Player Matchup

Charybdis
Charybdis
Deck2431
Charybdis
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 99L
1,230 Elo+
Solo
Hera
Hera
IWSCAEBFT
Hera
Level 157
God Stats
1W - 2L
1,632 SR
Queue Stats
20W - 22L
1,515 Elo+
Solo
Achilles
Achilles
SLU-MataPatosHD
Achilles
Level 113
God Stats
1W - 3L
1,550 SR
Queue Stats
70W - 59L
1,345 Elo+
Party 2
Hades
Hades
TheDjangov
Hades
Level 57
God Stats
0W - 2L
1,549 SR
Queue Stats
86W - 72L
1,515 Elo+
Party 2
Ares
Ares
bad_integer
Ares
Level 106
God Stats
2W - 2L
1,651 SR
Queue Stats
247W - 222L
1,595 Elo+
Solo
Team Averages
Level 103
1,576 SR
1,440 Elo+

VS

Team Averages
Level 137
1,447 SR
1,518 Elo+
Artemis
Artemis
 
Artemis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Bigj0hn66
Ymir
Level 158
God Stats
5W - 6L
1,439 SR
Queue Stats
137W - 136L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
CH1KKA
Baron Samedi
Level 181
God Stats
1W - 5L
1,161 SR
Queue Stats
329W - 314L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
InfamousR1ck
Sun Wukong
Level 156
God Stats
1W - 1L
1,637 SR
Queue Stats
48W - 46L
1,525 Elo+
Party 1
Kuzenbo
Kuzenbo
Nickky1990
Kuzenbo
Level 69
God Stats
7W - 3L
1,500 SR
Queue Stats
39W - 37L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deck2431
Charybdis
9
0 / 2 / 2
6,576
411
5,248
7,346
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hera
14
1 / 2 / 3
7,662
479
8,388
6,404
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
15
5 / 1 / 1
8,384
524
6,646
13,309
7,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
14
0 / 0 / 2
8,314
520
8,650
10,467
6,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 3
7,222
451
5,758
15,108
14,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 2 / 1
7,391
462
7,606
9,503
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
2 / 1 / 0
7,697
481
7,896
15,780
8,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
CH1KKA
Baron Samedi
14
2 / 2 / 1
8,288
518
6,042
9,782
4,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
InfamousR1ck
Sun Wukong
14
0 / 1 / 0
7,890
493
7,748
14,411
15,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Kuzenbo
Nickky1990
Kuzenbo
12
1 / 1 / 2
7,558
472
4,425
10,335
11,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
6
Kills
7
7
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
2
1
1.25
W
Ymir
2
1
0
2
W
Baron Samedi
CH1KKA
Baron Samedi
2
2
1
1.25
L
Charybdis
Deck2431
Charybdis
0
2
2
0.5
L
Hera
1
2
3
1.25
W
Sun Wukong
InfamousR1ck
Sun Wukong
0
1
0
0
W
Kuzenbo
Nickky1990
Kuzenbo
1
1
2
2
L
Achilles
5
1
1
5.5
L
Hades
0
0
2
1
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,690
Damage
33,717
52,634
Taken
59,811
34,183
Mitigated
43,033
14,549
Healing
21,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,606
2,815
0
3,470
9,503
3,741
2,348
2,094
7,409
0
57,311
W
Ymir
7,896
2,249
0
9,158
15,780
8,083
0
5,390
10,390
72,116
1,470
W
Baron Samedi
CH1KKA
Baron Samedi
6,042
1,018
261
2,780
9,782
4,747
0
4,695
5,087
61,778
1,225
L
Charybdis
Deck2431
Charybdis
5,248
2,358
0
2,532
7,346
2,850
0
1,608
5,726
0
38,692
L
Hera
8,388
2,135
0
800
6,404
2,438
129
3,599
2,586
59,953
0
W
Sun Wukong
InfamousR1ck
Sun Wukong
7,748
2,086
0
3,403
14,411
15,126
0
6,123
8,288
0
65,746
W
Kuzenbo
Nickky1990
Kuzenbo
4,425
1,909
93
2,730
10,335
11,336
279
3,692
6,643
29,998
0
L
Achilles
6,646
1,478
0
1,897
13,309
7,218
0
3,263
9,934
0
66,301
L
Hades
8,650
1,435
450
4,994
10,467
6,960
0
2,181
8,286
60,557
2,290
L
5,758
841
0
3,876
15,108
14,717
86
6,688
8,122
24,150
1,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
38,824
397
Minions Killed
436
0
Camps Cleared
0
1,444,349
Distance Traveled
1,519,885
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,391
462
95
6
0
266,663
2
W
Ymir
7,697
481
103
6
0
348,137
0
W
Baron Samedi
8,288
518
107
7
0
276,775
6
L
Charybdis
6,576
411
68
4
0
189,697
0
L
Hera
7,662
479
102
6
0
317,518
6
W
Sun Wukong
7,890
493
96
6
0
290,211
2
W
Kuzenbo
7,558
472
35
2
0
338,099
0
L
Achilles
8,384
524
91
6
0
361,434
0
L
Hades
8,314
520
109
7
0
257,416
2
L
Ares
7,222
451
27
2
0
318,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role