Player Matchup

Fafnir
Fafnir
AirPersia
Fafnir
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 175L
1,491 Elo+
Party 1
Medusa
Medusa
MerkeyWaters24
Medusa
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
54W - 56L
1,457 Elo+
Party 1
Janus
Janus
XCandyManX4563
Janus
Level 108
God Stats
0W - 2L
1,306 SR
Queue Stats
75W - 79L
1,483 Elo+
Party 1
Erlang Shen
Erlang Shen
treybay28722
Erlang Shen
Level 140
God Stats
1W - 2L
1,641 SR
Queue Stats
199W - 181L
1,493 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xXTooDeliciousXx
Tsukuyomi
Level 159
God Stats
3W - 2L
1,537 SR
Queue Stats
96W - 92L
1,515 Elo+
Solo
Team Averages
Level 128
1,497 SR
1,488 Elo+

VS

Team Averages
Level 110
1,461 SR
1,451 Elo+
Izanami
Izanami
Duhjayy_
Izanami
Level 160
God Stats
58W - 60L
1,417 SR
Queue Stats
573W - 505L
1,526 Elo+
Party 2
Chang'e
Chang'e
KierDracus
Chang'e
Level 103
God Stats
24W - 14L
1,668 SR
Queue Stats
260W - 238L
1,580 Elo+
Solo
Cthulhu
Cthulhu
KinggMilBGB
Cthulhu
Level 128
God Stats
28W - 18L
1,579 SR
Queue Stats
108W - 97L
1,496 Elo+
Party 3
King Arthur
King Arthur
Wafflebroman
King Arthur
Level 66
God Stats
1W - 2L
1,139 SR
Queue Stats
16W - 14L
1,517 Elo+
Party 3
Hercules
Hercules
httpsfroggy
Hercules
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,135 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AirPersia
Fafnir
12
0 / 3 / 0
7,956
442
5,613
17,061
17,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 5 / 0
7,451
414
4,329
11,757
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 5 / 0
7,497
417
14,845
11,089
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
treybay28722
Erlang Shen
15
3 / 4 / 1
9,585
533
15,024
27,526
26,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
12
0 / 3 / 1
7,252
403
7,755
11,271
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Duhjayy_
Izanami
18
7 / 0 / 3
11,251
625
12,759
10,787
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
KierDracus
Chang'e
16
4 / 0 / 4
10,490
583
11,761
11,339
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
KinggMilBGB
Cthulhu
13
1 / 0 / 10
9,250
514
7,918
18,196
14,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
Wafflebroman
King Arthur
15
4 / 2 / 3
9,831
546
13,415
20,668
23,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
httpsfroggy
Hercules
17
4 / 2 / 6
9,552
531
9,891
14,083
6,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
4
Kills
20
20
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fafnir
AirPersia
Fafnir
0
3
0
0
W
Izanami
Duhjayy_
Izanami
7
0
3
8.5
W
Chang'e
KierDracus
Chang'e
4
0
4
6
W
Cthulhu
KinggMilBGB
Cthulhu
1
0
10
6
L
0
5
0
0
W
King Arthur
Wafflebroman
King Arthur
4
2
3
2.75
L
1
5
0
0.2
W
Hercules
httpsfroggy
Hercules
4
2
6
3.5
L
Erlang Shen
treybay28722
Erlang Shen
3
4
1
0.88
L
Tsukuyomi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,566
Damage
55,744
78,704
Taken
75,073
56,508
Mitigated
53,670
21,092
Healing
23,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
AirPersia
Fafnir
5,613
1,165
0
3,744
17,061
17,603
0
4,324
12,431
30,542
0
W
Izanami
Duhjayy_
Izanami
12,759
10,279
0
3,048
10,787
4,292
1,517
3,553
7,234
0
96,741
W
Chang'e
KierDracus
Chang'e
11,761
552
3,148
7,278
11,339
4,015
697
5,373
5,917
69,124
4,226
W
Cthulhu
KinggMilBGB
Cthulhu
7,918
433
666
6,065
18,196
14,687
210
7,097
10,999
30,447
567
L
4,329
1,762
0
2,448
11,757
3,662
0
1,511
10,160
0
51,043
W
King Arthur
Wafflebroman
King Arthur
13,415
2,870
0
740
20,668
23,743
254
2,215
17,317
100
56,847
L
14,845
626
0
375
11,089
4,265
0
5,660
4,831
72,977
1,200
W
Hercules
httpsfroggy
Hercules
9,891
3,344
0
2,482
14,083
6,933
666
2,917
11,036
0
87,947
L
Erlang Shen
treybay28722
Erlang Shen
15,024
8,377
0
12,785
27,526
26,043
0
3,385
24,061
0
75,903
L
Tsukuyomi
7,755
1,796
0
1,740
11,271
4,935
0
2,642
8,507
0
55,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,741
Gold Earned
50,374
423
Minions Killed
509
0
Camps Cleared
0
1,716,341
Distance Traveled
1,871,992
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,956
442
26
1
0
377,369
7
W
Izanami
11,251
625
157
9
0
343,712
5
W
Chang'e
10,490
583
143
8
0
389,478
0
W
Cthulhu
9,250
514
23
1
0
401,175
5
L
Medusa
7,451
414
78
4
0
334,621
4
W
King Arthur
9,831
546
75
4
0
322,005
0
L
Janus
7,497
417
129
7
0
360,271
0
W
Hercules
9,552
531
111
6
0
415,622
0
L
Erlang Shen
9,585
533
113
6
0
332,482
1
L
Tsukuyomi
7,252
403
77
4
0
311,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role