Player Matchup

Mulan
Mulan
AM Slaughter
Mulan
Level 54
God Stats
59W - 33L
1,552 SR
Queue Stats
206W - 222L
1,348 Elo+
Party 1
Anubis
Anubis
Chronotonic716
Anubis
Level 28
God Stats
11W - 15L
1,237 SR
Queue Stats
74W - 113L
1,182 Elo+
Party 1
Cthulhu
Cthulhu
HappyLightSLayer
Cthulhu
Level 23
God Stats
7W - 13L
1,354 SR
Queue Stats
48W - 70L
1,276 Elo+
Party 1
Team Averages
Level 35
1,381 SR
1,268 Elo+

VS

Team Averages
Level 44
1,549 SR
1,385 Elo+
Ra
Ra
ColossalNinja85
Ra
Level 53
God Stats
72W - 64L
1,540 SR
Queue Stats
110W - 119L
1,422 Elo+
Solo
Hachiman
Hachiman
Ramen noodle858
Hachiman
Level 62
God Stats
3W - 0L
1,561 SR
Queue Stats
51W - 63L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
davidodinwilson
Cthulhu
Level 17
God Stats
20W - 12L
1,545 SR
Queue Stats
25W - 24L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,997
692
9,055
17,241
14,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
1 / 7 / 2
8,622
663
6,290
12,771
6,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
2 / 5 / 3
9,100
700
10,854
15,522
12,324
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 8
9,206
708
7,532
10,882
5,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hachiman
16
12 / 2 / 5
11,649
896
18,347
12,401
5,807
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

15
3 / 1 / 14
9,939
765
8,420
10,847
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
4
Kills
17
17
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
1
7
2
0.29
W
2
2
8
3
L
2
5
3
0.7
W
Hachiman
12
2
5
7.25
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,199
Damage
34,299
45,534
Taken
34,130
33,019
Mitigated
21,846
5,762
Healing
18,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,055
1,332
0
1,880
17,241
14,366
0
6,036
10,589
0
31,303
L
6,290
905
140
2,845
12,771
6,329
0
4,268
8,139
28,485
450
W
7,532
711
3,921
6,005
10,882
5,788
1,075
5,656
5,226
32,552
0
L
10,854
353
607
290
15,522
12,324
0
4,354
10,540
23,061
1,506
W
Hachiman
18,347
10,915
0
5,418
12,401
5,807
1,537
5,035
7,366
0
49,147
W
8,420
599
410
2,555
10,847
10,251
112
6,343
4,504
23,422
1,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,719
Gold Earned
30,794
95
Minions Killed
137
0
Camps Cleared
0
579,986
Distance Traveled
660,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,997
692
38
3
0
222,232
0
L
Anubis
8,622
663
32
2
0
146,262
0
W
Ra
9,206
708
58
4
0
210,516
0
L
Cthulhu
9,100
700
25
2
0
211,492
0
W
Hachiman
11,649
896
57
4
0
220,045
0
W
Cthulhu
9,939
765
22
2
0
229,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role