Player Matchup

Nemesis
Nemesis
Flakreate
Nemesis
Level 109
God Stats
1W - 1L
1,835 SR
Queue Stats
14W - 16L
1,454 Elo+
Party 3
Nut
Nut
ItzGoober
Nut
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,362 Elo+
Party 3
Cthulhu
Cthulhu
Johndoedough
Cthulhu
Level 117
God Stats
7W - 10L
1,559 SR
Queue Stats
153W - 131L
1,593 Elo+
Solo
Chaac
Chaac
ThePrincePeachez
Chaac
Level 78
God Stats
13W - 10L
1,662 SR
Queue Stats
108W - 81L
1,542 Elo+
Solo
Scylla
Scylla
blowjs
Scylla
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,351 Elo+
Party 3
Team Averages
Level 106
1,611 SR
1,461 Elo+

VS

Team Averages
Level 114
1,555 SR
1,575 Elo+
Cthulhu
Cthulhu
Animatrix
Cthulhu
Level 154
God Stats
33W - 21L
1,603 SR
Queue Stats
67W - 56L
1,511 Elo+
Party 2
King Arthur
King Arthur
Gallaxip
King Arthur
Level 129
God Stats
1W - 0L
1,543 SR
Queue Stats
14W - 5L
1,689 Elo+
Solo
Artemis
Artemis
OnlyFlans
Artemis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,602 Elo+
Party 2
Hera
Hera
iceman3690
Hera
Level 114
God Stats
5W - 4L
1,470 SR
Queue Stats
82W - 80L
1,530 Elo+
Party 1
Serqet
Serqet
tguadster
Serqet
Level 87
God Stats
5W - 2L
1,660 SR
Queue Stats
139W - 115L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Flakreate
Nemesis
10
0 / 2 / 2
5,553
463
3,577
9,611
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 1 / 0
5,404
450
1,531
6,413
2,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Johndoedough
Cthulhu
9
1 / 1 / 0
5,692
474
5,190
9,682
7,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 1 / 0
5,987
499
4,471
10,792
10,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
blowjs
Scylla
10
1 / 3 / 0
5,855
488
2,514
5,854
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Animatrix
Cthulhu
9
2 / 0 / 3
6,035
503
6,572
5,284
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

King Arthur
Gallaxip
King Arthur
13
0 / 0 / 3
7,513
626
7,332
10,572
8,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
OnlyFlans
Artemis
11
0 / 1 / 1
6,266
522
3,826
5,904
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

12
3 / 1 / 4
7,085
590
3,804
2,917
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Serqet
tguadster
Serqet
12
3 / 0 / 3
6,601
550
4,925
9,757
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
8
8
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Animatrix
Cthulhu
2
0
3
3.5
L
Nemesis
Flakreate
Nemesis
0
2
2
0.5
W
King Arthur
Gallaxip
King Arthur
0
0
3
1.5
L
0
1
0
0
L
Cthulhu
Johndoedough
Cthulhu
1
1
0
1
W
Artemis
OnlyFlans
Artemis
0
1
1
0.5
L
0
1
0
0
L
Scylla
blowjs
Scylla
1
3
0
0.33
W
3
1
4
5
W
Serqet
tguadster
Serqet
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,283
Damage
26,459
42,352
Taken
34,434
26,576
Mitigated
19,359
9,215
Healing
12,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Animatrix
Cthulhu
6,572
499
0
1,746
5,284
3,677
0
1,853
3,431
25,452
372
L
Nemesis
Flakreate
Nemesis
3,577
1,239
0
1,932
9,611
4,381
0
2,543
6,518
0
39,064
W
King Arthur
Gallaxip
King Arthur
7,332
1,188
0
2,604
10,572
8,148
0
1,586
8,986
0
66,804
L
1,531
788
0
2,109
6,413
2,313
0
799
5,614
0
29,601
L
Cthulhu
Johndoedough
Cthulhu
5,190
504
74
1,480
9,682
7,715
0
3,216
6,024
26,600
783
W
Artemis
OnlyFlans
Artemis
3,826
1,216
0
1,561
5,904
2,117
343
1,966
3,938
0
39,208
L
4,471
429
0
3,120
10,792
10,155
0
454
9,677
1,316
41,915
L
Scylla
blowjs
Scylla
2,514
414
0
500
5,854
2,012
0
2,850
2,870
40,692
0
W
3,804
359
0
230
2,917
1,243
62
1,685
1,232
41,488
1,197
W
Serqet
tguadster
Serqet
4,925
972
0
6,591
9,757
4,174
0
1,161
8,596
0
52,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,491
Gold Earned
33,500
332
Minions Killed
386
0
Camps Cleared
0
1,200,073
Distance Traveled
1,281,473
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,035
503
34
3
0
274,747
6
L
Nemesis
5,553
463
64
5
0
283,105
0
W
King Arthur
7,513
626
102
9
0
257,531
2
L
Nut
5,404
450
53
4
0
213,641
1
L
Cthulhu
5,692
474
44
4
0
258,235
2
W
Artemis
6,266
522
72
6
0
222,567
0
L
Chaac
5,987
499
93
8
0
219,007
3
L
Scylla
5,855
488
78
7
0
226,085
7
W
Hera
7,085
590
83
7
0
235,318
0
W
Serqet
6,601
550
95
8
0
291,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role