Player Matchup

Ne Zha
Ne Zha
Battlechud
Ne Zha
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 10L
1,500 Elo+
Party 1
Artemis
Artemis
Nugfuts
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 1
Maui
Maui
SmellyBerner
Maui
Level 59
God Stats
6W - 6L
1,765 SR
Queue Stats
142W - 157L
1,361 Elo+
Solo
Nu Wa
Nu Wa
WeebleWobble2020
Nu Wa
Level 67
God Stats
2W - 2L
1,523 SR
Queue Stats
13W - 7L
1,586 Elo+
Solo
Bacchus
Bacchus
fistingjane
Bacchus
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1
Team Averages
Level 52
1,558 SR
1,489 Elo+

VS

Team Averages
Level 81
1,541 SR
1,462 Elo+
Athena
Athena
 
Athena
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
ChefSel
Hou Yi
Level 29
God Stats
3W - 5L
1,528 SR
Queue Stats
265W - 302L
1,363 Elo+
Party 2
Sun Wukong
Sun Wukong
Ghost Zenin
Sun Wukong
Level 104
God Stats
41W - 36L
1,499 SR
Queue Stats
166W - 171L
1,419 Elo+
Solo
Anubis
Anubis
XenØchrist
Anubis
Level 64
God Stats
27W - 18L
1,580 SR
Queue Stats
96W - 74L
1,465 Elo+
Solo
Mercury
Mercury
YrYxDopebox
Mercury
Level 121
God Stats
3W - 3L
1,600 SR
Queue Stats
18W - 21L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Battlechud
Ne Zha
11
3 / 4 / 0
6,726
480
8,401
11,748
5,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Nugfuts
Artemis
9
0 / 1 / 2
5,630
402
6,457
6,826
2,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 3 / 1
6,092
435
3,369
14,945
12,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 7 / 1
6,765
483
7,307
10,777
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
fistingjane
Bacchus
9
0 / 1 / 2
5,819
416
4,690
8,994
9,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
1 / 1 / 3
7,104
507
5,161
9,895
8,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
ChefSel
Hou Yi
12
1 / 1 / 3
7,032
502
9,022
8,728
3,481
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
Ghost Zenin
Sun Wukong
14
4 / 1 / 2
8,449
604
7,933
11,514
7,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
15
4 / 1 / 4
9,089
649
7,762
11,673
5,417
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
YrYxDopebox
Mercury
16
6 / 1 / 4
8,676
620
5,125
13,875
6,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
16
16
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
3
2.5
L
Ne Zha
Battlechud
Ne Zha
3
4
0
0.75
W
Hou Yi
ChefSel
Hou Yi
1
1
3
2.5
W
Sun Wukong
Ghost Zenin
Sun Wukong
4
1
2
5
L
Artemis
Nugfuts
Artemis
0
1
2
1
L
0
3
1
0.17
L
2
7
1
0.36
W
Anubis
4
1
4
6
W
Mercury
YrYxDopebox
Mercury
6
1
4
8
L
Bacchus
fistingjane
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,224
Damage
35,003
53,290
Taken
55,685
32,245
Mitigated
32,181
8,879
Healing
18,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,161
838
0
1,249
9,895
8,783
28
2,352
7,543
25,552
2,254
L
Ne Zha
Battlechud
Ne Zha
8,401
3,089
0
1,036
11,748
5,283
0
2,614
9,134
0
53,032
W
Hou Yi
ChefSel
Hou Yi
9,022
4,439
0
3,027
8,728
3,481
763
2,487
6,241
0
47,897
W
Sun Wukong
Ghost Zenin
Sun Wukong
7,933
1,664
0
3,091
11,514
7,960
758
2,878
8,636
0
60,971
L
Artemis
Nugfuts
Artemis
6,457
2,808
0
1,379
6,826
2,259
0
1,369
5,457
0
30,759
L
3,369
940
0
3,460
14,945
12,693
0
284
14,661
28,425
0
L
7,307
2,079
0
1,380
10,777
2,796
0
6,465
4,312
40,508
0
W
Anubis
7,762
445
0
7,661
11,673
5,417
678
5,072
6,601
80,741
1,837
W
Mercury
YrYxDopebox
Mercury
5,125
2,539
0
3,949
13,875
6,540
424
2,540
11,335
0
84,332
L
Bacchus
fistingjane
Bacchus
4,690
902
0
1,624
8,994
9,214
0
1,955
7,039
15,150
294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,032
Gold Earned
40,350
255
Minions Killed
480
0
Camps Cleared
0
1,340,671
Distance Traveled
1,378,971
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,104
507
46
3
0
285,378
0
L
Ne Zha
6,726
480
72
5
0
324,018
0
W
Hou Yi
7,032
502
79
6
0
246,698
0
W
Sun Wukong
8,449
604
99
7
0
266,324
1
L
Artemis
5,630
402
52
4
0
260,480
2
L
Maui
6,092
435
50
4
0
229,247
0
L
Nu Wa
6,765
483
60
4
0
241,509
1
W
Anubis
9,089
649
133
10
0
237,656
7
W
Mercury
8,676
620
123
9
0
342,915
0
L
Bacchus
5,819
416
21
2
0
285,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role