Player Matchup

King Arthur
King Arthur
Flixkzz
King Arthur
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 147L
1,406 Elo+
Party 1
Arachne
Arachne
TR_JV63
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,192 Elo+
Party 1
Geb
Geb
WAPGE
Geb
Level 52
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 58L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
lIlIllEBTllIlIl
Nu Wa
Level 102
God Stats
1W - 1L
1,725 SR
Queue Stats
37W - 41L
1,442 Elo+
Party 1
Izanami
Izanami
snip3rtim
Izanami
Level 24
God Stats
4W - 5L
1,478 SR
Queue Stats
123W - 148L
1,397 Elo+
Party 1
Team Averages
Level 50
1,541 SR
1,377 Elo+

VS

Team Averages
Level 79
1,511 SR
1,557 Elo+
Pele
Pele
AdogNW
Pele
Level 17
God Stats
13W - 13L
1,500 SR
Queue Stats
123W - 105L
1,600 Elo+
Party 2
Anubis
Anubis
RK N RL LUVA
Anubis
Level 117
God Stats
12W - 9L
1,734 SR
Queue Stats
134W - 142L
1,564 Elo+
Solo
Artemis
Artemis
WhatATolerance
Artemis
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 55L
1,535 Elo+
Party 2
Bellona
Bellona
m00chacha
Bellona
Level 142
God Stats
151W - 144L
1,503 SR
Queue Stats
423W - 406L
1,499 Elo+
Solo
Kumbhakarna
Kumbhakarna
overpower123
Kumbhakarna
Level 49
God Stats
2W - 3L
1,315 SR
Queue Stats
162W - 135L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Flixkzz
King Arthur
13
0 / 4 / 1
7,340
408
8,223
20,084
16,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
TR_JV63
Arachne
12
0 / 2 / 2
6,845
380
2,776
13,630
5,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
WAPGE
Geb
11
1 / 3 / 4
7,729
429
7,501
13,869
13,255
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 1
7,659
426
6,744
9,415
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
snip3rtim
Izanami
16
5 / 1 / 0
9,060
503
10,732
10,586
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
AdogNW
Pele
14
3 / 3 / 3
8,445
469
5,365
14,103
6,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
16
3 / 1 / 2
9,504
528
8,681
8,211
3,827
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 1 / 3
10,091
561
13,586
10,879
5,452
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
m00chacha
Bellona
16
3 / 0 / 3
10,246
569
12,885
17,879
15,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
overpower123
Kumbhakarna
14
0 / 1 / 5
8,661
481
5,434
12,657
11,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
13
13
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
AdogNW
Pele
3
3
3
1.5
L
King Arthur
Flixkzz
King Arthur
0
4
1
0.13
W
Anubis
3
1
2
4
L
Arachne
TR_JV63
Arachne
0
2
2
0.5
L
Geb
WAPGE
Geb
1
3
4
1
W
4
1
3
5.5
L
0
3
1
0.17
W
Bellona
m00chacha
Bellona
3
0
3
4.5
W
Kumbhakarna
overpower123
Kumbhakarna
0
1
5
2.5
L
Izanami
snip3rtim
Izanami
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,976
Damage
45,951
67,584
Taken
63,729
41,826
Mitigated
43,451
12,073
Healing
24,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
AdogNW
Pele
5,365
618
0
2,562
14,103
6,456
0
1,855
12,248
0
68,054
L
King Arthur
Flixkzz
King Arthur
8,223
1,933
0
3,702
20,084
16,263
0
1,197
18,887
2,386
52,713
W
Anubis
8,681
49
0
3,665
8,211
3,827
54
3,696
4,515
75,076
0
L
Arachne
TR_JV63
Arachne
2,776
2,555
0
1,082
13,630
5,534
0
2,569
11,061
0
36,609
L
Geb
WAPGE
Geb
7,501
1,154
0
1,794
13,869
13,255
0
4,003
9,866
26,140
0
W
13,586
9,000
0
5,007
10,879
5,452
3,215
2,936
7,943
0
94,880
L
6,744
1,166
0
1,992
9,415
2,606
0
5,240
4,175
66,582
1,297
W
Bellona
m00chacha
Bellona
12,885
3,107
0
10,140
17,879
15,924
1,725
2,936
14,943
33
87,811
W
Kumbhakarna
overpower123
Kumbhakarna
5,434
1,059
0
2,639
12,657
11,792
133
3,676
8,981
23,663
0
L
Izanami
snip3rtim
Izanami
10,732
6,828
0
3,503
10,586
4,168
0
1,139
9,447
0
81,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,633
Gold Earned
46,947
413
Minions Killed
542
0
Camps Cleared
0
1,667,139
Distance Traveled
1,723,137
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,445
469
102
6
0
380,774
0
L
King Arthur
7,340
408
76
4
0
339,051
3
W
Anubis
9,504
528
130
7
0
298,433
0
L
Arachne
6,845
380
57
3
0
375,401
0
L
Geb
7,729
429
37
2
0
330,357
6
W
Artemis
10,091
561
149
8
0
310,002
0
L
Nu Wa
7,659
426
106
6
0
268,105
4
W
Bellona
10,246
569
127
7
0
368,417
5
W
Kumbhakarna
8,661
481
34
2
0
365,511
4
L
Izanami
9,060
503
137
8
0
354,225
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role