Player Matchup

Gilgamesh
Gilgamesh
Abyssen_Incursio
Gilgamesh
Level 154
God Stats
1W - 0L
1,670 SR
Queue Stats
20W - 20L
1,535 Elo+
Party 1
Neith
Neith
Fearless P3
Neith
Level 108
God Stats
108W - 78L
1,627 SR
Queue Stats
503W - 463L
1,507 Elo+
Party 2
Osiris
Osiris
HA1ku
Osiris
Level 145
God Stats
4W - 3L
1,099 SR
Queue Stats
154W - 149L
1,488 Elo+
Solo
Eset
Eset
Hell Luzbel
Eset
Level 137
God Stats
13W - 14L
1,315 SR
Queue Stats
465W - 424L
1,533 Elo+
Party 2
Freya
Freya
ScypherXR
Freya
Level 36
God Stats
32W - 7L
1,738 SR
Queue Stats
106W - 84L
1,581 Elo+
Party 1
Team Averages
Level 116
1,490 SR
1,529 Elo+

VS

Team Averages
Level 147
1,512 SR
1,550 Elo+
Anubis
Anubis
Bnasty0131
Anubis
Level 153
God Stats
5W - 9L
1,358 SR
Queue Stats
397W - 376L
1,538 Elo+
Solo
Sylvanus
Sylvanus
Raulbolillo
Sylvanus
Level 152
God Stats
135W - 126L
1,518 SR
Queue Stats
151W - 140L
1,520 Elo+
Party 3
Bakasura
Bakasura
Relaene
Bakasura
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 57L
1,699 Elo+
Solo
Jing Wei
Jing Wei
Reticketed
Jing Wei
Level 141
God Stats
0W - 1L
1,485 SR
Queue Stats
6W - 11L
1,456 Elo+
Solo
Fenrir
Fenrir
alligieri
Fenrir
Level 158
God Stats
4W - 3L
1,701 SR
Queue Stats
242W - 216L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
13
4 / 1 / 0
7,218
516
5,961
9,929
6,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 1 / 2
7,501
536
4,860
9,210
3,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
HA1ku
Osiris
13
4 / 2 / 2
8,554
611
9,249
13,086
10,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 2 / 4
7,707
551
10,297
7,559
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Freya
ScypherXR
Freya
13
0 / 1 / 1
7,379
527
3,974
7,899
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bnasty0131
Anubis
14
1 / 3 / 2
7,351
525
5,990
11,440
5,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
Raulbolillo
Sylvanus
10
2 / 0 / 3
6,403
457
3,678
6,390
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Relaene
Bakasura
12
0 / 6 / 0
6,474
462
5,231
14,743
8,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Reticketed
Jing Wei
14
1 / 1 / 2
8,113
580
6,083
8,751
4,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
alligieri
Fenrir
12
3 / 1 / 2
6,823
487
7,776
12,263
4,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
11
Kills
7
7
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
4
1
0
4
L
Anubis
Bnasty0131
Anubis
1
3
2
0.67
W
2
1
2
3
W
Osiris
HA1ku
Osiris
4
2
2
2.5
W
1
2
4
1.5
L
Sylvanus
Raulbolillo
Sylvanus
2
0
3
3.5
L
Bakasura
Relaene
Bakasura
0
6
0
0
L
Jing Wei
Reticketed
Jing Wei
1
1
2
2
W
Freya
ScypherXR
Freya
0
1
1
0.5
L
Fenrir
alligieri
Fenrir
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,341
Damage
28,758
47,683
Taken
53,587
25,524
Mitigated
26,243
18,745
Healing
18,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
5,961
1,322
0
1,354
9,929
6,258
46
3,156
6,585
0
20,866
L
Anubis
Bnasty0131
Anubis
5,990
112
0
4,844
11,440
5,503
0
4,995
5,595
61,774
0
W
4,860
929
0
6,034
9,210
3,067
549
2,073
7,137
0
54,083
W
Osiris
HA1ku
Osiris
9,249
3,180
0
5,468
13,086
10,835
0
750
10,762
0
63,359
W
10,297
510
109
2,520
7,559
2,555
714
3,341
4,218
61,886
1,956
L
Sylvanus
Raulbolillo
Sylvanus
3,678
1,145
1,128
1,527
6,390
3,632
329
1,930
4,099
22,771
7,996
L
Bakasura
Relaene
Bakasura
5,231
3,158
0
4,384
14,743
8,154
57
435
14,184
0
25,276
L
Jing Wei
Reticketed
Jing Wei
6,083
3,967
0
3,755
8,751
4,075
302
3,275
5,309
0
71,522
W
Freya
ScypherXR
Freya
3,974
1,366
0
3,260
7,899
2,809
0
152
7,747
59,466
0
L
Fenrir
alligieri
Fenrir
7,776
1,936
0
3,168
12,263
4,879
0
2,008
9,949
0
39,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,359
Gold Earned
35,164
441
Minions Killed
413
0
Camps Cleared
0
1,438,198
Distance Traveled
1,331,132
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,218
516
36
3
0
316,798
0
L
Anubis
7,351
525
102
7
0
240,617
0
W
Neith
7,501
536
93
7
0
289,211
0
W
Osiris
8,554
611
109
8
0
279,189
3
W
Eset
7,707
551
99
7
0
267,081
0
L
Sylvanus
6,403
457
51
4
0
224,042
5
L
Bakasura
6,474
462
74
5
0
271,975
0
L
Jing Wei
8,113
580
130
9
0
270,537
2
W
Freya
7,379
527
104
7
0
285,919
6
L
Fenrir
6,823
487
56
4
0
323,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role