Player Matchup

Cthulhu
Cthulhu
GovMode
Cthulhu
Level 148
God Stats
4W - 1L
1,668 SR
Queue Stats
100W - 81L
1,710 Elo+
Party 1
Arachne
Arachne
IIKevII
Arachne
Level 103
God Stats
5W - 0L
1,685 SR
Queue Stats
62W - 48L
1,499 Elo+
Party 1
Nut
Nut
Tweecur
Nut
Level 5
God Stats
3W - 1L
1,725 SR
Queue Stats
102W - 87L
1,500 Elo+
Party 1
Team Averages
Level 85
1,692 SR
1,570 Elo+

VS

Team Averages
Level 126
1,672 SR
1,534 Elo+
Atlas
Atlas
AleOField
Atlas
Level 108
God Stats
8W - 3L
1,763 SR
Queue Stats
234W - 223L
1,573 Elo+
Party 2
Baron Samedi
Baron Samedi
Bhuvha
Baron Samedi
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 40L
1,449 Elo+
Party 2
Arachne
Arachne
SxY DeLiMaN
Arachne
Level 154
God Stats
10W - 6L
1,753 SR
Queue Stats
47W - 41L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GovMode
Cthulhu
16
6 / 2 / 13
10,701
892
13,424
15,904
18,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
IIKevII
Arachne
16
10 / 5 / 6
11,151
929
16,296
13,589
7,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nut
16
4 / 4 / 14
10,483
874
10,589
9,798
4,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AleOField
Atlas
15
6 / 6 / 4
9,931
828
13,567
17,620
18,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Bhuvha
Baron Samedi
14
2 / 5 / 8
8,797
733
8,243
11,837
6,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
SxY DeLiMaN
Arachne
12
3 / 10 / 6
8,796
733
8,594
17,983
9,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
20
Kills
11
11
Deaths
21
33
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Atlas
AleOField
Atlas
6
6
4
1.33
L
Baron Samedi
Bhuvha
Baron Samedi
2
5
8
1.2
W
Cthulhu
GovMode
Cthulhu
6
2
13
6.25
W
Arachne
IIKevII
Arachne
10
5
6
2.6
L
Arachne
SxY DeLiMaN
Arachne
3
10
6
0.6
W
Nut
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,309
Damage
30,404
39,291
Taken
47,440
29,316
Mitigated
34,664
7,632
Healing
11,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AleOField
Atlas
13,567
4,574
0
2,179
17,620
18,682
0
6,177
11,344
30,828
1,560
L
Baron Samedi
Bhuvha
Baron Samedi
8,243
780
2,265
2,949
11,837
6,407
30
3,892
7,856
30,815
0
W
Cthulhu
GovMode
Cthulhu
13,424
2,019
245
2,676
15,904
18,021
484
8,012
7,366
42,488
975
W
Arachne
IIKevII
Arachne
16,296
8,419
0
4,311
13,589
7,176
0
7,290
5,748
0
36,740
L
Arachne
SxY DeLiMaN
Arachne
8,594
4,866
604
3,092
17,983
9,575
87
2,515
15,296
0
24,778
W
Nut
10,589
4,973
0
400
9,798
4,119
2,175
3,902
5,554
0
39,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
27,524
169
Minions Killed
136
0
Camps Cleared
0
639,819
Distance Traveled
579,203
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,931
828
36
3
0
202,622
2
L
Baron Samedi
8,797
733
53
4
0
194,225
0
W
Cthulhu
10,701
892
54
5
0
224,208
0
W
Arachne
11,151
929
51
4
0
219,911
0
L
Arachne
8,796
733
47
4
0
182,356
2
W
Nut
10,483
874
64
5
0
195,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role