Player Matchup

Horus
Horus
Platinum II
 
Horus
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Platinum I
Blstoize
Charon
Platinum I
Level 125
God Stats
1W - 4L
1,345 SR
Queue Stats
64W - 53L
1,919 MMR
Solo
Hachiman
Hachiman
Platinum III
CapnGoofy
Hachiman
Platinum III
Level 129
God Stats
10W - 14L
1,520 SR
Queue Stats
65W - 61L
1,886 MMR
Party 1
Bastet
Bastet
Platinum III
CinderENMY
Bastet
Platinum III
Level 157
God Stats
0W - 3L
1,235 SR
Queue Stats
65W - 61L
1,886 MMR
Party 1
Janus
Janus
Platinum I
SirOsam
Janus
Platinum I
Level 129
God Stats
1W - 2L
1,304 SR
Queue Stats
150W - 145L
1,901 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,381 SR
1,819 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,635 SR
1,896 MMR
Agni
Agni
Platinum I
ESFINGED
Agni
Platinum I
Level 126
God Stats
3W - 1L
1,672 SR
Queue Stats
50W - 40L
1,922 MMR
Solo
Terra
Terra
Diamond V
Forever_Noir
Terra
Diamond V
Level 104
God Stats
32W - 24L
1,644 SR
Queue Stats
294W - 280L
1,891 MMR
Solo
Thanatos
Thanatos
Platinum II
XJesus4444
Thanatos
Platinum II
Level 158
God Stats
2W - 2L
1,599 SR
Queue Stats
49W - 36L
1,906 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
antonicarmay205
Gilgamesh
Platinum III
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 61L
1,887 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
xSlayer16x
Zhong Kui
Platinum I
Level 115
God Stats
4W - 2L
1,763 SR
Queue Stats
151W - 146L
1,876 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 3 / 6
6,620
509
6,323
14,790
11,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charon
Blstoize
Charon
12
0 / 3 / 0
6,568
505
5,058
9,376
4,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hachiman
CapnGoofy
Hachiman
13
3 / 2 / 1
7,689
591
10,148
9,335
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
CinderENMY
Bastet
12
1 / 4 / 2
6,261
482
5,562
13,788
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
SirOsam
Janus
14
4 / 3 / 0
7,739
595
5,761
7,139
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
BacchusSusanoArachneThoth

VS

Bans
SobekAthenaBellonaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 4 / 4
7,757
597
6,087
7,665
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 8
7,182
552
5,263
9,946
7,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
XJesus4444
Thanatos
15
9 / 1 / 4
8,667
667
10,153
13,595
6,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
antonicarmay205
Gilgamesh
14
1 / 0 / 6
8,786
676
9,150
13,685
7,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
xSlayer16x
Zhong Kui
14
4 / 3 / 2
8,282
637
9,483
11,605
8,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
9
Kills
15
15
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
6
1.33
L
Charon
Blstoize
Charon
0
3
0
0
L
Hachiman
CapnGoofy
Hachiman
3
2
1
1.75
L
Bastet
CinderENMY
Bastet
1
4
2
0.5
W
Agni
1
4
4
0.75
W
0
1
8
4
L
Janus
SirOsam
Janus
4
3
0
1.33
W
Thanatos
XJesus4444
Thanatos
9
1
4
11
W
Gilgamesh
antonicarmay205
Gilgamesh
1
0
6
4
W
Zhong Kui
xSlayer16x
Zhong Kui
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,852
Damage
40,136
54,428
Taken
56,496
26,850
Mitigated
32,500
13,758
Healing
24,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,323
3,136
438
2,864
14,790
11,562
0
7,615
7,073
0
21,466
L
Charon
Blstoize
Charon
5,058
817
0
2,000
9,376
4,195
0
0
8,683
46,145
0
L
Hachiman
CapnGoofy
Hachiman
10,148
5,807
0
2,880
9,335
3,974
0
5,185
4,052
0
63,700
L
Bastet
CinderENMY
Bastet
5,562
1,399
0
5,193
13,788
4,522
0
2,355
11,337
0
45,965
W
Agni
6,087
245
0
629
7,665
2,832
60
2,658
4,733
64,597
692
W
5,263
1,421
510
2,478
9,946
7,545
0
1,227
8,623
16,468
0
L
Janus
SirOsam
Janus
5,761
316
0
383
7,139
2,597
0
4,551
2,588
64,745
1,214
W
Thanatos
XJesus4444
Thanatos
10,153
3,056
0
11,729
13,595
6,577
0
1,531
11,934
0
58,169
W
Gilgamesh
antonicarmay205
Gilgamesh
9,150
2,317
0
4,189
13,685
7,540
786
4,027
8,860
0
68,433
W
Zhong Kui
xSlayer16x
Zhong Kui
9,483
2,966
0
5,269
11,605
8,006
1,277
0
11,605
57,592
11,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,877
Gold Earned
40,674
393
Minions Killed
457
0
Camps Cleared
0
1,324,058
Distance Traveled
1,406,942
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,620
509
17
1
0
267,324
4
L
Charon
6,568
505
77
6
0
220,245
1
L
Hachiman
7,689
591
103
8
0
245,504
3
L
Bastet
6,261
482
77
6
0
317,900
2
W
Agni
7,757
597
122
9
0
256,140
0
W
Terra
7,182
552
18
1
0
281,244
5
L
Janus
7,739
595
119
9
0
273,085
0
W
Thanatos
8,667
667
86
7
0
333,236
2
W
Gilgamesh
8,786
676
116
9
0
286,214
0
W
Zhong Kui
8,282
637
115
9
0
250,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role