Player Matchup

Zhong Kui
Zhong Kui
Bwarthebeast5
Zhong Kui
Level 109
God Stats
55W - 45L
1,601 SR
Queue Stats
161W - 132L
1,551 Elo+
Party 1
Anubis
Anubis
CrackersNToast
Anubis
Level 40
God Stats
3W - 4L
1,477 SR
Queue Stats
65W - 75L
1,284 Elo+
Party 2
Lancelot
Lancelot
GalaxiusX
Lancelot
Level 135
God Stats
10W - 13L
1,552 SR
Queue Stats
199W - 167L
1,541 Elo+
Party 1
Hercules
Hercules
ZillowDotCom
Hercules
Level 42
God Stats
0W - 2L
1,311 SR
Queue Stats
55W - 61L
1,284 Elo+
Party 2
He Bo
He Bo
little_pyro967
He Bo
Level 105
God Stats
2W - 7L
1,303 SR
Queue Stats
239W - 221L
1,548 Elo+
Solo
Team Averages
Level 86
1,449 SR
1,442 Elo+

VS

Team Averages
Level 119
1,563 SR
1,508 Elo+
Gilgamesh
Gilgamesh
ArcticHopes
Gilgamesh
Level 143
God Stats
3W - 0L
1,696 SR
Queue Stats
120W - 109L
1,529 Elo+
Party 3
Medusa
Medusa
DemonSIayer
Medusa
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,429 Elo+
Party 3
Ah Puch
Ah Puch
ETHANxFURY
Ah Puch
Level 123
God Stats
2W - 1L
1,567 SR
Queue Stats
43W - 52L
1,540 Elo+
Party 3
Ullr
Ullr
Inting4TheGram
Ullr
Level 121
God Stats
34W - 35L
1,552 SR
Queue Stats
71W - 60L
1,566 Elo+
Solo
Charon
Charon
No Nezumio
Charon
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 45L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bwarthebeast5
Zhong Kui
13
3 / 3 / 4
8,035
502
10,303
9,523
7,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 8 / 4
7,698
481
6,176
11,275
5,164
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lancelot
GalaxiusX
Lancelot
13
4 / 3 / 4
8,031
502
11,250
14,705
7,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hercules
ZillowDotCom
Hercules
11
0 / 5 / 4
6,687
418
4,595
16,095
13,709
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 4 / 1
8,664
542
7,746
7,752
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcticHopes
Gilgamesh
16
7 / 3 / 2
10,451
653
9,764
17,556
10,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
14
3 / 3 / 9
8,760
548
12,378
12,467
5,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
ETHANxFURY
Ah Puch
15
6 / 4 / 1
9,346
584
8,022
10,156
3,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 10
8,880
555
8,460
12,383
5,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charon
No Nezumio
Charon
13
4 / 1 / 5
9,380
586
6,575
14,532
13,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
12
Kills
23
23
Deaths
12
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArcticHopes
Gilgamesh
7
3
2
2.67
L
Zhong Kui
Bwarthebeast5
Zhong Kui
3
3
4
1.67
L
1
8
4
0.38
W
Medusa
3
3
9
2.5
W
Ah Puch
ETHANxFURY
Ah Puch
6
4
1
1.63
L
Lancelot
GalaxiusX
Lancelot
4
3
4
2
W
3
1
10
8
W
Charon
No Nezumio
Charon
4
1
5
6.5
L
Hercules
ZillowDotCom
Hercules
0
5
4
0.4
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,070
Damage
45,199
59,350
Taken
67,094
37,110
Mitigated
39,142
11,851
Healing
22,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArcticHopes
Gilgamesh
9,764
3,500
0
6,898
17,556
10,896
304
6,231
11,295
0
67,925
L
Zhong Kui
Bwarthebeast5
Zhong Kui
10,303
3,667
0
2,396
9,523
7,785
0
2,209
7,314
51,464
14,790
L
6,176
795
0
2,305
11,275
5,164
168
1,104
10,171
44,644
1,379
W
Medusa
12,378
4,256
0
2,082
12,467
5,288
52
3,853
8,604
0
62,980
W
Ah Puch
ETHANxFURY
Ah Puch
8,022
856
0
2,882
10,156
3,957
322
3,841
6,022
80,062
687
L
Lancelot
GalaxiusX
Lancelot
11,250
2,350
0
3,900
14,705
7,718
0
3,295
11,410
0
56,305
W
8,460
3,952
0
6,775
12,383
5,543
1,170
2,462
9,837
0
71,222
W
Charon
No Nezumio
Charon
6,575
1,643
0
3,500
14,532
13,458
467
6,918
7,382
32,216
0
L
Hercules
ZillowDotCom
Hercules
4,595
906
0
2,426
16,095
13,709
240
3,587
12,508
0
19,293
L
7,746
751
0
824
7,752
2,734
0
4,370
3,382
52,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,115
Gold Earned
46,817
378
Minions Killed
467
0
Camps Cleared
0
1,546,391
Distance Traveled
1,570,948
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,451
653
106
7
0
329,589
0
L
Zhong Kui
8,035
502
90
6
0
290,931
0
L
Anubis
7,698
481
74
5
0
276,572
0
W
Medusa
8,760
548
85
5
0
292,602
0
W
Ah Puch
9,346
584
119
7
0
312,104
3
L
Lancelot
8,031
502
84
5
0
374,423
0
W
Ullr
8,880
555
114
7
0
331,474
0
W
Charon
9,380
586
43
3
0
305,179
0
L
Hercules
6,687
418
29
2
0
284,380
0
L
He Bo
8,664
542
101
6
0
320,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role