Player Matchup

Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold III
H4SHYR4
Hercules
Gold III
Level 151
God Stats
7W - 8L
1,613 SR
Queue Stats
324W - 332L
1,291 MMR
Solo
Janus
Janus
Silver V
Spartacus1954
Janus
Silver V
Level 134
God Stats
1W - 1L
1,644 SR
Queue Stats
14W - 19L
1,266 MMR
Solo
Cernunnos
Cernunnos
Gold V
oživjeti
Cernunnos
Gold V
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 76L
1,215 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,551 SR
1,354 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,583 SR
1,219 MMR
Thanatos
Thanatos
Silver I
DragonbornOUT
Thanatos
Silver I
Level 165
God Stats
15W - 23L
1,505 SR
Queue Stats
217W - 235L
1,245 MMR
Solo
Sobek
Sobek
Gold V
EduWar_2099
Sobek
Gold V
Level 142
God Stats
9W - 9L
1,618 SR
Queue Stats
117W - 123L
1,317 MMR
Solo
Ullr
Ullr
Silver I
It4chiUchihA
Ullr
Silver I
Level 157
God Stats
61W - 63L
1,485 SR
Queue Stats
282W - 306L
1,295 MMR
Solo
Agni
Agni
Gold V
NoLoCuraLaDroga
Agni
Gold V
Level 124
God Stats
18W - 10L
1,599 SR
Queue Stats
55W - 59L
1,335 MMR
Party 1
Amaterasu
Amaterasu
Silver III
Sant1MataNobs
Amaterasu
Silver III
Level 120
God Stats
1W - 1L
1,710 SR
Queue Stats
28W - 47L
904 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 3 / 7
8,023
573
7,516
13,996
8,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
 
Sylvanus
12
3 / 1 / 7
7,894
564
5,562
13,046
11,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
H4SHYR4
Hercules
15
6 / 1 / 0
9,243
660
12,488
12,266
14,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
7 / 4 / 3
8,549
611
8,438
8,204
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
oživjeti
Cernunnos
13
1 / 1 / 6
7,771
555
9,744
10,903
5,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
OdinThothThorLancelot

VS

Bans
GebOsirisAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DragonbornOUT
Thanatos
12
4 / 6 / 3
7,091
507
9,146
13,387
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 3 / 4
6,629
474
5,208
12,829
9,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 2
6,434
460
5,806
11,289
4,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
4 / 5 / 0
7,269
519
9,818
8,460
3,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Sant1MataNobs
Amaterasu
11
0 / 3 / 1
6,088
435
3,246
15,952
9,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
20
Kills
10
10
Deaths
20
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
7
2.17
W
Sylvanus
 
Sylvanus
3
1
7
6.5
L
Thanatos
DragonbornOUT
Thanatos
4
6
3
0.92
L
1
3
4
1
W
Hercules
H4SHYR4
Hercules
6
1
0
6
L
1
3
2
0.67
L
4
5
0
0.8
L
Amaterasu
Sant1MataNobs
Amaterasu
0
3
1
0.17
W
7
4
3
2.13
W
Cernunnos
oživjeti
Cernunnos
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,748
Damage
33,224
58,415
Taken
61,917
42,513
Mitigated
31,678
18,046
Healing
20,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,516
1,061
0
930
13,996
8,174
0
3,717
9,888
59,703
1,808
W
Sylvanus
 
Sylvanus
5,562
1,377
5,158
4,686
13,046
11,775
81
3,787
9,025
20,365
0
L
Thanatos
DragonbornOUT
Thanatos
9,146
3,439
0
8,032
13,387
5,217
0
6,074
7,078
0
39,611
L
5,208
62
0
3,604
12,829
9,944
0
5,716
6,937
16,513
1,424
W
Hercules
H4SHYR4
Hercules
12,488
3,769
0
3,266
12,266
14,093
29
937
11,283
1,076
76,741
L
5,806
2,808
0
2,078
11,289
4,238
0
2,098
9,191
0
44,334
L
9,818
754
0
385
8,460
3,134
0
5,961
2,235
48,030
1,082
L
Amaterasu
Sant1MataNobs
Amaterasu
3,246
1,890
0
6,110
15,952
9,145
0
1,396
14,516
0
43,901
W
8,438
1,123
0
1,048
8,204
3,315
70
2,896
5,076
49,609
1,070
W
Cernunnos
oživjeti
Cernunnos
9,744
4,672
0
2,958
10,903
5,156
972
2,091
8,736
0
70,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,480
Gold Earned
33,511
437
Minions Killed
305
0
Camps Cleared
0
1,289,001
Distance Traveled
1,342,179
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,023
573
94
7
0
275,416
2
W
Sylvanus
7,894
564
25
2
0
249,986
4
L
Thanatos
7,091
507
61
4
0
295,606
0
L
Sobek
6,629
474
19
1
0
280,058
2
W
Hercules
9,243
660
120
9
0
246,334
2
L
Ullr
6,434
460
74
5
0
222,075
1
L
Agni
7,269
519
90
6
0
265,250
0
L
Amaterasu
6,088
435
61
4
0
279,190
1
W
Janus
8,549
611
88
6
0
265,255
2
W
Cernunnos
7,771
555
110
8
0
252,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role