Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
MinorJalapeno
Nut
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,598 Elo+
Party 1
Charon
Charon
Printer90
Charon
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,818 Elo+
Party 1
Chaac
Chaac
TheRealHusky
Chaac
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,645 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,612 Elo+

VS

Team Averages
Level 131
1,521 SR
1,555 Elo+
Loki
Loki
 
Loki
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Alerdavs115
Agni
Level 127
God Stats
89W - 85L
1,534 SR
Queue Stats
355W - 338L
1,582 Elo+
Solo
Rama
Rama
KillerCaleb
Rama
Level 203
God Stats
0W - 3L
1,253 SR
Queue Stats
130W - 108L
1,596 Elo+
Solo
Nike
Nike
Murray52008
Nike
Level 127
God Stats
0W - 2L
1,715 SR
Queue Stats
185W - 202L
1,552 Elo+
Solo
Vulcan
Vulcan
Quooc
Vulcan
Level 128
God Stats
6W - 6L
1,600 SR
Queue Stats
10W - 11L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
3 / 1 / 2
5,849
1,170
2,834
3,772
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
11
3 / 0 / 4
5,669
1,134
4,336
4,463
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 6
5,369
1,074
1,623
1,885
721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Printer90
Charon
9
1 / 1 / 6
4,959
992
1,841
3,481
2,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 1 / 6
5,043
1,009
3,889
5,737
3,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 0 / 0
4,300
860
0
0
0
11
3 / 1 / 0
5,459
1,092
3,261
3,063
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 2
5,008
1,002
1,217
4,892
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 2 / 3
4,985
997
4,535
5,598
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
Quooc
Vulcan
10
0 / 3 / 3
5,076
1,015
6,687
4,314
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
8
Kills
3
3
Deaths
8
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
1
2
4
W
Loki
 
Loki
3
0
4
5
L
Loki
 
Loki
0
0
0
0
L
3
1
0
3
L
0
2
2
0.5
W
0
0
6
3
L
0
2
3
0.75
W
Charon
Printer90
Charon
1
1
6
4
L
Vulcan
Quooc
Vulcan
0
3
3
0.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,523
Damage
15,700
19,338
Taken
17,867
9,337
Mitigated
8,588
3,062
Healing
2,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,834
169
0
0
3,772
1,181
0
2,213
1,224
18,202
0
W
Loki
 
Loki
4,336
791
0
882
4,463
1,536
0
1,730
2,484
0
15,029
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
3,261
53
0
210
3,063
1,264
0
932
2,087
11,414
196
L
1,217
1,075
0
927
4,892
1,798
0
1,122
3,531
0
14,570
W
1,623
1,134
0
531
1,885
721
0
465
1,296
0
12,023
L
4,535
180
0
506
5,598
3,846
0
1,600
3,805
0
11,470
W
Charon
Printer90
Charon
1,841
237
0
489
3,481
2,272
12
2,195
1,108
6,825
0
L
Vulcan
Quooc
Vulcan
6,687
3,310
0
830
4,314
1,680
0
739
3,366
17,461
0
W
3,889
275
0
1,160
5,737
3,627
0
2,699
2,818
0
8,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,889
Gold Earned
24,828
119
Minions Killed
111
0
Camps Cleared
0
593,187
Distance Traveled
488,544
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
5,849
1,170
35
7
0
121,687
0
W
Loki
5,669
1,134
26
5
0
141,739
0
L
Loki
4,300
860
0
0
0
0
0
L
Agni
5,459
1,092
16
3
0
125,686
0
L
Rama
5,008
1,002
34
7
0
103,398
0
W
Nut
5,369
1,074
41
8
0
112,596
0
L
Nike
4,985
997
19
4
0
121,025
0
W
Charon
4,959
992
5
1
0
98,128
0
L
Vulcan
5,076
1,015
42
8
0
138,435
0
W
Chaac
5,043
1,009
12
2
0
119,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role