Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
BongLivesMatter
Kali
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 155L
1,535 Elo+
Party 1
Pele
Pele
Td17travis
Pele
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 35L
1,555 Elo+
Party 1
Thanatos
Thanatos
Zephy55
Thanatos
Level 121
God Stats
2W - 1L
1,323 SR
Queue Stats
144W - 150L
1,542 Elo+
Party 2
Team Averages
Level 116
1,465 SR
1,526 Elo+

VS

Team Averages
Level 149
1,603 SR
1,546 Elo+
Merlin
Merlin
RegiusD
Merlin
Level 156
God Stats
1W - 3L
1,873 SR
Queue Stats
43W - 46L
1,457 Elo+
Solo
Sylvanus
Sylvanus
Resuky
Sylvanus
Level 198
God Stats
0W - 2L
1,521 SR
Queue Stats
107W - 107L
1,518 Elo+
Solo
Da Ji
Da Ji
SUR3N1UM
Da Ji
Level 141
God Stats
1W - 1L
1,714 SR
Queue Stats
83W - 96L
1,563 Elo+
Party 3
Odin
Odin
Thompson Gunner
Odin
Level 124
God Stats
1W - 2L
1,409 SR
Queue Stats
81W - 83L
1,587 Elo+
Party 3
Chiron
Chiron
qirnk
Chiron
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 38L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 1 / 4
7,206
801
8,042
5,837
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
 
Ra
12
0 / 2 / 4
6,899
767
3,938
4,768
1,966
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 5
6,878
764
3,488
5,894
2,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 1 / 5
7,654
850
4,471
6,851
2,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
Zephy55
Thanatos
12
4 / 1 / 2
7,359
818
4,711
4,272
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RegiusD
Merlin
12
1 / 2 / 6
6,918
769
6,804
7,645
4,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Resuky
Sylvanus
11
1 / 2 / 6
7,318
813
4,589
8,261
6,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
SUR3N1UM
Da Ji
14
2 / 1 / 5
7,198
800
4,150
6,976
6,534
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 1 / 6
7,164
796
4,161
7,753
8,488
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
qirnk
Chiron
12
2 / 2 / 5
6,860
762
6,287
6,077
2,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
8
Kills
7
7
Deaths
8
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
4
3
W
Ra
 
Ra
0
2
4
1
W
1
2
5
1.75
L
Merlin
RegiusD
Merlin
1
2
6
2
L
Sylvanus
Resuky
Sylvanus
1
2
6
2
L
Da Ji
SUR3N1UM
Da Ji
2
1
5
4.5
W
2
1
5
4.5
L
1
1
6
4
W
Thanatos
Zephy55
Thanatos
4
1
2
5
L
Chiron
qirnk
Chiron
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,650
Damage
25,991
27,622
Taken
36,712
12,346
Mitigated
29,153
13,820
Healing
15,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,042
4,477
24
241
5,837
2,164
0
2,641
3,196
0
27,732
W
Ra
 
Ra
3,938
260
8,304
1,391
4,768
1,966
129
2,013
2,755
12,936
0
W
3,488
626
38
1,060
5,894
2,322
0
2,574
3,320
0
4,203
L
Merlin
RegiusD
Merlin
6,804
338
1,160
1,514
7,645
4,667
71
1,143
6,437
17,350
2,268
L
Sylvanus
Resuky
Sylvanus
4,589
357
4,172
2,721
8,261
6,874
14
138
8,123
8,857
0
L
Da Ji
SUR3N1UM
Da Ji
4,150
159
631
1,295
6,976
6,534
0
1,115
5,861
0
9,249
W
4,471
210
179
690
6,851
2,790
0
2,687
4,164
0
14,309
L
4,161
351
660
1,724
7,753
8,488
0
1,019
6,734
555
9,496
W
Thanatos
Zephy55
Thanatos
4,711
168
478
1,415
4,272
3,104
0
1,681
2,591
0
6,926
L
Chiron
qirnk
Chiron
6,287
711
1,011
515
6,077
2,590
0
458
5,619
0
18,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,996
Gold Earned
35,458
103
Minions Killed
83
0
Camps Cleared
0
935,023
Distance Traveled
825,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,206
801
28
3
0
161,067
0
W
Ra
6,899
767
47
5
0
183,565
0
W
Kali
6,878
764
0
0
0
198,347
0
L
Merlin
6,918
769
23
3
0
175,218
0
L
Sylvanus
7,318
813
10
1
0
142,156
0
L
Da Ji
7,198
800
13
1
0
194,717
0
W
Pele
7,654
850
24
3
0
213,762
0
L
Odin
7,164
796
8
1
0
171,342
0
W
Thanatos
7,359
818
4
0
0
178,282
0
L
Chiron
6,860
762
29
3
0
141,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role