Player Matchup

Merlin
Merlin
RedPiL
Merlin
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 57L
1,278 Elo+
Party 1
Thor
Thor
TheSuperSanchez
Thor
Level 24
God Stats
13W - 36L
973 SR
Queue Stats
13W - 37L
921 Elo+
Party 1
Ymir
Ymir
zakXkaz
Ymir
Level 68
God Stats
16W - 43L
1,196 SR
Queue Stats
16W - 43L
1,132 Elo+
Party 1
Team Averages
Level 51
1,223 SR
1,110 Elo+

VS

Team Averages
Level 31
1,500 SR
1,122 Elo+
Nu Wa
Nu Wa
JayInDisHoe1055
Nu Wa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,122 Elo+
Party 2
Surtr
Surtr
RidgGod
Surtr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,122 Elo+
Party 2
Danzaburou
Danzaburou
soulshredder56
Danzaburou
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RedPiL
Merlin
15
2 / 2 / 3
9,471
592
7,856
12,365
5,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 2 / 5
8,979
561
4,446
11,272
5,135
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
zakXkaz
Ymir
14
2 / 3 / 3
9,312
582
9,232
21,296
26,825
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 5
9,762
610
8,519
10,310
3,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
RidgGod
Surtr
15
2 / 2 / 5
10,486
655
10,969
12,311
12,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
soulshredder56
Danzaburou
17
5 / 0 / 1
12,110
757
20,528
10,167
4,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
4
Kills
7
7
Deaths
5
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
L
Merlin
RedPiL
Merlin
2
2
3
1.75
W
Surtr
RidgGod
Surtr
2
2
5
2.25
L
0
2
5
1.25
W
Danzaburou
soulshredder56
Danzaburou
5
0
1
5.5
L
Ymir
zakXkaz
Ymir
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,534
Damage
40,016
44,933
Taken
32,788
37,556
Mitigated
20,593
749
Healing
3,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,519
3,175
0
625
10,310
3,724
499
6,377
3,933
24,396
0
L
Merlin
RedPiL
Merlin
7,856
504
0
0
12,365
5,596
0
2,372
9,833
41,721
0
W
Surtr
RidgGod
Surtr
10,969
3,492
0
1,228
12,311
12,262
9
5,863
6,448
967
30,633
L
4,446
595
0
749
11,272
5,135
0
2,609
8,501
0
22,799
W
Danzaburou
soulshredder56
Danzaburou
20,528
7,001
0
1,644
10,167
4,607
1,512
4,888
5,279
0
67,106
L
Ymir
zakXkaz
Ymir
9,232
476
0
0
21,296
26,825
0
4,277
16,300
35,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,762
Gold Earned
32,358
134
Minions Killed
157
0
Camps Cleared
0
850,406
Distance Traveled
784,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,762
610
30
2
0
247,366
0
L
Merlin
9,471
592
52
3
0
273,144
0
W
Surtr
10,486
655
33
2
0
261,778
0
L
Thor
8,979
561
34
2
0
318,508
0
W
Danzaburou
12,110
757
94
6
0
275,327
0
L
Ymir
9,312
582
48
3
0
258,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role