Player Matchup

Achilles
Achilles
Bigoverstepper
Achilles
Level 28
God Stats
1W - 3L
1,753 SR
Queue Stats
234W - 192L
1,607 Elo+
Party 2
Rama
Rama
DirtyDan742
Rama
Level 90
God Stats
2W - 6L
1,230 SR
Queue Stats
456W - 487L
1,385 Elo+
Solo
Vulcan
Vulcan
Miropele90
Vulcan
Level 128
God Stats
0W - 2L
1,310 SR
Queue Stats
49W - 57L
1,388 Elo+
Solo
Olorun
Olorun
OnlyJethro33
Olorun
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,593 Elo+
Party 2
Merlin
Merlin
Riddle8323
Merlin
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 104L
1,642 Elo+
Party 2
Team Averages
Level 87
1,459 SR
1,523 Elo+

VS

Team Averages
Level 76
1,429 SR
1,501 Elo+
Agni
Agni
AmazingSquid
Agni
Level 47
God Stats
4W - 1L
1,681 SR
Queue Stats
120W - 99L
1,641 Elo+
Party 1
Thor
Thor
Bloody8721
Thor
Level 62
God Stats
1W - 0L
1,285 SR
Queue Stats
110W - 92L
1,565 Elo+
Party 1
Shiva
Shiva
Dead-Numb
Shiva
Level 143
God Stats
6W - 2L
1,181 SR
Queue Stats
428W - 350L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
HoneyYio
Baron Samedi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,429 Elo+
Solo
Lancelot
Lancelot
Muscly4532
Lancelot
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 186L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
7 / 4 / 6
8,927
812
14,894
16,057
23,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 4 / 4
8,317
756
9,326
11,093
4,731
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Miropele90
Vulcan
13
0 / 9 / 9
7,477
680
9,177
12,905
5,927
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
15
4 / 3 / 5
8,235
749
5,921
10,705
5,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Riddle8323
Merlin
14
0 / 5 / 4
7,161
651
9,585
7,977
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 8
9,651
877
12,170
10,683
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 5 / 10
9,433
858
9,638
19,057
15,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
Dead-Numb
Shiva
17
2 / 1 / 14
9,504
864
9,699
15,677
16,477
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
HoneyYio
Baron Samedi
17
6 / 0 / 9
9,312
847
12,730
7,762
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Muscly4532
Lancelot
13
2 / 4 / 6
8,155
741
9,995
13,286
6,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
14
Kills
25
25
Deaths
14
28
Assists
47
Player
Kills
Deaths
Assists
KDA
W
8
4
8
3
L
Achilles
7
4
6
2.5
W
7
5
10
2.4
W
Shiva
Dead-Numb
Shiva
2
1
14
9
L
3
4
4
1.25
W
Baron Samedi
HoneyYio
Baron Samedi
6
0
9
10.5
L
Vulcan
Miropele90
Vulcan
0
9
9
0.5
W
Lancelot
Muscly4532
Lancelot
2
4
6
1.25
L
Olorun
4
3
5
2.17
L
Merlin
Riddle8323
Merlin
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,903
Damage
54,232
58,737
Taken
66,465
42,625
Mitigated
47,583
17,761
Healing
25,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,170
793
731
1,914
10,683
4,341
740
5,029
5,226
22,760
678
L
Achilles
14,894
719
1,351
5,402
16,057
23,533
0
6,638
8,970
3,504
20,418
W
9,638
1,073
632
1,362
19,057
15,965
30
6,799
11,992
42
15,213
W
Shiva
Dead-Numb
Shiva
9,699
618
4,548
6,245
15,677
16,477
47
5,230
10,119
0
26,457
L
9,326
6,906
408
3,006
11,093
4,731
0
5,627
5,223
0
16,951
W
Baron Samedi
HoneyYio
Baron Samedi
12,730
718
3,961
3,099
7,762
4,292
149
3,527
4,030
26,941
674
L
Vulcan
Miropele90
Vulcan
9,177
2,625
377
435
12,905
5,927
0
6,004
6,816
18,049
0
W
Lancelot
Muscly4532
Lancelot
9,995
1,625
849
2,517
13,286
6,508
427
6,185
7,012
32
15,441
L
Olorun
5,921
1,306
2,336
3,139
10,705
5,295
0
3,107
7,317
17,819
261
L
Merlin
Riddle8323
Merlin
9,585
232
937
370
7,977
3,139
0
3,487
4,353
20,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,117
Gold Earned
46,055
104
Minions Killed
131
0
Camps Cleared
0
937,340
Distance Traveled
1,109,828
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,651
877
29
3
0
202,139
0
L
Achilles
8,927
812
15
1
0
185,280
0
W
Thor
9,433
858
11
1
0
215,306
0
W
Shiva
9,504
864
37
3
0
261,070
0
L
Rama
8,317
756
18
2
0
167,086
0
W
Baron Samedi
9,312
847
32
3
0
209,648
0
L
Vulcan
7,477
680
20
2
0
172,854
0
W
Lancelot
8,155
741
22
2
0
221,665
0
L
Olorun
8,235
749
29
3
0
202,853
0
L
Merlin
7,161
651
22
2
0
209,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role