Player Matchup

Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
Creatures66
Khepri
Level 144
God Stats
1W - 6L
1,161 SR
Queue Stats
136W - 125L
1,445 Elo+
Party 2
Medusa
Medusa
Nayruuu
Medusa
Level 156
God Stats
10W - 10L
1,522 SR
Queue Stats
294W - 264L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
Stayy__Goldd
Nu Wa
Level 109
God Stats
50W - 31L
1,690 SR
Queue Stats
92W - 87L
1,471 Elo+
Party 2
Chaac
Chaac
iuvchop
Chaac
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
400W - 370L
1,491 Elo+
Party 1
Team Averages
Level 127
1,475 SR
1,482 Elo+

VS

Team Averages
Level 117
1,454 SR
1,521 Elo+
Thanatos
Thanatos
 
Thanatos
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ElWhiteyLoco
Charon
Level 128
God Stats
38W - 28L
1,531 SR
Queue Stats
208W - 205L
1,510 Elo+
Solo
Hera
Hera
Hazelle_World
Hera
Level 133
God Stats
8W - 13L
1,203 SR
Queue Stats
325W - 303L
1,544 Elo+
Solo
Izanami
Izanami
Little-SparkX
Izanami
Level 142
God Stats
11W - 13L
1,539 SR
Queue Stats
225W - 246L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Steadfastcoma07
Sun Wukong
Level 67
God Stats
1W - 2L
1,495 SR
Queue Stats
62W - 47L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
1 / 0 / 2
3,741
748
1,526
3,106
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
5
0 / 0 / 0
3,037
607
1,265
2,700
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Nayruuu
Medusa
5
0 / 0 / 0
3,156
631
2,739
1,093
385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 1
3,584
717
1,285
1,758
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
iuvchop
Chaac
7
2 / 1 / 0
4,185
837
1,608
2,827
1,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
5
1 / 2 / 0
3,233
647
856
4,671
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
5
0 / 0 / 0
3,341
668
858
4,135
2,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,044
609
1,167
2,692
1,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
5
0 / 0 / 0
3,146
629
1,219
1,903
559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sun Wukong
Steadfastcoma07
Sun Wukong
1
0 / 0 / 0
915
183
0
97
33

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
3
Kills
1
1
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
2
2
L
Thanatos
 
Thanatos
1
2
0
0.5
W
Khepri
0
0
0
0
L
Charon
0
0
0
0
L
0
1
0
0
L
Izanami
0
0
0
0
W
Medusa
Nayruuu
Medusa
0
0
0
0
W
0
0
1
0.5
L
Sun Wukong
Steadfastcoma07
Sun Wukong
0
0
0
0
W
Chaac
iuvchop
Chaac
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,423
Damage
4,100
11,484
Taken
13,498
5,029
Mitigated
5,516
4,513
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,526
381
0
2,044
3,106
1,177
0
116
2,990
0
14,570
L
Thanatos
 
Thanatos
856
291
0
2,402
4,671
1,782
0
94
4,577
0
13,806
W
Khepri
1,265
66
46
590
2,700
1,199
0
506
2,194
9,759
0
L
Charon
858
236
0
1,253
4,135
2,058
0
967
3,168
7,404
0
L
1,167
133
0
1,367
2,692
1,084
0
915
1,777
13,027
808
L
Izanami
1,219
1,125
0
710
1,903
559
0
477
1,426
0
21,790
W
Medusa
Nayruuu
Medusa
2,739
911
0
505
1,093
385
0
352
741
0
23,039
W
1,285
665
0
486
1,758
524
0
887
871
19,062
0
L
Sun Wukong
Steadfastcoma07
Sun Wukong
0
0
0
0
97
33
0
97
0
0
0
W
Chaac
iuvchop
Chaac
1,608
422
0
842
2,827
1,744
0
0
2,827
0
19,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,703
Gold Earned
13,679
142
Minions Killed
96
0
Camps Cleared
0
533,607
Distance Traveled
330,539
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,741
748
33
7
0
124,616
0
L
Thanatos
3,233
647
28
6
0
83,093
0
W
Khepri
3,037
607
10
2
0
112,700
3
L
Charon
3,341
668
6
1
0
91,855
1
L
Hera
3,044
609
15
3
0
80,949
0
L
Izanami
3,146
629
47
9
0
74,642
0
W
Medusa
3,156
631
32
6
0
96,133
0
W
Nu Wa
3,584
717
26
5
0
97,510
1
L
Sun Wukong
915
183
0
0
0
0
0
W
Chaac
4,185
837
41
8
0
102,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role