Player Matchup

Geb
Geb
DreemWeever
Geb
Level 42
God Stats
4W - 5L
1,528 SR
Queue Stats
66W - 82L
1,394 Elo+
Party 2
Agni
Agni
HeftyGalaxy8294
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 152L
1,280 Elo+
Party 3
Ishtar
Ishtar
Immortal_Knave
Ishtar
Level 120
God Stats
1W - 3L
1,531 SR
Queue Stats
36W - 51L
1,538 Elo+
Party 2
Bellona
Bellona
fazer43
Bellona
Level 37
God Stats
8W - 14L
1,632 SR
Queue Stats
26W - 44L
1,484 Elo+
Party 2
Ao Kuang
Ao Kuang
rafaell113
Ao Kuang
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 208L
1,275 Elo+
Party 3
Team Averages
Level 53
1,538 SR
1,394 Elo+

VS

Team Averages
Level 107
1,623 SR
1,491 Elo+
Geb
Geb
GrizzledJedi
Geb
Level 60
God Stats
10W - 2L
1,777 SR
Queue Stats
68W - 83L
1,453 Elo+
Party 1
Charybdis
Charybdis
SnowCr0w
Charybdis
Level 144
God Stats
6W - 6L
1,480 SR
Queue Stats
167W - 156L
1,510 Elo+
Party 1
Osiris
Osiris
The-gon-pecan
Osiris
Level 85
God Stats
4W - 1L
1,656 SR
Queue Stats
115W - 113L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XIBeamz
Morgan Le Fay
Level 118
God Stats
15W - 12L
1,599 SR
Queue Stats
127W - 117L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
nameofsithis
Danzaburou
Level 129
God Stats
4W - 2L
1,599 SR
Queue Stats
90W - 99L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,671
445
2,835
13,385
11,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 9 / 0
6,376
425
9,438
11,726
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 0
6,320
421
8,686
10,075
3,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
fazer43
Bellona
14
3 / 1 / 0
8,224
548
7,997
15,003
13,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
rafaell113
Ao Kuang
10
0 / 6 / 1
6,185
412
2,418
13,377
4,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,354
557
4,340
10,962
9,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Charybdis
SnowCr0w
Charybdis
15
0 / 0 / 3
8,446
563
8,676
11,482
4,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 3 / 2
8,284
552
9,265
13,116
11,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
XIBeamz
Morgan Le Fay
14
7 / 1 / 6
9,258
617
11,714
9,284
4,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
nameofsithis
Danzaburou
14
10 / 1 / 2
9,233
616
7,492
10,508
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
4
Kills
20
20
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
3
0
4
5
L
1
9
0
0.11
L
0
2
0
0
W
Charybdis
SnowCr0w
Charybdis
0
0
3
1.5
W
0
3
2
0.33
W
Morgan Le Fay
XIBeamz
Morgan Le Fay
7
1
6
10
L
Bellona
fazer43
Bellona
3
1
0
3
W
Danzaburou
nameofsithis
Danzaburou
10
1
2
11
L
Ao Kuang
rafaell113
Ao Kuang
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,374
Damage
41,487
63,566
Taken
55,352
37,213
Mitigated
34,495
17,529
Healing
23,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,835
420
0
2,416
13,385
11,550
0
1,938
11,433
19,443
0
W
4,340
568
0
2,712
10,962
9,009
56
4,352
6,610
28,078
0
L
9,438
911
0
290
11,726
4,302
0
7,159
3,988
35,090
0
L
8,686
5,317
0
4,807
10,075
3,521
0
1,064
8,967
0
58,763
W
Charybdis
SnowCr0w
Charybdis
8,676
5,487
0
8,137
11,482
4,967
462
1,775
9,707
0
92,276
W
9,265
3,366
0
5,321
13,116
11,675
126
1,004
12,112
0
63,965
W
Morgan Le Fay
XIBeamz
Morgan Le Fay
11,714
1,247
0
2,220
9,284
4,460
27
5,201
4,083
59,263
2,802
L
Bellona
fazer43
Bellona
7,997
3,942
0
7,559
15,003
13,268
0
751
13,111
0
58,685
W
Danzaburou
nameofsithis
Danzaburou
7,492
2,188
0
5,406
10,508
4,384
0
2,155
8,353
0
65,364
L
Ao Kuang
rafaell113
Ao Kuang
2,418
788
0
2,457
13,377
4,572
0
4,178
8,921
32,262
10,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,776
Gold Earned
43,575
310
Minions Killed
502
0
Camps Cleared
0
1,356,918
Distance Traveled
1,451,872
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,671
445
8
1
0
295,932
3
W
Geb
8,354
557
31
2
0
288,670
0
L
Agni
6,376
425
43
3
0
260,938
0
L
Ishtar
6,320
421
86
6
0
276,724
0
W
Charybdis
8,446
563
158
11
0
255,675
0
W
Osiris
8,284
552
109
7
0
287,041
0
W
Morgan Le Fay
9,258
617
110
7
0
301,591
0
L
Bellona
8,224
548
97
6
0
294,897
6
W
Danzaburou
9,233
616
94
6
0
318,895
0
L
Ao Kuang
6,185
412
76
5
0
228,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role