Player Matchup

Kukulkan
Kukulkan
MagicznyAdrian
Kukulkan
Level 45
God Stats
38W - 32L
1,475 SR
Queue Stats
116W - 137L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
NoemiAyala
Baron Samedi
Level 108
God Stats
9W - 18L
1,300 SR
Queue Stats
325W - 305L
1,526 Elo+
Solo
Nu Wa
Nu Wa
oO__DEDA__Oo
Nu Wa
Level 108
God Stats
25W - 17L
1,608 SR
Queue Stats
303W - 318L
1,508 Elo+
Solo
Ullr
Ullr
sexualviolence
Ullr
Level 65
God Stats
2W - 2L
1,586 SR
Queue Stats
154W - 135L
1,503 Elo+
Solo
Fenrir
Fenrir
诸葛子云
Fenrir
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 134L
1,507 Elo+
Solo
Team Averages
Level 97
1,494 SR
1,484 Elo+

VS

Team Averages
Level 104
1,492 SR
1,504 Elo+
Charon
Charon
 
Charon
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
AvastYT
Tyr
Level 153
God Stats
12W - 3L
1,531 SR
Queue Stats
43W - 25L
1,566 Elo+
Party 1
Nut
Nut
FallingSakura
Nut
Level 99
God Stats
1W - 1L
1,527 SR
Queue Stats
3W - 1L
1,259 Elo+
Solo
Yemoja
Yemoja
Harrow97
Yemoja
Level 59
God Stats
4W - 3L
1,188 SR
Queue Stats
188W - 185L
1,495 Elo+
Solo
Janus
Janus
Panzarkiler
Janus
Level 100
God Stats
5W - 2L
1,710 SR
Queue Stats
9W - 4L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
0 / 2 / 3
7,491
1,070
5,748
4,804
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
NoemiAyala
Baron Samedi
13
1 / 0 / 2
7,750
1,107
5,098
2,970
1,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 0 / 1
4,944
706
0
479
151
12
2 / 4 / 1
7,654
1,093
3,586
12,658
5,301
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Fenrir
12
1 / 4 / 2
7,320
1,046
8,204
16,146
8,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

294

VS

Team 2 Tickets

328

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
13
2 / 0 / 8
7,983
1,140
6,401
2,917
1,687
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
13
2 / 1 / 7
7,810
1,116
10,023
5,422
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 1 / 4
7,800
1,114
10,590
7,812
4,101
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Harrow97
Yemoja
13
2 / 0 / 5
8,494
1,213
2,225
6,120
6,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 2 / 4
8,035
1,148
5,149
3,992
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
4
Kills
10
10
Deaths
4
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
2
0
8
6
W
Tyr
2
1
7
5.5
W
3
1
4
5
W
Yemoja
Harrow97
Yemoja
2
0
5
4.5
L
Kukulkan
0
2
3
0.75
L
Baron Samedi
NoemiAyala
Baron Samedi
1
0
2
2
W
1
2
4
1.5
L
0
0
1
0.5
L
2
4
1
0.63
L
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,636
Damage
34,388
37,057
Taken
26,263
17,072
Mitigated
17,385
1,829
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
6,401
692
0
396
2,917
1,687
0
1,975
942
14,495
493
W
Tyr
10,023
385
0
818
5,422
3,147
0
2,087
2,471
0
13,535
W
10,590
7,920
0
1,371
7,812
4,101
0
3,407
4,405
0
24,320
W
Yemoja
Harrow97
Yemoja
2,225
1,441
2,523
988
6,120
6,939
0
3,038
3,082
7,191
0
L
Kukulkan
5,748
363
0
0
4,804
1,921
0
1,453
3,277
31,940
0
L
Baron Samedi
NoemiAyala
Baron Samedi
5,098
212
847
528
2,970
1,483
0
589
2,381
25,267
0
W
5,149
407
0
90
3,992
1,511
0
401
3,591
27,836
927
L
0
0
0
0
479
151
0
479
0
0
0
L
3,586
1,729
0
198
12,658
5,301
0
3,735
8,801
0
5,729
L
Fenrir
8,204
1,627
0
256
16,146
8,216
0
6,706
9,194
62
14,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,159
Gold Earned
40,122
137
Minions Killed
151
5
Camps Cleared
4
572,248
Distance Traveled
739,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,983
1,140
17
2
0
143,448
0
W
Tyr
7,810
1,116
5
1
1
189,051
0
W
Nut
7,800
1,114
35
5
2
131,113
0
W
Yemoja
8,494
1,213
12
2
1
133,141
0
L
Kukulkan
7,491
1,070
65
9
2
138,285
0
L
Baron Samedi
7,750
1,107
49
7
1
132,455
0
W
Janus
8,035
1,148
82
12
0
142,641
0
L
Nu Wa
4,944
706
0
0
0
238
0
L
Ullr
7,654
1,093
7
1
1
144,351
0
L
Fenrir
7,320
1,046
16
2
1
156,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role