Player Matchup

Merlin
Merlin
Gold I
D willof
Merlin
Gold I
Level 101
God Stats
0W - 2L
1,155 SR
Queue Stats
69W - 59L
1,580 MMR
Solo
Thor
Thor
Gold I
Draco10k-
Thor
Gold I
Level 140
God Stats
1W - 5L
1,212 SR
Queue Stats
106W - 107L
1,551 MMR
Solo
Bacchus
Bacchus
Gold III
JuanL1992
Bacchus
Gold III
Level 184
God Stats
7W - 4L
1,486 SR
Queue Stats
46W - 40L
1,550 MMR
Solo
Apollo
Apollo
Gold II
dabeardman
Apollo
Gold II
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,574 MMR
Solo
Osiris
Osiris
Gold III
grafixxgod
Osiris
Gold III
Level 145
God Stats
1W - 4L
1,457 SR
Queue Stats
64W - 57L
1,572 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,362 SR
1,565 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,645 SR
1,565 MMR
Lancelot
Lancelot
Silver I
PhoinixFire
Lancelot
Silver I
Level 199
God Stats
7W - 3L
1,581 SR
Queue Stats
30W - 21L
1,561 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
SeeÞage
Baron Samedi
Gold IV
Level 104
God Stats
3W - 1L
1,898 SR
Queue Stats
40W - 37L
1,444 MMR
Party 2
Anhur
Anhur
Platinum III
WalkingTumor
Anhur
Platinum III
Level 146
God Stats
19W - 14L
1,686 SR
Queue Stats
143W - 135L
1,650 MMR
Party 2
Chang'e
Chang'e
Silver I
dyslexiee
Chang'e
Silver I
Level 104
God Stats
24W - 14L
1,563 SR
Queue Stats
30W - 21L
1,607 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
justinzzz
Sun Wukong
Gold I
Level 129
God Stats
2W - 1L
1,495 SR
Queue Stats
71W - 65L
1,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D willof
Merlin
14
0 / 2 / 0
7,672
548
3,587
6,033
2,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
11
0 / 4 / 0
6,233
445
3,754
13,424
4,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
JuanL1992
Bacchus
11
1 / 1 / 0
6,663
476
4,944
10,507
11,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
dabeardman
Apollo
12
0 / 4 / 1
6,821
487
6,382
12,034
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
grafixxgod
Osiris
14
0 / 1 / 0
8,407
601
5,719
16,180
13,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
CthulhuBake KujiraKaliBellona

VS

Bans
LokiAthenaThanatosSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
PhoinixFire
Lancelot
15
8 / 0 / 3
8,584
613
11,948
10,762
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Baron Samedi
SeeÞage
Baron Samedi
14
0 / 1 / 8
7,897
564
5,901
8,658
9,070
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
1 / 0 / 6
8,111
579
10,178
8,941
4,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
dyslexiee
Chang'e
15
3 / 0 / 1
9,077
648
3,567
3,813
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
justinzzz
Sun Wukong
15
0 / 0 / 1
8,614
615
9,611
9,908
6,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
D willof
Merlin
0
2
0
0
L
Thor
0
4
0
0
L
Bacchus
JuanL1992
Bacchus
1
1
0
1
W
Lancelot
PhoinixFire
Lancelot
8
0
3
9.5
W
Baron Samedi
SeeÞage
Baron Samedi
0
1
8
4
W
1
0
6
4
L
Apollo
dabeardman
Apollo
0
4
1
0.13
W
Chang'e
dyslexiee
Chang'e
3
0
1
3.5
L
Osiris
grafixxgod
Osiris
0
1
0
0
W
Sun Wukong
justinzzz
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,386
Damage
41,205
58,178
Taken
42,082
35,157
Mitigated
26,802
25,426
Healing
22,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
D willof
Merlin
3,587
168
0
943
6,033
2,332
0
1,644
4,221
62,661
0
L
Thor
3,754
764
0
4,897
13,424
4,770
0
1,798
11,440
0
50,244
L
Bacchus
JuanL1992
Bacchus
4,944
507
0
4,495
10,507
11,188
0
3,376
7,083
24,389
1,145
W
Lancelot
PhoinixFire
Lancelot
11,948
2,182
0
5,781
10,762
5,226
0
1,237
9,303
0
78,918
W
Baron Samedi
SeeÞage
Baron Samedi
5,901
947
799
3,543
8,658
9,070
125
2,663
5,926
20,277
0
W
10,178
5,553
0
4,855
8,941
4,253
743
2,060
6,881
0
91,864
L
Apollo
dabeardman
Apollo
6,382
3,739
0
4,372
12,034
3,599
0
2,248
9,786
0
60,151
W
Chang'e
dyslexiee
Chang'e
3,567
59
921
2,432
3,813
1,379
0
1,615
1,934
58,055
702
L
Osiris
grafixxgod
Osiris
5,719
2,387
0
10,719
16,180
13,268
0
0
16,180
0
73,041
W
Sun Wukong
justinzzz
Sun Wukong
9,611
1,119
0
3,854
9,908
6,874
0
0
9,908
0
79,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,796
Gold Earned
42,283
497
Minions Killed
560
0
Camps Cleared
0
1,423,074
Distance Traveled
1,594,918
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,672
548
136
10
0
277,845
4
L
Thor
6,233
445
79
6
0
289,630
0
L
Bacchus
6,663
476
33
2
0
312,592
8
W
Lancelot
8,584
613
107
8
0
391,949
0
W
Baron Samedi
7,897
564
27
2
0
304,219
4
W
Anhur
8,111
579
150
11
0
274,649
2
L
Apollo
6,821
487
111
8
0
274,486
1
W
Chang'e
9,077
648
140
10
0
332,351
0
L
Osiris
8,407
601
138
10
0
268,521
0
W
Sun Wukong
8,614
615
136
10
0
291,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role