Player Matchup

Apollo
Apollo
 
Apollo
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DebutóConUnBepi
Osiris
Level 148
God Stats
2W - 2L
1,423 SR
Queue Stats
206W - 181L
1,555 Elo+
Party 1
Ix Chel
Ix Chel
TheStrangerKing
Ix Chel
Level 141
God Stats
8W - 6L
1,562 SR
Queue Stats
32W - 40L
1,552 Elo+
Party 1
Team Averages
Level 135
1,497 SR
1,521 Elo+

VS

Team Averages
Level 93
1,421 SR
1,454 Elo+
Cthulhu
Cthulhu
GuiGefe
Cthulhu
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 36L
1,507 Elo+
Party 3
Horus
Horus
Hydra_Dydi
Horus
Level 175
God Stats
3W - 2L
1,354 SR
Queue Stats
160W - 167L
1,477 Elo+
Party 3
Baron Samedi
Baron Samedi
R4K3TE
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 140L
1,471 Elo+
Party 3
Jing Wei
Jing Wei
anikilador15
Jing Wei
Level 32
God Stats
1W - 4L
1,315 SR
Queue Stats
3W - 10L
1,231 Elo+
Solo
Bakasura
Bakasura
diositopapu2020
Bakasura
Level 66
God Stats
6W - 6L
1,436 SR
Queue Stats
175W - 153L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
3 / 4 / 1
6,975
498
7,977
11,632
4,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cerberus
 
Cerberus
11
1 / 3 / 1
6,938
496
5,405
14,409
9,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
 
Ah Muzen Cab
9
0 / 4 / 1
5,722
409
3,080
7,760
2,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 2 / 0
6,745
482
5,514
13,843
8,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 3 / 0
6,552
468
3,717
7,897
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GuiGefe
Cthulhu
14
2 / 1 / 0
8,428
602
8,061
9,096
9,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Horus
13
1 / 2 / 8
7,781
556
7,944
12,308
10,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Baron Samedi
R4K3TE
Baron Samedi
13
1 / 1 / 6
8,327
595
5,327
6,781
4,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
anikilador15
Jing Wei
13
4 / 1 / 3
7,611
544
8,854
11,175
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
16
8 / 1 / 2
9,298
664
6,960
15,839
8,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
16
16
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
4
1
0.88
L
Cerberus
 
Cerberus
1
3
1
0.5
L
Ah Muzen Cab
 
Ah Muzen Cab
0
4
1
0.13
L
1
2
0
0.5
W
Cthulhu
GuiGefe
Cthulhu
2
1
0
2
W
Horus
1
2
8
2.5
W
Baron Samedi
R4K3TE
Baron Samedi
1
1
6
4
L
1
3
0
0.33
W
Jing Wei
anikilador15
Jing Wei
4
1
3
5.5
W
Bakasura
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,693
Damage
37,146
55,541
Taken
55,199
28,123
Mitigated
37,651
17,747
Healing
28,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
7,977
5,040
0
4,134
11,632
4,179
756
39
11,513
0
49,502
L
Cerberus
 
Cerberus
5,405
184
0
5,088
14,409
9,951
0
1,355
12,509
25,662
0
L
Ah Muzen Cab
 
Ah Muzen Cab
3,080
656
0
508
7,760
2,468
276
1,619
6,053
0
24,349
L
5,514
1,955
0
6,628
13,843
8,467
0
6,085
6,531
0
44,867
W
Cthulhu
GuiGefe
Cthulhu
8,061
446
0
3,355
9,096
9,582
0
459
8,637
51,080
4,780
W
Horus
7,944
3,710
1,339
4,538
12,308
10,839
53
2,491
9,817
0
27,649
W
Baron Samedi
R4K3TE
Baron Samedi
5,327
957
159
2,580
6,781
4,220
90
2,362
4,419
55,966
2,067
L
3,717
294
50
1,339
7,897
3,058
0
2,542
4,959
43,716
1,560
W
Jing Wei
anikilador15
Jing Wei
8,854
6,830
0
4,735
11,175
4,988
839
1,981
9,194
0
61,379
W
Bakasura
6,960
4,703
0
11,471
15,839
8,022
228
1,565
14,274
0
66,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,932
Gold Earned
41,445
317
Minions Killed
468
0
Camps Cleared
0
1,152,552
Distance Traveled
1,387,006
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,975
498
79
6
0
249,989
0
L
Cerberus
6,938
496
34
2
0
281,597
3
L
Ah Muzen Cab
5,722
409
41
3
0
209,679
0
L
Osiris
6,745
482
70
5
0
198,382
0
W
Cthulhu
8,428
602
109
8
0
244,715
0
W
Horus
7,781
556
35
3
0
294,042
0
W
Baron Samedi
8,327
595
104
7
0
261,920
2
L
Ix Chel
6,552
468
93
7
0
212,905
2
W
Jing Wei
7,611
544
94
7
0
259,359
0
W
Bakasura
9,298
664
126
9
0
326,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role