Player Matchup

Ravana
Ravana
Bronze III
 
Ravana
Bronze III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Odin
Odin
Gold II
 
Odin
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver II
HotDeli
Neith
Silver II
Level 107
God Stats
6W - 6L
1,601 SR
Queue Stats
16W - 19L
1,403 MMR
Party 2
Chang'e
Chang'e
Gold IV
Kabsul
Chang'e
Gold IV
Level 120
God Stats
26W - 24L
1,741 SR
Queue Stats
101W - 98L
1,489 MMR
Solo
Lancelot
Lancelot
Silver III
LightBoltzz
Lancelot
Silver III
Level 67
God Stats
1W - 0L
1,575 SR
Queue Stats
10W - 9L
1,455 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,583 SR
1,469 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 87
1,573 SR
1,469 MMR
Thor
Thor
Gold I
 
Thor
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver I
AndrewSalgado7
Anubis
Silver I
Level 46
God Stats
1W - 4L
1,574 SR
Queue Stats
72W - 63L
1,444 MMR
Solo
Geb
Geb
Bronze V
FairylKensai
Geb
Bronze V
Level 84
God Stats
0W - 2L
1,780 SR
Queue Stats
4W - 12L
1,476 MMR
Party 1
Cupid
Cupid
Silver III
GMjack
Cupid
Silver III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,449 MMR
Solo
King Arthur
King Arthur
Bronze V
SumisuMai
King Arthur
Bronze V
Level 96
God Stats
2W - 5L
1,510 SR
Queue Stats
10W - 16L
1,476 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 0 / 0
7,095
645
6,472
6,546
5,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Odin
 
Odin
10
2 / 0 / 5
6,478
589
3,037
7,040
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
HotDeli
Neith
13
1 / 0 / 2
7,478
680
2,747
3,397
1,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Kabsul
Chang'e
11
0 / 0 / 5
6,389
581
5,277
6,678
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
LightBoltzz
Lancelot
12
3 / 0 / 2
6,677
607
3,992
8,103
3,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaKukulkanSusanoCharon

VS

Bans
ThanatosBellonaAwilixBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
2
0 / 1 / 0
3,786
344
722
1,365
444
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

12
0 / 3 / 0
5,744
522
6,322
10,258
5,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 0
5,020
456
3,381
9,568
6,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
GMjack
Cupid
11
0 / 0 / 0
5,709
519
1,852
3,655
1,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
SumisuMai
King Arthur
10
0 / 3 / 0
5,593
508
4,758
12,086
7,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
9
Kills
0
0
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
0
3
W
Odin
 
Odin
2
0
5
4.5
L
Thor
 
Thor
0
1
0
0
L
0
3
0
0
L
0
2
0
0
L
Cupid
GMjack
Cupid
0
0
0
0
W
Neith
HotDeli
Neith
1
0
2
2
W
Chang'e
Kabsul
Chang'e
0
0
5
2.5
W
Lancelot
LightBoltzz
Lancelot
3
0
2
4
L
King Arthur
SumisuMai
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,525
Damage
17,035
31,764
Taken
36,932
17,683
Mitigated
20,167
14,714
Healing
11,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,472
1,556
0
4,900
6,546
5,493
0
180
6,366
0
47,622
W
Odin
 
Odin
3,037
1,068
0
2,210
7,040
4,793
0
2,650
4,390
0
18,740
L
Thor
 
Thor
722
187
0
0
1,365
444
0
0
1,365
0
3,594
L
6,322
328
0
4,804
10,258
5,034
0
2,849
7,041
56,588
0
L
3,381
272
0
1,627
9,568
6,250
0
1,636
7,799
20,462
0
L
Cupid
GMjack
Cupid
1,852
468
835
1,701
3,655
1,127
0
0
3,655
0
48,802
W
Neith
HotDeli
Neith
2,747
1,289
0
2,281
3,397
1,284
0
334
3,063
0
69,973
W
Chang'e
Kabsul
Chang'e
5,277
496
1,777
2,644
6,678
2,128
0
4,933
1,745
43,674
2,194
W
Lancelot
LightBoltzz
Lancelot
3,992
1,285
0
902
8,103
3,985
0
1,855
6,248
0
42,024
L
King Arthur
SumisuMai
King Arthur
4,758
962
0
2,462
12,086
7,312
0
151
11,924
0
39,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,117
Gold Earned
25,852
407
Minions Killed
264
0
Camps Cleared
0
1,103,325
Distance Traveled
865,285
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,095
645
91
8
0
193,089
4
W
Odin
6,478
589
23
2
0
206,321
1
L
Thor
3,786
344
9
1
0
32,868
0
L
Anubis
5,744
522
89
8
0
177,503
0
L
Geb
5,020
456
19
2
0
225,968
7
L
Cupid
5,709
519
85
8
0
207,431
3
W
Neith
7,478
680
131
12
0
203,750
2
W
Chang'e
6,389
581
92
8
0
236,945
0
W
Lancelot
6,677
607
70
6
0
263,220
0
L
King Arthur
5,593
508
62
6
0
221,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role