Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Boatsnchuhi
Thanatos
Level 37
God Stats
16W - 17L
1,630 SR
Queue Stats
23W - 36L
1,463 Elo+
Party 2
Izanami
Izanami
FloatedRapier99
Izanami
Level 158
God Stats
11W - 8L
1,595 SR
Queue Stats
149W - 112L
1,576 Elo+
Solo
Olorun
Olorun
OneUce916
Olorun
Level 158
God Stats
11W - 6L
1,802 SR
Queue Stats
199W - 183L
1,596 Elo+
Party 1
Ao Kuang
Ao Kuang
Shad0wDesTr0y3r
Ao Kuang
Level 146
God Stats
3W - 1L
1,429 SR
Queue Stats
15W - 22L
1,442 Elo+
Party 2
Team Averages
Level 128
1,591 SR
1,516 Elo+

VS

Team Averages
Level 141
1,504 SR
1,514 Elo+
Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
NiNjAcHoAs
King Arthur
Level 127
God Stats
1W - 3L
1,209 SR
Queue Stats
83W - 71L
1,555 Elo+
Solo
Poseidon
Poseidon
NightReaper313
Poseidon
Level 153
God Stats
7W - 6L
1,373 SR
Queue Stats
145W - 148L
1,503 Elo+
Solo
Neith
Neith
StevenStinsonman
Neith
Level 116
God Stats
1W - 1L
1,643 SR
Queue Stats
23W - 22L
1,475 Elo+
Solo
Cthulhu
Cthulhu
ronny1nonle
Cthulhu
Level 156
God Stats
6W - 7L
1,795 SR
Queue Stats
21W - 20L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 2 / 4
7,250
518
6,843
14,026
18,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Boatsnchuhi
Thanatos
11
4 / 5 / 1
7,182
513
6,219
14,214
6,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 3 / 2
8,401
600
6,240
11,359
4,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Olorun
OneUce916
Olorun
11
2 / 5 / 1
6,898
493
11,766
11,530
4,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
10
1 / 8 / 1
6,849
489
4,559
13,907
6,028
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 1 / 6
8,612
615
12,982
14,517
6,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
NiNjAcHoAs
King Arthur
15
8 / 1 / 6
9,447
675
14,481
12,271
9,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Poseidon
16
5 / 2 / 7
9,194
657
8,203
8,589
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
1 / 1 / 8
7,202
514
8,410
9,352
3,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cthulhu
ronny1nonle
Cthulhu
12
2 / 4 / 1
7,213
515
5,251
12,225
9,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
9
Kills
23
23
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
4
1
W
Fenrir
 
Fenrir
7
1
6
10
L
Thanatos
Boatsnchuhi
Thanatos
4
5
1
0.9
L
2
3
2
1
W
King Arthur
NiNjAcHoAs
King Arthur
8
1
6
11
W
Poseidon
5
2
7
4.25
L
Olorun
OneUce916
Olorun
2
5
1
0.5
L
Ao Kuang
1
8
1
0.19
W
1
1
8
5
W
Cthulhu
ronny1nonle
Cthulhu
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,627
Damage
49,327
65,036
Taken
56,954
39,926
Mitigated
31,416
21,012
Healing
19,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,843
2,603
0
3,328
14,026
18,099
50
3,158
10,732
27,903
433
W
Fenrir
 
Fenrir
12,982
4,341
0
6,857
14,517
6,002
0
3,961
10,514
0
57,253
L
Thanatos
Boatsnchuhi
Thanatos
6,219
1,526
0
8,583
14,214
6,279
0
1,657
12,353
0
47,382
L
6,240
4,201
0
3,522
11,359
4,934
769
2,226
9,133
0
79,106
W
King Arthur
NiNjAcHoAs
King Arthur
14,481
3,699
0
4,276
12,271
9,379
63
3,156
8,748
0
67,494
W
Poseidon
8,203
1,411
0
1,003
8,589
3,049
28
2,580
6,009
75,193
980
L
Olorun
OneUce916
Olorun
11,766
6,412
360
2,790
11,530
4,586
0
5,319
6,111
56,463
4,282
L
Ao Kuang
4,559
823
0
2,429
13,907
6,028
735
858
12,407
30,364
485
W
8,410
1,882
0
4,045
9,352
3,880
823
4,452
4,816
0
56,647
W
Cthulhu
ronny1nonle
Cthulhu
5,251
254
215
2,625
12,225
9,106
109
7,729
4,492
35,581
946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,580
Gold Earned
41,668
379
Minions Killed
445
0
Camps Cleared
0
1,331,840
Distance Traveled
1,493,489
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,250
518
35
3
0
292,786
6
W
Fenrir
8,612
615
78
6
0
338,741
2
L
Thanatos
7,182
513
59
4
0
317,974
0
L
Izanami
8,401
600
137
10
0
241,344
0
W
King Arthur
9,447
675
85
6
0
292,947
3
W
Poseidon
9,194
657
139
10
0
301,498
2
L
Olorun
6,898
493
90
6
0
240,609
2
L
Ao Kuang
6,849
489
58
4
0
239,127
0
W
Neith
7,202
514
87
6
0
274,873
0
W
Cthulhu
7,213
515
56
4
0
285,430
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role