Player Matchup

Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 269
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Trashwrld999
Nu Wa
Gold IV
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 79L
1,435 MMR
Solo
Lancelot
Lancelot
Silver II
VoltaicEskimo
Lancelot
Silver II
Level 109
God Stats
4W - 6L
1,491 SR
Queue Stats
16W - 20L
1,437 MMR
Party 3
Ares
Ares
Silver I
lxBenji
Ares
Silver I
Level 76
God Stats
2W - 0L
1,693 SR
Queue Stats
16W - 18L
1,436 MMR
Party 3
Artemis
Artemis
Gold II
xXG4NGST4xJPXx
Artemis
Gold II
Level 192
God Stats
5W - 3L
1,540 SR
Queue Stats
164W - 152L
1,578 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,545 SR
1,477 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,558 SR
1,438 MMR
Ganesha
Ganesha
Gold V
Driipytachi-
Ganesha
Gold V
Level 139
God Stats
2W - 2L
1,709 SR
Queue Stats
423W - 447L
1,429 MMR
Solo
Janus
Janus
Gold II
GuilFromBrazil
Janus
Gold II
Level 102
God Stats
30W - 44L
1,505 SR
Queue Stats
528W - 526L
1,563 MMR
Party 2
Ra
Ra
Gold V
SULCLDALTURTLE
Ra
Gold V
Level 128
God Stats
11W - 12L
1,528 SR
Queue Stats
87W - 95L
1,425 MMR
Solo
Susano
Susano
Gold V
Whitewolf2016
Susano
Gold V
Level 125
God Stats
20W - 15L
1,550 SR
Queue Stats
148W - 149L
1,337 MMR
Party 2
Anhur
Anhur
Gold IV
ßattousai
Anhur
Gold IV
Level 190
God Stats
9W - 14L
1,498 SR
Queue Stats
168W - 164L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 1 / 2
8,272
551
8,594
13,284
14,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 7
7,876
525
6,653
7,543
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
VoltaicEskimo
Lancelot
14
6 / 1 / 5
8,413
561
8,809
10,783
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ares
lxBenji
Ares
13
6 / 1 / 8
8,481
565
12,347
14,720
12,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 1 / 3
8,693
580
10,566
8,582
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
VulcanAthenaBellona

VS

Bans
ThanatosArachneAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Driipytachi-
Ganesha
10
0 / 3 / 3
6,558
437
2,180
12,296
10,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 5 / 1
6,828
455
6,569
9,009
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 5 / 1
7,541
503
4,984
12,869
11,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 3 / 2
7,698
513
7,896
14,063
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
11
1 / 5 / 0
6,536
436
5,890
14,106
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
21
Kills
5
5
Deaths
21
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
2
5
L
Ganesha
Driipytachi-
Ganesha
0
3
3
0.5
L
0
5
1
0.1
L
1
5
1
0.3
W
0
1
7
3.5
W
Lancelot
VoltaicEskimo
Lancelot
6
1
5
8.5
L
3
3
2
1.33
W
Ares
lxBenji
Ares
6
1
8
10
W
5
1
3
6.5
L
Anhur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,969
Damage
27,519
54,912
Taken
62,343
37,813
Mitigated
36,476
12,061
Healing
13,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,594
1,029
0
2,680
13,284
14,209
23
4,173
8,971
679
44,607
L
Ganesha
Driipytachi-
Ganesha
2,180
231
0
1,629
12,296
10,865
0
4,847
7,401
15,106
0
L
6,569
295
0
430
9,009
3,655
0
5,008
3,953
52,241
0
L
4,984
414
456
4,768
12,869
11,115
195
1,552
10,515
43,906
2,458
W
6,653
1,633
0
2,660
7,543
2,336
428
3,054
4,067
47,391
965
W
Lancelot
VoltaicEskimo
Lancelot
8,809
1,448
0
517
10,783
5,854
0
1,475
9,229
0
72,020
L
7,896
1,719
0
3,456
14,063
5,238
237
4,923
8,997
0
46,241
W
Ares
lxBenji
Ares
12,347
2,094
372
2,628
14,720
12,258
0
3,079
11,420
22,859
657
W
10,566
5,193
0
3,204
8,582
3,156
952
1,962
6,592
0
68,311
L
Anhur
5,890
2,274
0
3,212
14,106
5,603
0
3,030
11,028
0
45,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,735
Gold Earned
35,161
350
Minions Killed
334
0
Camps Cleared
0
1,487,134
Distance Traveled
1,466,323
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,272
551
62
4
0
273,666
3
L
Ganesha
6,558
437
10
1
0
300,887
0
L
Janus
6,828
455
100
7
0
292,436
2
L
Ra
7,541
503
83
6
0
280,445
0
W
Nu Wa
7,876
525
83
6
0
270,520
4
W
Lancelot
8,413
561
94
6
0
384,405
0
L
Susano
7,698
513
60
4
0
341,222
3
W
Ares
8,481
565
11
1
0
292,329
3
W
Artemis
8,693
580
100
7
0
266,214
0
L
Anhur
6,536
436
81
5
0
251,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role