Player Matchup

Ymir
Ymir
 
Ymir
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KikoWernik
Neith
Level 150
God Stats
1W - 2L
1,636 SR
Queue Stats
62W - 94L
1,467 Elo+
Party 2
Loki
Loki
TL_GHOST69
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,163 Elo+
Party 2
Merlin
Merlin
jasonv00m
Merlin
Level 86
God Stats
1W - 4L
1,320 SR
Queue Stats
50W - 74L
1,422 Elo+
Party 2
Fafnir
Fafnir
xOffensive
Fafnir
Level 47
God Stats
1W - 3L
1,364 SR
Queue Stats
59W - 88L
1,455 Elo+
Party 2
Team Averages
Level 97
1,464 SR
1,402 Elo+

VS

Team Averages
Level 163
1,410 SR
1,564 Elo+
Sobek
Sobek
FЭИЯIЯ
Sobek
Level 171
God Stats
1W - 0L
1,232 SR
Queue Stats
11W - 14L
1,617 Elo+
Party 1
Rama
Rama
IzumiLight
Rama
Level 118
God Stats
2W - 0L
1,442 SR
Queue Stats
34W - 36L
1,552 Elo+
Party 1
Hera
Hera
Maikol999
Hera
Level 143
God Stats
1W - 1L
1,314 SR
Queue Stats
28W - 25L
1,581 Elo+
Party 1
Neith
Neith
MuadDıb
Neith
Level 222
God Stats
1W - 0L
1,562 SR
Queue Stats
50W - 54L
1,535 Elo+
Party 1
Fenrir
Fenrir
Xennac
Fenrir
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 38L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 1 / 0
4,982
830
990
4,617
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
11
0 / 4 / 3
5,789
965
4,762
7,384
3,180
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 6 / 3
5,743
957
3,334
8,576
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
jasonv00m
Merlin
13
2 / 2 / 0
6,135
1,023
4,973
6,111
2,597
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
xOffensive
Fafnir
11
1 / 5 / 2
6,272
1,045
3,394
11,276
12,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 3 / 12
6,700
1,117
3,209
9,580
8,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 2 / 9
7,441
1,240
8,128
4,581
1,832
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
13
4 / 1 / 9
7,322
1,220
9,073
4,680
2,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Neith
MuadDıb
Neith
14
5 / 0 / 11
7,799
1,300
10,322
5,058
2,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fenrir
Xennac
Fenrir
12
1 / 0 / 14
6,728
1,121
5,111
4,299
2,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
73
4
Kills
18
18
Deaths
6
8
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
W
Sobek
1
3
12
2.33
W
7
2
9
5.75
L
Neith
0
4
3
0.38
W
Hera
4
1
9
8.5
W
Neith
MuadDıb
Neith
5
0
11
10.5
L
1
6
3
0.42
W
Fenrir
Xennac
Fenrir
1
0
14
8
L
Merlin
jasonv00m
Merlin
2
2
0
1
L
Fafnir
xOffensive
Fafnir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,453
Damage
35,843
37,964
Taken
28,198
25,142
Mitigated
17,018
6,831
Healing
10,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
990
308
498
1,888
4,617
2,874
0
746
3,760
1,227
0
W
Sobek
3,209
116
601
2,281
9,580
8,639
0
3,104
6,476
7,080
0
W
8,128
6,184
45
490
4,581
1,832
548
1,150
3,431
0
14,497
L
Neith
4,762
2,022
185
1,260
7,384
3,180
0
2,714
4,533
0
17,562
W
Hera
9,073
2,288
56
417
4,680
2,041
143
1,258
3,422
18,228
0
W
Neith
MuadDıb
Neith
10,322
3,668
1,000
2,491
5,058
2,292
265
2,489
2,569
0
23,008
L
3,334
88
63
234
8,576
3,716
0
2,546
5,991
0
8,951
W
Fenrir
Xennac
Fenrir
5,111
1,445
1,323
1,956
4,299
2,214
42
1,356
2,943
0
8,338
L
Merlin
jasonv00m
Merlin
4,973
597
141
1,217
6,111
2,597
0
2,370
3,657
11,898
0
L
Fafnir
xOffensive
Fafnir
3,394
570
564
781
11,276
12,775
0
3,686
7,240
6,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,921
Gold Earned
35,990
58
Minions Killed
82
0
Camps Cleared
0
537,198
Distance Traveled
635,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,982
830
0
0
0
41,772
0
W
Sobek
6,700
1,117
6
1
0
128,828
0
W
Rama
7,441
1,240
16
3
0
115,763
0
L
Neith
5,789
965
34
6
0
118,001
0
W
Hera
7,322
1,220
14
2
0
128,808
0
W
Neith
7,799
1,300
36
6
0
129,669
0
L
Loki
5,743
957
5
1
0
119,504
0
W
Fenrir
6,728
1,121
10
2
0
132,028
0
L
Merlin
6,135
1,023
13
2
0
136,027
0
L
Fafnir
6,272
1,045
6
1
0
121,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role