Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nut
Nut
 
Nut
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
JustBONK
Ravana
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 100L
1,585 Elo+
Party 2
Yemoja
Yemoja
P3rQ
Yemoja
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 15L
1,830 Elo+
Party 2
Vulcan
Vulcan
WeeGoblinLad
Vulcan
Level 49
God Stats
1W - 1L
1,827 SR
Queue Stats
68W - 52L
1,645 Elo+
Party 2
Team Averages
Level 139
1,565 SR
1,612 Elo+

VS

Team Averages
Level 106
1,538 SR
1,603 Elo+
Eset
Eset
Aegisofathens
Eset
Level 158
God Stats
2W - 3L
1,561 SR
Queue Stats
207W - 166L
1,643 Elo+
Solo
Cu Chulainn
Cu Chulainn
BigWeenieLord
Cu Chulainn
Level 128
God Stats
10W - 11L
1,498 SR
Queue Stats
262W - 219L
1,580 Elo+
Party 1
Olorun
Olorun
CuhmGuzzle69
Olorun
Level 2
God Stats
7W - 1L
1,500 SR
Queue Stats
145W - 115L
1,723 Elo+
Party 1
Bacchus
Bacchus
PimpWitaShrimp
Bacchus
Level 118
God Stats
56W - 39L
1,630 SR
Queue Stats
282W - 236L
1,576 Elo+
Party 1
Susano
Susano
Satanic Fiends
Susano
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 159L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 2 / 0
6,090
508
6,257
13,178
12,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nut
 
Nut
10
0 / 5 / 0
5,976
498
2,579
10,695
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
JustBONK
Ravana
12
3 / 2 / 1
6,692
558
7,330
8,549
3,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
P3rQ
Yemoja
10
0 / 1 / 2
6,149
512
2,183
9,253
5,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
12
1 / 3 / 2
6,952
579
6,605
8,225
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,361
613
9,854
8,607
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
BigWeenieLord
Cu Chulainn
13
3 / 0 / 0
7,668
639
8,854
10,085
9,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
14
4 / 0 / 1
7,915
660
8,254
4,368
1,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 7
6,891
574
5,705
6,156
5,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 4 / 5
6,412
534
4,605
10,933
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
13
13
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
0
0.5
L
Nut
 
Nut
0
5
0
0
W
3
1
2
4
W
Cu Chulainn
BigWeenieLord
Cu Chulainn
3
0
0
3
W
Olorun
4
0
1
4.5
L
Ravana
JustBONK
Ravana
3
2
1
1.75
L
Yemoja
P3rQ
Yemoja
0
1
2
1
W
1
0
7
4.5
W
2
4
5
1.13
L
Vulcan
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,954
Damage
37,272
49,900
Taken
40,149
28,890
Mitigated
24,456
14,400
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,257
1,843
0
2,493
13,178
12,718
0
557
12,621
0
43,609
L
Nut
 
Nut
2,579
1,935
0
1,682
10,695
4,243
0
8,485
2,210
0
42,225
W
9,854
1,343
465
1,228
8,607
3,373
0
4,505
4,102
59,123
1,146
W
Cu Chulainn
BigWeenieLord
Cu Chulainn
8,854
1,238
0
3,132
10,085
9,612
0
0
9,449
1,540
64,182
W
Olorun
8,254
3,944
213
3,476
4,368
1,754
878
293
4,075
73,179
4,702
L
Ravana
JustBONK
Ravana
7,330
2,085
0
3,201
8,549
3,449
0
3,453
4,855
0
52,009
L
Yemoja
P3rQ
Yemoja
2,183
673
3,161
2,822
9,253
5,756
0
5,845
3,276
16,477
1,140
W
5,705
507
0
1,556
6,156
5,708
0
1,750
4,406
30,221
0
W
4,605
1,425
0
3,613
10,933
4,009
0
2,210
8,590
0
39,124
L
Vulcan
6,605
1,228
0
1,041
8,225
2,724
0
4,818
3,023
56,900
1,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,859
Gold Earned
36,247
373
Minions Killed
453
0
Camps Cleared
0
1,231,969
Distance Traveled
1,301,071
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,090
508
72
6
0
241,376
1
L
Nut
5,976
498
83
7
0
232,193
2
W
Eset
7,361
613
119
10
0
243,622
3
W
Cu Chulainn
7,668
639
100
8
0
230,280
2
W
Olorun
7,915
660
143
12
0
243,743
0
L
Ravana
6,692
558
92
8
0
293,591
1
L
Yemoja
6,149
512
32
3
0
219,953
1
W
Bacchus
6,891
574
31
3
0
291,326
3
W
Susano
6,412
534
60
5
0
292,100
0
L
Vulcan
6,952
579
94
8
0
244,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role