1
7
10.5
W
0
1
10
5
W
Thoth
MaxMarsS
Thoth
1
0
12
7
L
Yemoja
Rochibi
Yemoja
0
1
5
2.5
L
Charon
Swolfs4633
Charon
0
5
3
0.3
L
0
3
6
1
L
Lancelot
3
5
2
0.8
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,594
Damage
35,081
44,811
Taken
48,212
34,921
Mitigated
42,784
22,285
Healing
15,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bongvann
Bacchus
6,253
718
613
2,324
10,666
14,410
0
5,767
4,899
9,103
0
L
Scylla
12,674
989
0
803
4,517
2,318
0
2,861
1,646
32,913
860
W
Thor
Fawakaa
Thor
8,636
1,477
829
688
8,052
6,932
0
4,609
3,443
0
15,871
W
13,643
4,866
482
2,976
9,870
4,975
1,684
6,039
3,831
27,796
767
W
Thoth
MaxMarsS
Thoth
8,980
504
1,361
1,992
7,104
3,281
128
3,359
3,745
23,659
0
L
Yemoja
Rochibi
Yemoja
2,866
1,035
7,199
2,473
8,189
7,382
0
6,689
1,404
5,956
0
L
Charon
Swolfs4633
Charon
5,534
1,026
197
1,152
12,368
13,742
0
8,515
3,585
10,990
0
L
4,908
592
799
737
11,353
12,334
0
8,557
2,660
8,748
588
L
Lancelot
9,099
2,079
283
2,042
11,785
7,008
0
7,274
4,491
0
11,142
W
6,082
299
6,525
4,495
9,119
5,323
139
5,681
3,438
16,566
273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,709
Gold Earned
35,816
124
Minions Killed
77
0
Camps Cleared
0
952,090
Distance Traveled
862,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,596
860
8
1
0
188,502
0
L
Scylla
7,892
789
58
6
0
171,388
0
W
Thor
8,778
878
15
2
0
158,120
0
W
Sol
8,339
834
40
4
0
179,581
0
W
Thoth
8,354
835
48
5
0
232,223
0
L
Yemoja
7,045
705
4
0
0
173,811
0
L
Charon
6,653
665
5
1
0
159,894
0
L
Maui
6,919
692
7
1
0
165,423
0
L
Lancelot
7,307
731
3
0
0
191,831
0
W
Hel
7,642
764
13
1
0
193,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role