Player Matchup

Osiris
Osiris
 
Osiris
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
A1bert__Wesker18
Skadi
Level 34
God Stats
74W - 56L
1,591 SR
Queue Stats
128W - 118L
1,526 Elo+
Party 3
Cthulhu
Cthulhu
Criterius18
Cthulhu
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
156W - 138L
1,526 Elo+
Party 3
Janus
Janus
Happenstance2805
Janus
Level 48
God Stats
15W - 12L
1,561 SR
Queue Stats
86W - 94L
1,483 Elo+
Party 1
Ymir
Ymir
Tomikaze8
Ymir
Level 58
God Stats
16W - 12L
1,668 SR
Queue Stats
134W - 133L
1,503 Elo+
Party 1
Team Averages
Level 64
1,564 SR
1,507 Elo+

VS

Team Averages
Level 64
1,466 SR
1,520 Elo+
Bellona
Bellona
CPT Knky
Bellona
Level 48
God Stats
1W - 3L
1,414 SR
Queue Stats
31W - 26L
1,480 Elo+
Solo
Nemesis
Nemesis
FakeyXO
Nemesis
Level 72
God Stats
4W - 11L
1,222 SR
Queue Stats
506W - 553L
1,478 Elo+
Party 2
Ganesha
Ganesha
ZaddyDink
Ganesha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 111L
1,571 Elo+
Party 4
Anhur
Anhur
rezrys
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 35L
1,562 Elo+
Party 4
Ix Chel
Ix Chel
zephyrSZN
Ix Chel
Level 42
God Stats
4W - 5L
1,694 SR
Queue Stats
162W - 171L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 0 / 1
7,449
621
5,090
8,047
7,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
4 / 0 / 0
7,522
627
2,837
2,089
782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Criterius18
Cthulhu
12
1 / 0 / 6
7,001
583
6,296
8,372
4,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 1 / 2
7,896
658
5,376
5,175
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 0 / 6
6,281
523
6,384
10,103
4,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CPT Knky
Bellona
10
0 / 1 / 0
5,649
471
3,925
9,589
7,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
FakeyXO
Nemesis
11
1 / 3 / 0
5,840
487
3,316
10,452
3,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
ZaddyDink
Ganesha
9
0 / 2 / 0
5,596
466
2,833
9,980
8,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
rezrys
Anhur
10
0 / 1 / 0
5,489
457
3,445
5,693
2,147
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
zephyrSZN
Ix Chel
12
0 / 3 / 1
6,305
525
4,881
5,890
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
10
Kills
1
1
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
0
1
0.5
W
4
0
0
4
L
Bellona
CPT Knky
Bellona
0
1
0
0
W
Cthulhu
Criterius18
Cthulhu
1
0
6
4
L
Nemesis
FakeyXO
Nemesis
1
3
0
0.33
W
4
1
2
5
W
Ymir
1
0
6
4
L
Ganesha
ZaddyDink
Ganesha
0
2
0
0
L
Anhur
rezrys
Anhur
0
1
0
0
L
Ix Chel
zephyrSZN
Ix Chel
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,983
Damage
18,400
33,786
Taken
41,604
19,332
Mitigated
24,797
11,656
Healing
11,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
5,090
2,324
0
5,207
8,047
7,108
0
0
7,621
0
55,815
W
2,837
1,156
0
492
2,089
782
330
353
1,732
0
58,070
L
Bellona
CPT Knky
Bellona
3,925
1,713
0
2,421
9,589
7,836
0
1,204
8,385
0
32,635
W
Cthulhu
Criterius18
Cthulhu
6,296
590
1,149
2,055
8,372
4,932
0
2,648
5,704
28,104
1,523
L
Nemesis
FakeyXO
Nemesis
3,316
558
0
4,044
10,452
3,818
0
4,987
5,235
0
44,745
W
5,376
611
0
1,271
5,175
1,619
0
1,479
3,434
59,764
100
W
Ymir
6,384
1,381
0
1,482
10,103
4,891
25
2,714
7,155
35,563
1,320
L
Ganesha
ZaddyDink
Ganesha
2,833
332
0
2,039
9,980
8,255
0
3,823
6,141
22,422
0
L
Anhur
rezrys
Anhur
3,445
1,613
0
1,842
5,693
2,147
0
3,124
2,569
0
39,091
L
Ix Chel
zephyrSZN
Ix Chel
4,881
56
362
612
5,890
2,741
0
3,866
1,918
43,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,149
Gold Earned
28,879
395
Minions Killed
341
0
Camps Cleared
0
1,281,741
Distance Traveled
1,218,459
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,449
621
88
7
0
250,993
2
W
Skadi
7,522
627
81
7
0
211,832
0
L
Bellona
5,649
471
59
5
0
244,362
1
W
Cthulhu
7,001
583
52
4
0
279,488
8
L
Nemesis
5,840
487
78
7
0
273,714
0
W
Janus
7,896
658
118
10
0
258,499
0
W
Ymir
6,281
523
56
5
0
280,929
0
L
Ganesha
5,596
466
6
1
0
241,898
2
L
Anhur
5,489
457
99
8
0
213,294
0
L
Ix Chel
6,305
525
99
8
0
245,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role