Player Matchup

Ne Zha
Ne Zha
BlueVices
Ne Zha
Level 149
God Stats
3W - 0L
1,768 SR
Queue Stats
147W - 146L
1,447 Elo+
Solo
Cthulhu
Cthulhu
Figs0017
Cthulhu
Level 156
God Stats
1W - 1L
1,300 SR
Queue Stats
92W - 103L
1,423 Elo+
Solo
Cerberus
Cerberus
GALTRONIX1000
Cerberus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,330 Elo+
Solo
Zhong Kui
Zhong Kui
Greneth321
Zhong Kui
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
108W - 133L
1,412 Elo+
Solo
Bellona
Bellona
xSteven Segalx
Bellona
Level 149
God Stats
3W - 1L
1,484 SR
Queue Stats
103W - 106L
1,497 Elo+
Solo
Team Averages
Level 126
1,510 SR
1,422 Elo+

VS

Team Averages
Level 124
1,490 SR
1,504 Elo+
The Morrigan
The Morrigan
AZombieDoesntZz
The Morrigan
Level 66
God Stats
1W - 2L
1,461 SR
Queue Stats
329W - 330L
1,560 Elo+
Solo
Chaac
Chaac
muff77t
Chaac
Level 120
God Stats
1W - 4L
1,311 SR
Queue Stats
58W - 86L
1,454 Elo+
Solo
He Bo
He Bo
patentguitar35
He Bo
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,544 Elo+
Solo
Odin
Odin
xXxUnicorn
Odin
Level 154
God Stats
7W - 3L
1,763 SR
Queue Stats
203W - 211L
1,501 Elo+
Solo
Osiris
Osiris
Åimilee
Osiris
Level 159
God Stats
3W - 6L
1,416 SR
Queue Stats
328W - 342L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BlueVices
Ne Zha
13
1 / 1 / 11
7,932
793
7,146
6,961
4,430
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Figs0017
Cthulhu
15
1 / 0 / 16
9,490
949
11,858
7,590
8,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Cerberus
GALTRONIX1000
Cerberus
15
3 / 1 / 14
9,211
921
8,667
15,603
20,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
Greneth321
Zhong Kui
15
5 / 1 / 9
9,059
906
7,523
8,052
8,231
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 4 / 9
9,126
913
9,310
11,200
11,799
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AZombieDoesntZz
The Morrigan
12
0 / 3 / 3
6,554
655
4,738
6,579
3,667
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
muff77t
Chaac
15
4 / 2 / 1
8,308
831
13,186
13,118
10,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 7 / 1
6,620
662
7,567
9,751
4,490
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 3
6,674
667
4,339
11,666
12,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
Åimilee
Osiris
10
0 / 3 / 2
6,159
616
4,847
7,133
6,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
15
18
Kills
5
7
Deaths
18
59
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
AZombieDoesntZz
The Morrigan
0
3
3
0.5
W
Ne Zha
BlueVices
Ne Zha
1
1
11
6.5
W
Cthulhu
Figs0017
Cthulhu
1
0
16
9
W
Cerberus
GALTRONIX1000
Cerberus
3
1
14
10
W
Zhong Kui
Greneth321
Zhong Kui
5
1
9
9.5
L
Chaac
muff77t
Chaac
4
2
1
2.25
L
1
7
1
0.21
W
8
4
9
3.13
L
0
3
3
0.5
L
Osiris
Åimilee
Osiris
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,504
Damage
34,677
49,406
Taken
48,247
53,748
Mitigated
37,725
22,456
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
AZombieDoesntZz
The Morrigan
4,738
802
341
159
6,579
3,667
0
3,362
3,217
9,584
0
W
Ne Zha
BlueVices
Ne Zha
7,146
308
1,599
2,803
6,961
4,430
667
1,332
5,543
0
17,752
W
Cthulhu
Figs0017
Cthulhu
11,858
683
1,152
2,454
7,590
8,374
244
2,487
4,989
25,794
2,837
W
Cerberus
GALTRONIX1000
Cerberus
8,667
248
2,146
7,057
15,603
20,914
234
4,549
10,811
14,505
1,443
W
Zhong Kui
Greneth321
Zhong Kui
7,523
872
442
2,799
8,052
8,231
1,713
950
6,979
22,887
0
L
Chaac
muff77t
Chaac
13,186
847
391
5,233
13,118
10,563
0
7,100
6,018
0
28,684
L
7,567
263
370
239
9,751
4,490
0
5,847
3,904
12,163
0
W
9,310
1,328
1,116
888
11,200
11,799
1,118
2,987
8,169
0
14,735
L
4,339
463
311
2,117
11,666
12,206
0
6,776
4,890
0
11,123
L
Osiris
Åimilee
Osiris
4,847
618
1,469
1,344
7,133
6,799
0
3,266
3,867
0
8,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,818
Gold Earned
34,315
136
Minions Killed
83
0
Camps Cleared
0
979,078
Distance Traveled
846,301
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,554
655
12
1
0
172,923
0
W
Ne Zha
7,932
793
15
2
0
196,766
0
W
Cthulhu
9,490
949
39
4
0
224,782
0
W
Cerberus
9,211
921
21
2
0
185,412
0
W
Zhong Kui
9,059
906
47
5
0
189,967
0
L
Chaac
8,308
831
39
4
0
206,344
0
L
He Bo
6,620
662
13
1
0
156,376
0
W
Bellona
9,126
913
14
1
0
182,151
0
L
Odin
6,674
667
17
2
0
172,360
0
L
Osiris
6,159
616
2
0
0
138,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role