Player Matchup

Athena
Athena
Gold IV
BubbaBenson
Athena
Gold IV
Level 123
God Stats
1W - 3L
1,584 SR
Queue Stats
153W - 153L
1,324 MMR
Party 1
Medusa
Medusa
Platinum V
ScrubDonkey
Medusa
Platinum V
Level 104
God Stats
12W - 7L
1,724 SR
Queue Stats
112W - 107L
1,822 MMR
Party 1
Thoth
Thoth
Platinum III
SexyManBewbs
Thoth
Platinum III
Level 121
God Stats
30W - 20L
1,680 SR
Queue Stats
140W - 130L
1,873 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 116
1,662 SR
1,673 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 159
1,782 SR
1,640 MMR
Ne Zha
Ne Zha
Silver I
DemiGodAugus
Ne Zha
Silver I
Level 205
God Stats
2W - 0L
2,023 SR
Queue Stats
4W - 0L
1,640 MMR
Party 2
Vulcan
Vulcan
Silver I
Expository
Vulcan
Silver I
Level 129
God Stats
1W - 0L
1,634 SR
Queue Stats
4W - 0L
1,640 MMR
Party 2
Geb
Geb
Silver I
SrgSevChenko
Geb
Silver I
Level 143
God Stats
1W - 0L
1,688 SR
Queue Stats
4W - 0L
1,640 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
0 / 5 / 2
7,985
665
6,300
15,760
15,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
13
2 / 7 / 2
8,534
711
9,397
15,079
4,547
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
2 / 9 / 2
8,857
738
5,490
12,628
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AchillesAtlasAresGaneshaCthulhu

VS

Bans
CabrakanOdinMauiTyrSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
9 / 2 / 12
10,884
907
19,738
13,494
8,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
Expository
Vulcan
16
8 / 0 / 11
10,894
908
15,278
6,470
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
4 / 3 / 13
9,568
797
5,432
12,913
14,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
4
Kills
21
21
Deaths
5
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Athena
0
5
2
0.2
W
Ne Zha
9
2
12
7.5
W
Vulcan
Expository
Vulcan
8
0
11
13.5
L
Medusa
2
7
2
0.43
L
2
9
2
0.33
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,187
Damage
40,448
43,467
Taken
32,877
22,958
Mitigated
26,061
2,835
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
6,300
1,031
0
1,216
15,760
15,305
0
8,790
6,143
12,742
2,494
W
Ne Zha
19,738
5,823
0
5,796
13,494
8,380
1,381
4,008
9,279
0
54,660
W
Vulcan
Expository
Vulcan
15,278
3,826
0
705
6,470
2,867
697
3,000
3,254
67,766
0
L
Medusa
9,397
3,863
0
1,487
15,079
4,547
0
7,144
7,483
0
32,743
L
5,490
338
0
132
12,628
3,106
0
4,397
7,770
28,306
0
W
5,432
648
0
136
12,913
14,814
249
3,681
8,988
19,674
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
31,346
126
Minions Killed
164
0
Camps Cleared
0
638,647
Distance Traveled
820,314
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,985
665
23
2
0
236,879
0
W
Ne Zha
10,884
907
56
5
0
271,796
2
W
Vulcan
10,894
908
85
7
0
304,778
0
L
Medusa
8,534
711
55
5
0
213,154
2
L
Thoth
8,857
738
48
4
0
188,614
2
W
Geb
9,568
797
23
2
0
243,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role