Player Matchup

Scylla
Scylla
DaggumSon
Scylla
Level 8
God Stats
4W - 3L
1,841 SR
Queue Stats
10W - 16L
1,243 Elo+
Party 1
Nemesis
Nemesis
DarkSerotonin
Nemesis
Level 68
God Stats
10W - 7L
1,536 SR
Queue Stats
49W - 47L
1,432 Elo+
Party 1
Heimdallr
Heimdallr
Gilithir
Heimdallr
Level 49
God Stats
2W - 4L
1,591 SR
Queue Stats
16W - 26L
1,254 Elo+
Party 1
Aphrodite
Aphrodite
JeanG_0504
Aphrodite
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,546 Elo+
Solo
Erlang Shen
Erlang Shen
PhoqueSmite2024
Erlang Shen
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,347 Elo+
Party 1
Team Averages
Level 41
1,594 SR
1,364 Elo+

VS

Team Averages
Level 74
1,572 SR
1,433 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Jaws7224
Tyr
Level 64
God Stats
22W - 21L
1,517 SR
Queue Stats
123W - 138L
1,421 Elo+
Solo
Olorun
Olorun
SmugAntelope409
Olorun
Level 86
God Stats
13W - 10L
1,585 SR
Queue Stats
153W - 158L
1,435 Elo+
Solo
Xbalanque
Xbalanque
TectonicG_
Xbalanque
Level 114
God Stats
6W - 4L
1,759 SR
Queue Stats
49W - 46L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DaggumSon
Scylla
9
1 / 2 / 0
5,089
509
4,085
5,577
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
8
1 / 2 / 1
4,818
482
3,884
7,409
2,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Gilithir
Heimdallr
8
0 / 1 / 0
4,299
430
2,719
5,870
2,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
JeanG_0504
Aphrodite
8
0 / 2 / 0
4,644
464
954
8,142
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
PhoqueSmite2024
Erlang Shen
10
0 / 2 / 0
4,993
499
2,459
11,576
9,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 0 / 3
5,968
597
3,624
3,570
1,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
 
Fenrir
9
1 / 0 / 4
5,190
519
2,643
4,592
1,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
2 / 0 / 1
5,919
592
6,456
7,361
5,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 2 / 1
6,819
682
4,554
7,651
2,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
TectonicG_
Xbalanque
10
2 / 0 / 1
5,905
591
4,323
5,520
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
9
9
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
3
2.5
W
Fenrir
 
Fenrir
1
0
4
3
L
Scylla
DaggumSon
Scylla
1
2
0
0.5
L
Nemesis
1
2
1
0.75
L
Heimdallr
Gilithir
Heimdallr
0
1
0
0
W
2
0
1
2.5
L
Aphrodite
JeanG_0504
Aphrodite
0
2
0
0
L
Erlang Shen
PhoqueSmite2024
Erlang Shen
0
2
0
0
W
3
2
1
1.75
W
Xbalanque
TectonicG_
Xbalanque
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,101
Damage
21,600
38,574
Taken
28,694
20,538
Mitigated
14,123
13,861
Healing
10,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,624
435
1,465
1,444
3,570
1,977
146
680
2,890
21,672
0
W
Fenrir
 
Fenrir
2,643
668
0
1,027
4,592
1,914
0
766
3,826
0
16,849
L
Scylla
DaggumSon
Scylla
4,085
445
0
1,250
5,577
1,816
0
2,462
3,115
27,093
0
L
Nemesis
3,884
2,087
0
2,692
7,409
2,586
0
927
6,482
0
24,888
L
Heimdallr
Gilithir
Heimdallr
2,719
1,002
0
1,499
5,870
2,150
0
1,197
4,673
0
18,199
W
6,456
972
0
1,796
7,361
5,392
0
207
7,154
0
37,241
L
Aphrodite
JeanG_0504
Aphrodite
954
129
1,123
4,487
8,142
4,874
0
651
7,491
22,202
1,361
L
Erlang Shen
PhoqueSmite2024
Erlang Shen
2,459
854
0
2,810
11,576
9,112
0
2,210
9,366
0
27,919
W
4,554
1,893
140
2,492
7,651
2,937
984
2,947
4,704
36,128
11,640
W
Xbalanque
TectonicG_
Xbalanque
4,323
1,946
0
1,847
5,520
1,903
675
439
5,081
0
43,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,843
Gold Earned
29,801
204
Minions Killed
264
0
Camps Cleared
0
1,008,315
Distance Traveled
994,447
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,968
597
27
3
0
168,318
0
W
Fenrir
5,190
519
24
2
0
232,710
0
L
Scylla
5,089
509
47
5
0
196,702
1
L
Nemesis
4,818
482
44
4
0
240,405
0
L
Heimdallr
4,299
430
33
3
0
191,550
0
W
Tyr
5,919
592
58
6
0
215,175
0
L
Aphrodite
4,644
464
25
3
0
175,278
0
L
Erlang Shen
4,993
499
55
6
0
204,380
1
W
Olorun
6,819
682
76
8
0
177,882
5
W
Xbalanque
5,905
591
79
8
0
200,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role