Player Matchup

Terra
Terra
FlyingManiacs1
Terra
Level 122
God Stats
2W - 3L
1,605 SR
Queue Stats
118W - 95L
1,572 Elo+
Party 2
Ne Zha
Ne Zha
GamerRibbon
Ne Zha
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 104L
1,655 Elo+
Party 2
Chernobog
Chernobog
Glamu215
Chernobog
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 181L
1,523 Elo+
Solo
Nike
Nike
Turtledragon22
Nike
Level 136
God Stats
11W - 8L
1,843 SR
Queue Stats
571W - 438L
1,651 Elo+
Party 2
Janus
Janus
vIseGamerX32
Janus
Level 122
God Stats
5W - 4L
1,500 SR
Queue Stats
238W - 251L
1,547 Elo+
Solo
Team Averages
Level 98
1,590 SR
1,589 Elo+

VS

Team Averages
Level 137
1,578 SR
1,587 Elo+
Ganesha
Ganesha
Confused321
Ganesha
Level 127
God Stats
1W - 3L
1,489 SR
Queue Stats
62W - 47L
1,656 Elo+
Party 3
Sylvanus
Sylvanus
KodiakAdams
Sylvanus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 41L
1,668 Elo+
Party 3
Discordia
Discordia
SheroKin
Discordia
Level 143
God Stats
1W - 0L
1,698 SR
Queue Stats
84W - 71L
1,543 Elo+
Party 1
Charon
Charon
SkillBeatsLuck
Charon
Level 121
God Stats
1W - 0L
1,900 SR
Queue Stats
6W - 5L
1,539 Elo+
Party 1
Loki
Loki
TK VanEduar
Loki
Level 147
God Stats
1W - 1L
1,305 SR
Queue Stats
303W - 292L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
5,377
1,075
3,622
6,843
7,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
5
0 / 0 / 0
4,392
878
0
0
0
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Chernobog
Glamu215
Chernobog
10
1 / 2 / 2
5,242
1,048
3,033
4,775
3,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
3 / 0 / 1
5,755
1,151
6,885
4,408
4,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 2 / 4
5,591
1,118
7,721
5,129
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Confused321
Ganesha
10
0 / 1 / 5
6,019
1,204
2,682
7,211
5,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
KodiakAdams
Sylvanus
10
0 / 1 / 5
5,648
1,130
3,090
7,397
5,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Discordia
SheroKin
Discordia
12
3 / 1 / 2
6,648
1,330
5,490
4,104
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 4
6,376
1,275
3,696
4,931
3,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
1 / 1 / 4
5,833
1,167
3,278
4,509
2,107
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
4
Kills
5
5
Deaths
4
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Confused321
Ganesha
0
1
5
2.5
L
0
1
3
1.5
L
Ne Zha
0
0
0
0
L
Chernobog
Glamu215
Chernobog
1
2
2
1
W
Sylvanus
KodiakAdams
Sylvanus
0
1
5
2.5
W
Discordia
SheroKin
Discordia
3
1
2
4
W
1
0
4
3
W
1
1
4
3
L
3
0
1
3.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,261
Damage
18,236
21,155
Taken
28,152
17,283
Mitigated
18,109
9,133
Healing
12,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Confused321
Ganesha
2,682
69
2,411
2,173
7,211
5,021
78
3,428
3,317
4,403
0
L
3,622
109
2,218
2,129
6,843
7,358
0
4,863
1,980
5,169
0
L
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
Glamu215
Chernobog
3,033
1,049
447
336
4,775
3,029
0
3,119
1,656
0
7,677
W
Sylvanus
KodiakAdams
Sylvanus
3,090
1,247
2,665
2,173
7,397
5,357
724
2,437
4,609
6,880
1,678
W
Discordia
SheroKin
Discordia
5,490
220
0
0
4,104
1,888
597
1,423
2,533
16,141
0
W
3,696
407
134
1,082
4,931
3,736
200
2,775
1,818
9,344
0
W
3,278
185
636
1,130
4,509
2,107
95
411
3,935
0
7,616
L
6,885
334
1,159
1,407
4,408
4,078
0
2,239
2,169
0
12,041
L
7,721
567
239
1,198
5,129
2,818
0
4,425
704
15,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,357
Gold Earned
30,524
49
Minions Killed
66
0
Camps Cleared
0
424,824
Distance Traveled
525,386
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,019
1,204
0
0
0
110,733
0
L
Terra
5,377
1,075
5
1
0
102,431
0
L
Ne Zha
4,392
878
0
0
0
6,960
0
L
Chernobog
5,242
1,048
7
1
0
91,647
0
W
Sylvanus
5,648
1,130
11
2
0
93,882
0
W
Discordia
6,648
1,330
35
7
0
108,734
0
W
Charon
6,376
1,275
3
1
0
96,855
0
W
Loki
5,833
1,167
17
3
0
115,182
0
L
Nike
5,755
1,151
15
3
0
119,459
0
L
Janus
5,591
1,118
22
4
0
104,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role