Player Matchup

Nut
Nut
AstraΙ
Nut
Level 140
God Stats
5W - 0L
1,604 SR
Queue Stats
25W - 11L
1,682 Elo+
Solo
Arachne
Arachne
TheFreeMexican
Arachne
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,299 Elo+
Party 3
Baron Samedi
Baron Samedi
UnadvisedBeast
Baron Samedi
Level 109
God Stats
34W - 27L
1,257 SR
Queue Stats
39W - 35L
1,299 Elo+
Party 3
King Arthur
King Arthur
Volunti
King Arthur
Level 124
God Stats
19W - 12L
1,591 SR
Queue Stats
221W - 196L
1,477 Elo+
Solo
Medusa
Medusa
x-_-nado-_-
Medusa
Level 149
God Stats
4W - 3L
1,399 SR
Queue Stats
53W - 53L
1,525 Elo+
Solo
Team Averages
Level 132
1,470 SR
1,457 Elo+

VS

Team Averages
Level 86
1,515 SR
1,540 Elo+
Charybdis
Charybdis
DaltonimoBay
Charybdis
Level 125
God Stats
2W - 5L
1,433 SR
Queue Stats
129W - 120L
1,547 Elo+
Party 1
Poseidon
Poseidon
Dankh8thisgame
Poseidon
Level 28
God Stats
2W - 4L
1,519 SR
Queue Stats
55W - 78L
1,469 Elo+
Party 1
Da Ji
Da Ji
HirashiDesu
Da Ji
Level 145
God Stats
2W - 7L
1,494 SR
Queue Stats
283W - 231L
1,575 Elo+
Party 2
Geb
Geb
Kakuzu2
Geb
Level 88
God Stats
7W - 5L
1,578 SR
Queue Stats
115W - 92L
1,575 Elo+
Party 2
Surtr
Surtr
WetPaintEnjoyer
Surtr
Level 45
God Stats
50W - 46L
1,554 SR
Queue Stats
108W - 115L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
8
1 / 0 / 1
4,087
681
3,432
3,140
1,118
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 0 / 3
4,271
712
2,113
3,430
1,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
UnadvisedBeast
Baron Samedi
8
3 / 0 / 1
4,801
800
2,658
979
508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Volunti
King Arthur
8
2 / 1 / 0
4,398
733
4,926
7,063
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
7
1 / 0 / 0
3,859
643
3,210
3,474
1,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaltonimoBay
Charybdis
7
0 / 0 / 0
3,735
623
2,795
4,509
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
6
0 / 4 / 0
3,711
619
573
4,671
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

4
0 / 3 / 0
3,295
549
229
5,503
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
5
0 / 1 / 0
3,571
595
1,415
5,376
3,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 2 / 0
4,455
743
3,599
7,504
3,082
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
9
Kills
1
1
Deaths
10
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nut
1
0
1
1.5
L
Charybdis
DaltonimoBay
Charybdis
0
0
0
0
L
Poseidon
0
4
0
0
L
0
3
0
0
L
Geb
0
1
0
0
W
2
0
3
3.5
W
Baron Samedi
UnadvisedBeast
Baron Samedi
3
0
1
3.5
W
King Arthur
Volunti
King Arthur
2
1
0
2
L
1
2
0
0.5
W
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,339
Damage
8,611
18,086
Taken
27,563
8,643
Mitigated
10,639
7,858
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
3,432
2,259
0
1,862
3,140
1,118
0
587
2,553
0
31,696
L
Charybdis
DaltonimoBay
Charybdis
2,795
1,422
0
2,192
4,509
1,154
0
0
4,332
0
26,523
L
Poseidon
573
129
0
1,065
4,671
1,403
0
2,410
2,261
15,241
0
L
229
0
0
268
5,503
1,919
0
0
5,462
0
15,011
L
Geb
1,415
30
0
1,564
5,376
3,081
0
248
4,950
9,483
0
W
2,113
1,353
0
1,879
3,430
1,123
0
414
3,016
0
21,812
W
Baron Samedi
UnadvisedBeast
Baron Samedi
2,658
61
39
424
979
508
208
256
723
24,270
0
W
King Arthur
Volunti
King Arthur
4,926
799
0
2,632
7,063
4,211
0
304
6,759
0
27,826
L
3,599
2,062
0
2,654
7,504
3,082
0
0
6,984
1,363
23,068
W
Medusa
3,210
681
0
1,022
3,474
1,683
0
731
2,743
0
16,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,416
Gold Earned
18,767
200
Minions Killed
167
0
Camps Cleared
0
649,057
Distance Traveled
624,646
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
4,087
681
57
10
0
123,748
2
L
Charybdis
3,735
623
48
8
0
125,240
0
L
Poseidon
3,711
619
34
6
0
119,363
2
L
Da Ji
3,295
549
25
4
0
106,321
0
L
Geb
3,571
595
15
3
0
148,142
2
W
Arachne
4,271
712
41
7
0
161,532
0
W
Baron Samedi
4,801
800
38
6
0
124,210
0
W
King Arthur
4,398
733
38
6
0
122,999
0
L
Surtr
4,455
743
45
8
0
125,580
0
W
Medusa
3,859
643
26
4
0
116,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role